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  • [[Link's Uncle]] is located within the [[Secret Passage]] during the [[Hyrule Cast {{elinks|Link's Uncle}}
    356 bytes (44 words) - 01:14, 22 December 2019
  • {{Inverted|Link's House}} is an immediately available {{Inverted|Spawn Point}} in the [[Inv
    196 bytes (26 words) - 04:36, 17 September 2018
  • | image = Link's House.png [[Link's House]] is the starting point of the [[Standard State]] game format and i
    326 bytes (46 words) - 04:37, 17 September 2018
  • |name = The Legend of Zelda: A Link to the Past Randomizer
    550 bytes (69 words) - 02:11, 4 August 2023

Page text matches

  • ..." into Link with all capabilities. You may also temporarily be in a "Super Link" state where are invisible and invulnerable. ...d normally wear off. Then when you next perform a Super Bunny or turn into Link this glitch will activate.
    4 KB (758 words) - 15:22, 14 August 2020
  • Link mumbled, [[Zelda]]'s voice caught Link's attention.
    3 KB (571 words) - 03:27, 28 December 2020
  • Note: The base app comes with packs for ALttPR, Link's Awakening DX Randomizer, Zelda 2 Randomizer, and a port of the popular Pu ! Title !! Game !! Developer !! Items !! Locations !! Link
    2 KB (233 words) - 13:41, 27 May 2018
  • Super Bunny is a glitch in which you gain partial use of Link's abilities (namely use of the sword and [[Pegasus Boots]]) in the [[Dark W Superbunny Link can do the following:
    3 KB (535 words) - 19:21, 16 June 2021
  • Bomb Jumps are an exploit that allows Link to cross small gaps using the knock-back damage from a bomb. There are two general methods to set up a bomb jump: Manually placing Link within 1-2 pixels of the edge of the pit or using a bonk.
    5 KB (847 words) - 16:26, 16 June 2021
  • = [[The Legend of Zelda: A Link to the Past|A Link to the Past]] = * [[Standard State]]/Randomized: [[Link's Uncle]] has a randomized offensive weapon
    1 KB (130 words) - 03:21, 24 January 2024
  • ...inue holding {{B|>}} after jumping back out of water to get into position. Link's coordinates should be '''D70,FAF''' in Pool 3 and '''AF8,7AF''' in Pool ...til you splash into the water and then transition to holding {{B|v}} until Link touches the bottom wall.
    6 KB (1,073 words) - 11:41, 5 August 2023
  • == Tree warping to [[Link's House]] == ...yramid), the tree warp will take you to Link's House. Also, when you enter Link's House using Tree Warp, it will be completely dark inside.
    3 KB (561 words) - 00:06, 2 September 2022
  • [[Fake Flippers]] is an exclusive JP 1.0 glitch that allows Link to swim without actually having the [[Flippers]]. This can be useful for se ...ding the direction into the transition. This will scroll the screen before Link can be booted out of the water giving him a swimming state.
    6 KB (994 words) - 18:48, 12 December 2023
  • ...Room as a fail-safe. Exiting the room will take the player to the front of Link's House. ...Link slightly below the hole, place a bomb and allow the explosion to push Link into the hole.
    3 KB (463 words) - 19:36, 16 June 2021
  • = [[zeldawiki:Eastern Palace (A Link to the Past)|Eastern Palace]] = = [[zeldawiki:Desert Palace (A Link to the Past)|Desert Palace]] =
    2 KB (306 words) - 00:02, 22 June 2018
  • Link lined up his weapons on the table, all of them marked by battles of the pas His [[uncle]] put on a cup of tea for both of them before assisting Link with his weapons.
    962 bytes (170 words) - 18:03, 17 December 2020
  • ...explosion for a successful bounce. The [[bomb]] is starting to explode but Link has not yet taken damage]] [[File:Bomb_Fuse.png||thumb|right|All frames of # Position Link so that when the [[bomb]] explodes it will hurt Link and also so that the [[sword]] spin will hit [[Moldorm]]'s head.
    6 KB (1,030 words) - 23:36, 1 May 2022
  • ...ou're on the correct coordinate -- you should see just the bottom pixel of Link's shadow in the door. ...r. In this image, we're in the middle of the drag -- stop when the tips of Link's knuckles are visible.
