The ability to enter Morph Ball while in the air, where the vertical space or time in which Samus needs to morph is moderately constrained. There can be an expectation to Morph quickly as well, usually following a jump from the ground. In air physics this includes jumping and morphing in a 4 tile high space, into a morph tunnel that is not at the top of that space. In water physics this includes jumping and morphing in a 3 tile high space (Samus takes up 2.625 tiles when standing). See also: Tech Page |