Z3M3:Soundtrack

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Legend of Zelda: A Link to the Past

Basic Soundtrack

Listing

No. Function Name Notes
01 Title Link to the Past Game Startup;
Exact time: 0:16
02 Light World Overworld Hyrule Field
03 Rain Time of Falling Rain Rain SFX is overlaid by game engine
04 Bunny The Silly Pink Rabbit
05 Light World Lost Woods Forest of Mystery
06 Opening Story Credits Seal of Seven Maidens;
Exact time: 1:57
07 Kakariko Village
08 Mirror Dimensional Shift;
Exact time: 0:04
09 Dark World Overworld Dark Golden Land
10 Master Sword Pedestal Unsealing the Master Sword Pulling the Pedestal with 3 pendants;
Cuts at end to maintain timing;
Exact time: 0:11
11 File Select Beginning of the Journey
12 Guard Summoned in Kakariko Village Soldiers of Kakariko Village
13 Dark Death Mountain Black Mist
14 Guessing Game
16 Hyrule Castle Majestic Castle Hyrule Castle, Hyrule Castle Escape
17 Light World Dungeon Lost Ancient Ruins
  • ALttPR uses this for Pendant dungeons
18 Cave 1[1] Dank Dungeons Caves
19 Boss Kill Fanfare Great Victory! Cuts at end (Race ROM; Exact time: 0:10);
Plays to end (No Race ROM)
20 Sanctuary Safety in the Sanctuary
21 Boss Fight Anger of the Guardians Can be superseded by Expanded Soundtrack (47-58)
22 Dark World Dungeon Dungeon of Shadows
  • ALttPR uses this for Crystal dungeons
23 Fortune Teller
24 Cave 2[1] Dank Dungeons Caves
25 Zelda Rescued Princess Zelda's Rescue After rescuing Zelda in her cell, no effect in ALttPR due to removed track trigger
26 Crystal Get Meeting the Maidens ALttPR cuts after about 1s of playback
27 Fairy Fountain The Goddess Appears
28 Ganon's Theme Priest of the Dark Order Agahnim Theme in Hyrule Castle Tower during "cutscene" prior to boss fight arena
29 Ganon Appears Release of Ganon Agahnim Defeat in Ganon's Tower
30 Ganon In Pyramid Ganon's Message Ganon's monologue
31 Ganon Fight The Prince of Darkness
32 Triforce Room Power of the Gods
33 Triumphant Return Epilogue ~ Beautiful Hyrule 1st half of Credits; Character resolution sequences;
Plays to end because after Time is called;
Exact time: 3:49
2.3s: Pick up Triforce
4.75-6s: Fade-out
10.5s: Fade-in to Celebration Sequence
3:50: Pedestal fade-out
34 Credits Staff Roll Exact time: 3:53;
2:40: Important Stuff starts
3:50: The End


Expanded Soundtrack

Overworld

15, 60-61 (3 total)

No. Function Name Notes
15 Dark World Lost Woods Skeleton Forest
60 Light World Overworld 2.0 After Pedestal pull; fallback to LW OW 1.0 (2)
61 Dark World Overworld 2.0 After 7 Crystals got; fallback to DW OW 1.0 (9)

Dungeon Interiors

35-46, 59 (by dungeon; fallback to Pendant/Crystal theme (17, 22); 13 total)

No. Function Name Notes
35 Eastern Palace
36 Desert Palace
37 Agahnim's Tower Hyrule Castle Tower
38 Swamp Palace
39 Palace of Darkness
40 Misery Mire
41 Skull Woods
42 Ice Palace
43 Tower of Hera
44 Thieves' Town
45 Turtle Rock
46 Ganon's Tower
59 Ganon's Tower Ascent

Boss Fights

47-58 (by dungeon; fallback to Boss Fight (21); 12 total)

No. Function Name Notes
47 Eastern Palace
48 Desert Palace
49 Agahnim's Tower Hyrule Castle Tower
50 Swamp Palace
51 Palace of Darkness
52 Misery Mire
53 Skull Woods
54 Ice Palace
55 Tower of Hera
56 Thieves' Town
57 Turtle Rock
58 Ganon's Tower


Super Metroid

Basic Soundtrack

  • 1-30 (30 total)

Listing

No. Function Name Notes
01/101 File Start Samus Aran's Appearance Fanfare Starting up a game file
02/102 Item Acquisition Fanfare
03/103 Item room
04/104 Opening Opening with intro
05/105 Opening Opening without intro
06/106 Crateria (First Landing) Arrival on Crateria (with thunder FX)
07/107 Crateria (First Landing) Arrival on Crateria (without thunder FX)
08/108 Crateria The Space Pirates Appear
09/109 Crateria Statues Room G4 Statues Room
10/110 Samus' Ship
11/111 Brinstar with vegetation Green Brinstar
12/112 Brinstar Red Soil Red Brinstar
13/113 Upper Norfair
14/114 Lower Norfair
15/115 Maridia Upper Maridia
16/116 Maridia Lower Maridia
17/117 Tourian
18/118 Mother Brain Battle
19/119 Big Boss Battle 1
20/120 Big Boss Battle 1 Mysterious Statue Chamber
21/121 Big Boss Battle 1 Evacuation
22/122 Big Boss Battle 2 Chozo Statue Awakens
  • Super Metroid uses this for Boss Battle Theme
23/123 Big Boss Battle 2 Tension / Hostile Incoming
  • Super Metroid uses this for Boss Incoming Theme
24/124 Plant Miniboss Spore Spawn & Botwoon
25/125 Ceres Station
26/126 Wrecked Ship Wrecked Ship Power Off
27/127 Wrecked Ship Wrecked Ship Power On After defeating Phantoon
28/128 Theme of Super Metroid
29/129 Death Cry
30/130 Ending

Expanded Soundtrack

  • 31-40 (10 total)

Listing

No. Function Name Notes
31/131 Kraid Incoming Fallback to Hostile Incoming (23/123)
32/132 Kraid Battle Fallback to Chozo Statue Awakens (22/122)
33/133 Phantoon Incoming Fallback to Hostile Incoming (23/123)
34/134 Phantoon Battle Fallback to Chozo Statue Awakens (22/122)
35/135 Draygon Battle Fallback to Big Boss Battle 1 (19/119)
36/136 Ridley Battle Fallback to Big Boss Battle 1 (19/119)
37/137 Baby Incoming Fallback to Hostile Incoming (23/123)
38/138 The Baby Fallback to Chozo Statue Awakens (22/122)
39/139 Hyper Beam Mother Brain 3
Fallback to Samus' Ship (10/110)
40/140 Game Over