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The ability to jump and shinespark horizontally mid-air. From a spin jump, a shinespark wind-up is triggered by releasing either forward or jump (or both) and pressing either up or angle-up. The wind-up is a brief period during which the player can control the direction of the spark. During the wind-up, if jump is pressed together with up, angle-up, or forward, Samus will immediately spark up, diagonally, or horizontally, respectively. If the wind-up expires, Samus will default to a vertical spark. If jump is held when activating the wind-up by pressing up or angle-up, then the wind-up is effectively skipped as the spark activates immediately. See also: Tech Page |