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  • [[Link's Uncle]] is located within the [[Secret Passage]] during the [[Hyrule Cast {{elinks|Link's Uncle}}
    356 bytes (44 words) - 01:14, 22 December 2019
  • {{Inverted|Link's House}} is an immediately available {{Inverted|Spawn Point}} in the [[Inv
    196 bytes (26 words) - 04:36, 17 September 2018
  • | image = Link's House.png [[Link's House]] is the starting point of the [[Standard State]] game format and i
    326 bytes (46 words) - 04:37, 17 September 2018
  • |name = The Legend of Zelda: A Link to the Past Randomizer
    550 bytes (69 words) - 02:11, 4 August 2023

Page text matches

  • ..." into Link with all capabilities. You may also temporarily be in a "Super Link" state where are invisible and invulnerable. ...d normally wear off. Then when you next perform a Super Bunny or turn into Link this glitch will activate.
    4 KB (758 words) - 15:22, 14 August 2020
  • Link mumbled, [[Zelda]]'s voice caught Link's attention.
    3 KB (571 words) - 03:27, 28 December 2020
  • Note: The base app comes with packs for ALttPR, Link's Awakening DX Randomizer, Zelda 2 Randomizer, and a port of the popular Pu ! Title !! Game !! Developer !! Items !! Locations !! Link
    2 KB (233 words) - 13:41, 27 May 2018
  • Super Bunny is a glitch in which you gain partial use of Link's abilities (namely use of the sword and [[Pegasus Boots]]) in the [[Dark W Superbunny Link can do the following:
    3 KB (535 words) - 19:21, 16 June 2021
  • Bomb Jumps are an exploit that allows Link to cross small gaps using the knock-back damage from a bomb. There are two general methods to set up a bomb jump: Manually placing Link within 1-2 pixels of the edge of the pit or using a bonk.
    5 KB (847 words) - 16:26, 16 June 2021
  • = [[The Legend of Zelda: A Link to the Past|A Link to the Past]] = * [[Standard State]]/Randomized: [[Link's Uncle]] has a randomized offensive weapon
    1 KB (130 words) - 03:21, 24 January 2024
  • ...inue holding {{B|>}} after jumping back out of water to get into position. Link's coordinates should be '''D70,FAF''' in Pool 3 and '''AF8,7AF''' in Pool ...til you splash into the water and then transition to holding {{B|v}} until Link touches the bottom wall.
    6 KB (1,073 words) - 11:41, 5 August 2023
  • == Tree warping to [[Link's House]] == ...yramid), the tree warp will take you to Link's House. Also, when you enter Link's House using Tree Warp, it will be completely dark inside.
    3 KB (561 words) - 00:06, 2 September 2022
  • [[Fake Flippers]] is an exclusive JP 1.0 glitch that allows Link to swim without actually having the [[Flippers]]. This can be useful for se ...ding the direction into the transition. This will scroll the screen before Link can be booted out of the water giving him a swimming state.
    6 KB (994 words) - 18:48, 12 December 2023
  • ...Room as a fail-safe. Exiting the room will take the player to the front of Link's House. ...Link slightly below the hole, place a bomb and allow the explosion to push Link into the hole.
    3 KB (463 words) - 19:36, 16 June 2021
  • = [[zeldawiki:Eastern Palace (A Link to the Past)|Eastern Palace]] = = [[zeldawiki:Desert Palace (A Link to the Past)|Desert Palace]] =
    2 KB (306 words) - 00:02, 22 June 2018
  • Link lined up his weapons on the table, all of them marked by battles of the pas His [[uncle]] put on a cup of tea for both of them before assisting Link with his weapons.
    962 bytes (170 words) - 18:03, 17 December 2020
  • ...explosion for a successful bounce. The [[bomb]] is starting to explode but Link has not yet taken damage]] [[File:Bomb_Fuse.png||thumb|right|All frames of # Position Link so that when the [[bomb]] explodes it will hurt Link and also so that the [[sword]] spin will hit [[Moldorm]]'s head.
    6 KB (1,030 words) - 23:36, 1 May 2022
  • ...ou're on the correct coordinate -- you should see just the bottom pixel of Link's shadow in the door. ...r. In this image, we're in the middle of the drag -- stop when the tips of Link's knuckles are visible.
    7 KB (1,252 words) - 14:39, 20 May 2021
  • ...e that is used by Qwertymodo's MSU-1 patch for ALttP. If running this in A Link to the Past Randomizer, make sure that the "Background Music" option is set {{SoundtrackTableRow|01|Title|Link to the Past|Game Startup;<br />Exact time: <i>0:16</i>}}
    9 KB (1,127 words) - 00:35, 18 June 2023
  • The door closed behind Link; he was trapped. Not a second too soon, Link raised his [[shield]], blocking an impact that knocked it from his arm.
    940 bytes (161 words) - 15:16, 20 December 2020
  • ...can use Link's shadow for reference. The bonk will work if the bottom of Link's shadow is perfectly lined up with the pot, one pixel above, or one pixel ...s. If you are holding it before or press the button even one frame after, Link will fall in to the pit. If you press the A button on the correct frame, it
    4 KB (641 words) - 13:10, 21 June 2021
  • ...in the corner of the bottom and middle blue pegs and then face right until Link's coordinates are '''0E62, 0E70''' and then place a bomb. See the bomb posi ...in the corner of the middle and top blue pegs and then hold {{B|>}} until Link is touching the pot.
    4 KB (751 words) - 01:47, 22 July 2023
  • # Obtain Link-state in the Underworld without having the Moon Pearl. (This is typically d ...to an item that can be used in Bunny form (Mirror, Bottle) and then Bunny-Link should do a single use of the stored item.
    3 KB (536 words) - 17:06, 16 June 2021
  • The wind drove ice flakes and fresh snow in front of Link, sweeping away all trace of others. Her eyes fell on Link, who was training with his [[bow]] just outside the [[Hyrule Castle|castle
    858 bytes (147 words) - 03:42, 11 December 2020
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