Key-sanity Variation: Difference between revisions
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! [[Hyrule Castle Escape]] || [[HC]] | ! [[Hyrule Castle Escape]] || [[HC]] | ||
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! [[Eastern Palace]] || [[L1]] | ! [[Eastern Palace]] || [[P1]]/[[L1]] | ||
|- | |- | ||
! [[Desert Palace]] || [[L2]] | ! [[Desert Palace]] || [[P2]]/[[L2]] | ||
|- | |- | ||
! [[Tower of Hera]] || [[L3]] | ! [[Tower of Hera]] || [[P3]]/[[L3]] | ||
|- | |- | ||
! [[Hyrule Castle Tower]] || [[A1]]/[[AT]] | ! [[Hyrule Castle Tower]] || [[A1]]/[[AT]] |
Revision as of 14:12, 20 October 2018
Key-sanity is a variation where dungeon items are divorced from their home dungeons and can be found anywhere, as long as it doesn't block progression.
The specifics of Key-sanity Variation can be found on the ALttPR Options page under "Variations."
Item Screen
The Item Screen has received some tweaks including instant speed and a table for the keys acquired for each dungeon.