The ability to retain the Dash counter and momentum by frame perfectly unmorphing before taking damage from spikes. It is necessary to bounce while in Morph Ball, either by falling or by taking damage, to set the correct fall state for a SpeedKeep. This allows for charging a Shinespark or Temporary Blue using a shorter runway if there is a stretch of spikes available. It is also possible to use multiple SpeedKeeps to build up the Dash counter without travelling much distance in a room by applying canChainTemporaryBlue movements. See also: Tech Page |