Entering a 'glitched grapple hanging' using a precisely timed unmorph, without the use of Bombs or Power Bombs. The positioning required to make this work is very specific; normalized setups are described in individual strats. In every case, Grapple is used at the end of the unmorph animation (a 2-frame window) to get Samus stuck grappling in a standing position. By doing this while pressed against a Grapple block and grappling at the very top of it, Samus can get clipped inside a Grapple block by a pixel (or sometimes two, for a block on the left); In this case, Samus will remain standing after releasing Grapple; jumping (to force crouch) and firing an angled grapple shot will then result in glitched grapple hanging. See also: Tech Page |