Key-sanity Variation: Difference between revisions
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! colspan="2" | [[Light World]] | ! colspan="2" | [[Light World]] | ||
|- | |- | ||
! [[Hyrule Castle Escape]] || [[HC]] | ! [[Hyrule Castle Escape]] || [[H1]]/[[H2]]/[[HC]] | ||
|- | |- | ||
! [[Eastern Palace]] || [[L1]] | ! [[Eastern Palace]] || [[P1]]/[[L1]] | ||
|- | |- | ||
! [[Desert Palace]] || [[L2]] | ! [[Desert Palace]] || [[P2]]/[[L2]] | ||
|- | |- | ||
! [[Tower of Hera]] || [[L3]] | ! [[Tower of Hera]] || [[P3]]/[[L3]] | ||
|- | |- | ||
! [[Hyrule Castle Tower]] || [[A1]]/[[AT]] | ! [[Hyrule Castle Tower]] || [[A1]]/[[AT]] | ||
Latest revision as of 13:41, 20 October 2018
Key-sanity is a variation where dungeon items are divorced from their home dungeons and can be found anywhere, as long as it doesn't block progression.
The specifics of Key-sanity Variation can be found on the ALttPR Options page under "Variations."
Item Screen
The Item Screen has received some tweaks including instant speed and a table for the keys acquired for each dungeon.
| Dungeon Name | Dungeon Code |
|---|---|
| Light World | |
| Hyrule Castle Escape | H1/H2/HC |
| Eastern Palace | P1/L1 |
| Desert Palace | P2/L2 |
| Tower of Hera | P3/L3 |
| Hyrule Castle Tower | A1/AT |
| Dark World | |
| Palace of Darkness | D1 |
| Swamp Palace | D2 |
| Skull Woods | D3 |
| Thieves' Town | D4 |
| Ice Palace | D5 |
| Misery Mire | D6 |
| Turtle Rock | D7 |
| Ganon's Tower | A2/GT |