    7 KB (1,252 words) - 14:39, 20 May 2021
  • ...e that is used by Qwertymodo's MSU-1 patch for ALttP. If running this in A Link to the Past Randomizer, make sure that the "Background Music" option is set {{SoundtrackTableRow|01|Title|Link to the Past|Game Startup;<br />Exact time: <i>0:16</i>}}
    9 KB (1,127 words) - 00:35, 18 June 2023
  • The door closed behind Link; he was trapped. Not a second too soon, Link raised his [[shield]], blocking an impact that knocked it from his arm.
    940 bytes (161 words) - 15:16, 20 December 2020
  • ...can use Link's shadow for reference. The bonk will work if the bottom of Link's shadow is perfectly lined up with the pot, one pixel above, or one pixel ...s. If you are holding it before or press the button even one frame after, Link will fall in to the pit. If you press the A button on the correct frame, it
    4 KB (641 words) - 13:10, 21 June 2021
  • ...in the corner of the bottom and middle blue pegs and then face right until Link's coordinates are '''0E62, 0E70''' and then place a bomb. See the bomb posi ...in the corner of the middle and top blue pegs and then hold {{B|>}} until Link is touching the pot.
    4 KB (751 words) - 01:47, 22 July 2023
  • # Obtain Link-state in the Underworld without having the Moon Pearl. (This is typically d ...to an item that can be used in Bunny form (Mirror, Bottle) and then Bunny-Link should do a single use of the stored item.
    3 KB (536 words) - 17:06, 16 June 2021
  • The wind drove ice flakes and fresh snow in front of Link, sweeping away all trace of others. Her eyes fell on Link, who was training with his [[bow]] just outside the [[Hyrule Castle|castle
    858 bytes (147 words) - 03:42, 11 December 2020
  • Link headed through [[Ganon's Tower]]. Link was still confused.
    1 KB (195 words) - 03:30, 28 December 2020
  • A [[Heart Container]] grants a full hit point to Link's [[Life Total]]. ...eart Container]] is known as the [[Sanctuary Heart Container]] and refills Link's hearts. This one is originally found at the end of the [[Hyrule Castle Es
    580 bytes (83 words) - 03:42, 13 September 2020
  • ...nto a position where you can hold up the block and only see the block, not Link, as shown above. From this position, don't throw the block left anymore -- ...you're on the bottom pixel you can be on. On the Link sprite, two rows of Link's hat are visible.
    6 KB (1,086 words) - 23:28, 6 September 2023
  • #) Align the Link with the edge of the angled wall so that a dash will bonk against it and al #) Slash once then fall into the hole. The bomb explosion should kill as Link makes the underworld transition leaving zero hearts after the fall.
    2 KB (376 words) - 16:22, 17 December 2019
  • ...to pass through some obstacles by extending the distance the game presumes Link is still within a doorway. # Tap {{B|<|A}} at the same time. If done correctly Link will dash through the rail.
    3 KB (467 words) - 16:59, 15 May 2022
  • "Link, you must take care of the emissary [[Agahnim]]. Link drowsily stood before Impa, who had spurred him out of bed with her energet
    1 KB (212 words) - 03:47, 11 December 2020
  • [[Link]] saw Purah and Robbie outside the stables; he immediately looked around fo "Link."
    991 bytes (157 words) - 02:01, 22 December 2020
  • Very good work, Link, it is almost done. Tomorrow is the ball, so keep it up. Oh, Link, I can't thank you enough.
    2 KB (309 words) - 03:24, 28 December 2020
  • ...Dungeon Bunny Revival]]: Die as a [[Bunny]] inside a dungeon and revive as Link ...tairs]]: Manipulate movement to extend the distance automatic starts moves Link
    4 KB (598 words) - 11:11, 20 May 2021
  • [[Link's Uncle]] is located within the [[Secret Passage]] during the [[Hyrule Cast {{elinks|Link's Uncle}}
    356 bytes (44 words) - 01:14, 22 December 2019
  • ...ne with the default game experience where you start at [[Link's House]], [[Link's Uncle]] goes off to war, and you're tasked with rescuing [[Princess Zelda
    333 bytes (51 words) - 00:51, 13 September 2018
  • ...ink to make more progress into the door. Keep repeating this process until Link crosses the barrier.
