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Ability to use a Samus Eater to teleport when exiting G-mode, just before touching a door transition, modifying where Samus is placed in the next room. Exiting G-mode will teleport Samus to position where she touched the Samus Eater. At the start of the door transition, Samus' X and Y pixel positions are reduced modulo 256 (the size of a screen), so the relative position within the screen is all the matters (not the absolute position in the room). The transition must be touched 2 frames after control is regained after releasing X-Ray. A normalized method to do this is to position Samus slightly more than 1 pixel from the door (but less than $1.3 pixels away), then hold forward toward the door while X-Ray is released. Correct subpixels for this method can be obtained in the following way: 1) jump and press against a wall above, 2) jump and do a mid-air turnaround (making sure not to be in front of a wall when turning), which moves Samus back by half a pixel, 3) moonwalking back toward the door until 2 pixels away; 4) jump and do a turnaround mid-air toward the door. Moonwalking moves back Samus in half-pixel increments, so in the absence of frame-perfect timing there is a 50% chance of ending in the correct position. If Samus is 2 pixels away from the door after the final jump turnaround, then the position is correct; if Samus is 1 pixel away from the door, then the position is incorrect, and the setup should be repeated. See also: Tech Page |