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This is the soundtrack to the game that is used by Qwertymodo's MSU-1 patch for ALttP. If running this in A Link to the Past Randomizer, make sure that the "Background Music" option is set to "Yes" prior to retrieving the game file from the generator website.

Basic Soundtrack


No. Function Name Notes
01/101 Title Link to the Past Game Startup;
Exact time: 0:16
02/102 Light World Overworld Hyrule Field
03/103 Rain Time of Falling Rain Rain SFX is overlaid by game engine
04/104 Bunny The Silly Pink Rabbit
05/105 Light World Lost Woods Forest of Mystery
06/106 Opening Story Credits Seal of Seven Maidens
07/107 Kakariko Village
08/108 Mirror Dimensional Shift
09/109 Dark World Overworld Dark Golden Land
10/110 Master Sword Pedestal Unsealing the Master Sword Pulling the Pedestal with 3 pendants;
Cuts at end to maintain timing;
Exact time: 0:11
11/111 File Select Beginning of the Journey
12/112 Guard Summoned in Kakariko Village Soldiers of Kakariko Village
13/113 Dark Death Mountain Black Mist
14/114 Guessing Game
16/116 Hyrule Castle Majestic Castle Hyrule Castle, Hyrule Castle Escape
17/117 Light World Dungeon Lost Ancient Ruins
  • ALttPR uses this for Pendant dungeons
18/118 Cave 1 Dank Dungeons Caves
19/119 Boss Kill Fanfare Great Victory! Cuts at end (Race ROM; Exact time: 0:10);
Plays to end (No Race ROM)
20/120 Sanctuary Safety in the Sanctuary
21/121 Boss Fight Anger of the Guardians Can be superseded by Expanded Soundtrack (47-58)
22/122 Dark World Dungeon Dungeon of Shadows
  • ALttPR uses this for Crystal dungeons
23/123 Fortune Teller
24/124 Cave 2 Dank Dungeons Caves
25/125 Zelda Rescued Princess Zelda's Rescue After rescuing Zelda in her cell, no effect in ALttPR due to removed track trigger
26/126 Crystal Get Meeting the Maidens ALttPR cuts after about 1s of playback
27/127 Fairy Fountain The Goddess Appears
28/128 Ganon's Theme Priest of the Dark Order Agahnim Theme in Hyrule Castle Tower during "cutscene" prior to boss fight arena
29/129 Ganon Appears Release of Ganon Agahnim Defeat in Ganon's Tower
30/130 Ganon In Pyramid Ganon's Message Ganon's monologue
31/131 Ganon Fight The Prince of Darkness
32/132 Triforce Room Power of the Gods
33/133 Triumphant Return Epilogue ~ Beautiful Hyrule 1st half of Credits; Character resolution sequences;
Plays to end because after Time is called;
Exact time: 3:49
34 Credits Staff Roll Exact time: 3:53


Cave Name Cave 1
Cave 2
Old Man (Old Man Cave) X
Mountain Cave (Old Man House) X
Death Mountain Return Cave X
Pegasus Rocks X
20 Rupee Cave X
50 Rupee Cave X
Mini Moldorm Cave X
Spectacle Rock Cave X
Spike Cave X
Paradox Cave X
Superbunny Cave X
Hookshot Cave X
Mimic Cave X
Spiral Cave X
Fairy Ascension Cave X
Hookshot Fairy Cave X
Kakariko Well X
Bumper Cave X
Dark Sanctuary Hint X
East Dark World Hint X
Hype Cave X
Link's Uncle X
Mire Shed X
Dark Desert Hint X
Checkerboard Cave X
Hammer Pegs X
Dark Lake Hylia Ledge Spike Cave X
Dark Lake Hylia Ledge Hint X
Lost Woods Hideout X
King's Tomb X
Capacity Upgrade X
Dam X
Waterfall Fairy X
Magic Bat X
Graveyard Ledge X
Palace of Darkness Hint X
Sahasrahla's Hut X
Pyramid Fairy X
Aginah's Cave X
Cave 45 X

Expanded Soundtrack


15, 60-61 (3 total)

No. Function Name Notes
15/115 Dark World Lost Woods Skeleton Forest
60/160 Light World Overworld 2.0 After Pedestal pull; fallback to LW OW 1.0 (2)
61/161 Dark World Overworld 2.0 After 7 Crystals got; fallback to DW OW 1.0 (9)

Dungeon Interiors

35-46, 59 (by dungeon; fallback to Pendant/Crystal theme (17, 22); 13 total)

No. Function Name Notes
35/135 Eastern Palace
36/136 Desert Palace
37/137 Agahnim's Tower Hyrule Castle Tower
38/138 Swamp Palace
39/139 Palace of Darkness
40/140 Misery Mire
41/141 Skull Woods
42/142 Ice Palace
43/143 Tower of Hera
44/144 Thieves' Town
45/145 Turtle Rock
46/146 Ganon's Tower
59/159 Ganon's Tower Ascent

Boss Fights

47-58 (by dungeon; fallback to Boss Fight (21); 12 total)

No. Function Name Notes
47/147 Eastern Palace
48/148 Desert Palace
49/149 Agahnim's Tower Hyrule Castle Tower
50/150 Swamp Palace
51/151 Palace of Darkness
52/152 Misery Mire
53/153 Skull Woods
54/154 Ice Palace
55/155 Tower of Hera
56/156 Thieves' Town
57/157 Turtle Rock
58/158 Ganon's Tower

Connor Mac Controversy

This guy claimed the in-game track for the File Select, Game Over and Fairy Fountain sequences as his own. Conversely, Smooth McGroove says that he's cool with people streaming his music. An MSU pack honoring this has been made available.

MSU Replacement Packs

Name Pack Author Link
Smooth McGroove Mike Trethewey link
Four Swords Adventures JRJathome link

MSUPCM++ Usage

1. Launch executable, process tracks of range as defined by first_track and last_track (all tracks if neither are defined), as described by default JSON document tracks.json


2. Launch executable, process tracks as #1, as described in songs.json

msupcm songs.json

3. Launch executable, process tracks x through y (using switch -k) as described by default JSON document

msupcm -k x:y

2 & 3 can be combined.

4. Launch executable, process input file input.pcm (using switch -i), normalize to -21dB (using switch -n), output to output.pcm

msupcm -i input.pcm -n -21 -o output.pcm

See also

External Links