    1 KB (247 words) - 14:40, 18 July 2022
  • ...ule Castle Escape]] is part of the beginning storyline where you pass by [[Link's Uncle]] and go rescue [[Princess Zelda]] from the basement dungeon. In [[ *[[Link's Uncle]]
    7 KB (964 words) - 22:01, 30 August 2021
  • ...lso be released for a refill of a pre-determined amount of hearts prior to Link's death.
    451 bytes (73 words) - 02:50, 13 September 2020
  • Link led Epona into her stall and took the saddlebags off her. "Don't blame yourself Link. Epona can't last 24 hours without you anyway."
    1,013 bytes (174 words) - 04:01, 11 December 2020
  • After taking care of Epona in the stable, Link made his way home. Link let his eyes wander towards the river, where his reflection was absent.
    958 bytes (167 words) - 04:12, 15 December 2020
  • | image = Link's House.png [[Link's House]] is the starting point of the [[Standard State]] game format and i
    326 bytes (46 words) - 04:37, 17 September 2018
  • Inside, the large windows let in enough moonlight for [[Link]] to orientate himself. Link carefully opened his pack and removed a small vase.
    899 bytes (161 words) - 01:47, 24 December 2020
  • ...ht), so if quadrants <code>4</code> and <code>1</code> have been "seen" by Link, then <code>qqqq</code> will look like <code>1001</code>. * {{MemoryValue|00}} = Link is in bed, can't use sword.
    41 KB (5,631 words) - 02:21, 29 November 2021
  • Once inside the room there are several recommended ways to try and determine Link's Location using different items: In addition to using items, the Map in a dungeon will show Link's position in a given room if the player is unsure of their location
    2 KB (283 words) - 00:33, 17 November 2019
  • ...en Link takes damage it will not only take hearts away but will also drain Link's [[Magic Meter]].
    419 bytes (63 words) - 21:24, 12 September 2018
  • ...h, and then hold {{B|^}} though the fairy revival sequence. If successful, Link should open the door before dying and then be hit into the tower after fair
    2 KB (267 words) - 06:16, 12 July 2022
  • Link turns into a [[Bunny]] in the [[Dark World]] if you lack the [[Moon Pearl]] Link's [[Bunny]] state is initially seen on [[Death Mountain]] when on the way t
    3 KB (516 words) - 19:18, 1 September 2021
  • ...cific game file. If set to a ''negative'' value, it will add [[Rupee]]s to Link's count.
    348 bytes (58 words) - 02:39, 26 August 2020
  • = [[The Legend of Zelda: A Link to the Past|A Link to the Past]] = Through a Linked Game, Link can fight [[Ganon]].
    405 bytes (67 words) - 02:59, 24 January 2024
  • desert-to-mire-1.png|Get to the lowest pixel inside the door. Here, Link is facing sideways and two pixels of his hat are showing. ...1.png|Get as far as possible into the door (two pixels beyond where any of Link's hat is visible), and perform a [[YBA]].
    14 KB (2,454 words) - 04:11, 26 April 2022
  • ...launch]], [[POG Clip]], [[Lucille]]) is a glitch that extends the distance Link travels when climbing automatic stairs and can allow the player to pass thr While there are several methods to extend the distance Link climbs automatic stairs, only one method gives enough distance for a useful
    1 KB (224 words) - 06:39, 12 November 2021
  • ...me bunny beamed, once the bunny beam effect wears off you will "poof" into Link. ...hopping down to check the first chest than the time it would take to kill Link to perform a Dungeon Bunny Revival.
    840 bytes (163 words) - 20:28, 16 March 2020
  • Epona looked at Link snorting, almost as if she were asking Link to pull for a change. "Sorry, girl." Link said, patting her nostrils.
    885 bytes (152 words) - 03:41, 11 December 2020
  • "Hey! Link! Sleepyhead, get up!" "Alternative?! Do you want to replace Link?"
    995 bytes (176 words) - 04:00, 11 December 2020
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