Key-sanity Variation: Difference between revisions
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! [[Tower of Hera]] || [[L3]] | ! [[Tower of Hera]] || [[L3]] | ||
|- | |- | ||
! [[Hyrule Castle Tower]] || [[AT]] | ! [[Hyrule Castle Tower]] || [[A1]]/[[AT]] | ||
|- | |- | ||
! colspan="2" | [[Dark World]] | ! colspan="2" | [[Dark World]] | ||
| Line 36: | Line 36: | ||
! [[Turtle Rock]] || [[D7]] | ! [[Turtle Rock]] || [[D7]] | ||
|- | |- | ||
! [[Ganon's Tower]] || [[GT]] | ! [[Ganon's Tower]] || [[A2]]/[[GT]] | ||
|} | |} | ||
{{ALttPR Variations}} | {{ALttPR Variations}} | ||
Revision as of 13:00, 20 October 2018
Key-sanity is a variation where dungeon items are divorced from their home dungeons and can be found anywhere, as long as it doesn't block progression.
The specifics of Key-sanity Variation can be found on the ALttPR Options page under "Variations."
Item Screen
The Item Screen has received some tweaks including instant speed and a table for the keys acquired for each dungeon.