Key-sanity Variation: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 10: | Line 10: | ||
! colspan="2" | [[Light World]] | ! colspan="2" | [[Light World]] | ||
|- | |- | ||
! [[Hyrule Castle Escape]] || [[HC]] | ! [[Hyrule Castle Escape]] || [[H1]]/[[H2]]/[[HC]] | ||
|- | |- | ||
! [[Eastern Palace]] || [[P1]]/[[L1]] | ! [[Eastern Palace]] || [[P1]]/[[L1]] |
Latest revision as of 14:41, 20 October 2018
Key-sanity is a variation where dungeon items are divorced from their home dungeons and can be found anywhere, as long as it doesn't block progression.
The specifics of Key-sanity Variation can be found on the ALttPR Options page under "Variations."
Item Screen
The Item Screen has received some tweaks including instant speed and a table for the keys acquired for each dungeon.
Dungeon Name | Dungeon Code |
---|---|
Light World | |
Hyrule Castle Escape | H1/H2/HC |
Eastern Palace | P1/L1 |
Desert Palace | P2/L2 |
Tower of Hera | P3/L3 |
Hyrule Castle Tower | A1/AT |
Dark World | |
Palace of Darkness | D1 |
Swamp Palace | D2 |
Skull Woods | D3 |
Thieves' Town | D4 |
Ice Palace | D5 |
Misery Mire | D6 |
Turtle Rock | D7 |
Ganon's Tower | A2/GT |