Key-sanity Variation: Difference between revisions

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The specifics of [[Key-sanity Variation]] can be found on the [http://alttpr.com/options ALttPR Options page] under "Variations."
The specifics of [[Key-sanity Variation]] can be found on the [http://alttpr.com/options ALttPR Options page] under "Variations."
== Item Screen ==
The Item Screen has received some tweaks including instant speed and a table for the keys acquired for each dungeon.
{| class="wikitable"
! Dungeon Name !! Dungeon Code
|-
! colspan="2" | [[Light World]]
|-
! [[Hyrule Castle Escape]] || [[HC]]
|-
! [[Eastern Palace]] || [[L1]]
|-
! [[Desert Palace]] || [[L2]]
|-
! [[Tower of Hera]] || [[L3]]
|-
! [[Hyrule Castle Tower]] || [[AT]]
|-
! colspan="2" | [[Dark World]]
|-
! [[Palace of Darkness]] || [[D1]]
|-
! [[Swamp Palace]] || [[D2]]
|-
! [[Skull Woods]] || [[D3]]
|-
! [[Thieves' Town]] || [[D4]]
|-
! [[Ice Palace]] || [[D5]]
|-
! [[Misery Mire]] || [[D6]]
|-
! [[Turtle Rock]] || [[D7]]
|-
! [[Ganon's Tower]] || [[GT]]
|}


{{ALttPR Variations}}
{{ALttPR Variations}}

Revision as of 13:43, 20 October 2018

Key-sanity is a variation where dungeon items are divorced from their home dungeons and can be found anywhere, as long as it doesn't block progression.

The specifics of Key-sanity Variation can be found on the ALttPR Options page under "Variations."

Item Screen

The Item Screen has received some tweaks including instant speed and a table for the keys acquired for each dungeon.

Dungeon Name Dungeon Code
Light World
Hyrule Castle Escape HC
Eastern Palace L1
Desert Palace L2
Tower of Hera L3
Hyrule Castle Tower AT
Dark World
Palace of Darkness D1
Swamp Palace D2
Skull Woods D3
Thieves' Town D4
Ice Palace D5
Misery Mire D6
Turtle Rock D7
Ganon's Tower GT