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  • [[Link's Uncle]] is located within the [[Secret Passage]] during the [[Hyrule Cast {{elinks|Link's Uncle}}
    356 bytes (44 words) - 01:14, 22 December 2019
  • {{Inverted|Link's House}} is an immediately available {{Inverted|Spawn Point}} in the [[Inv
    196 bytes (26 words) - 04:36, 17 September 2018
  • | image = Link's House.png [[Link's House]] is the starting point of the [[Standard State]] game format and i
    326 bytes (46 words) - 04:37, 17 September 2018
  • File:Link's House.png
    (128 × 128 (3 KB)) - 04:24, 12 September 2018
  • | sprite-name = Link | download-url = http://spr.alttpr.com/001.link.1.zspr
    244 bytes (25 words) - 14:42, 20 May 2018
  • 70 bytes (6 words) - 00:42, 18 May 2021
  • addNamed('link') wrappers = 'Template:File link'
    2 KB (386 words) - 00:40, 4 September 2018
  • *PNG & Collage exports work for Samus but not for Link because of how his sheet is set up *Link doesn't yet have support for Swords, Shields or props (weapons, bushes, etc
    172 bytes (31 words) - 05:22, 14 July 2019
  • ...ttP Randomizer Discord] has lots of resources to get started making custom Link sprites. Artheau has some custom Link sprites available [https://github.com/Artheau/PixelArt/tree/master/alttpr h
    476 bytes (72 words) - 05:31, 14 July 2019
  • |name = The Legend of Zelda: A Link to the Past Randomizer
    550 bytes (69 words) - 02:11, 4 August 2023
  • 141 bytes (19 words) - 22:31, 24 December 2019
  • 375 bytes (33 words) - 23:46, 4 April 2020

Page text matches

  • cfg['sandbox-notice-image'] = '[[Image:Sandbox.svg|50px|alt=|link=]]' -- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page
    18 KB (2,083 words) - 00:40, 4 September 2018
  • -- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon. -- Diff link between the sandbox and the main template using [[Special:ComparePages]].
    36 KB (4,454 words) - 00:40, 4 September 2018
  • -- implements the {{hatnote}} and {{format link}} meta-templates and includes -- function p.findNamespaceId(link, removeColon)
    7 KB (844 words) - 00:40, 4 September 2018
  • ...d be coded as <code><nowiki>[[File:</nowiki><var>XX</var><nowiki>.jpg|80px|link=|alt=]]</nowiki></code>. ...t to <code>plain</code>, the navbox will always be expanded with no [hide] link on the right, and the title will remain centered (by using padding to offse
    37 KB (5,296 words) - 17:58, 3 September 2018
  • -- * link - the page that the small padlock icon links to. -- ${CURRENTVERSION} - a link to the page history or the move log, with the
    46 KB (5,542 words) - 00:40, 4 September 2018
  • ..." into Link with all capabilities. You may also temporarily be in a "Super Link" state where are invisible and invulnerable. ...d normally wear off. Then when you next perform a Super Bunny or turn into Link this glitch will activate.
    4 KB (758 words) - 15:22, 14 August 2020
  • Link mumbled, [[Zelda]]'s voice caught Link's attention.
    3 KB (571 words) - 03:27, 28 December 2020
  • Note: The base app comes with packs for ALttPR, Link's Awakening DX Randomizer, Zelda 2 Randomizer, and a port of the popular Pu ! Title !! Game !! Developer !! Items !! Locations !! Link
    2 KB (233 words) - 13:41, 27 May 2018
  • Super Bunny is a glitch in which you gain partial use of Link's abilities (namely use of the sword and [[Pegasus Boots]]) in the [[Dark W Superbunny Link can do the following:
    3 KB (535 words) - 19:21, 16 June 2021
  • Bomb Jumps are an exploit that allows Link to cross small gaps using the knock-back damage from a bomb. There are two general methods to set up a bomb jump: Manually placing Link within 1-2 pixels of the edge of the pit or using a bonk.
    5 KB (847 words) - 16:26, 16 June 2021
  • = [[The Legend of Zelda: A Link to the Past|A Link to the Past]] = * [[Standard State]]/Randomized: [[Link's Uncle]] has a randomized offensive weapon
    1 KB (130 words) - 03:21, 24 January 2024
  • ...inue holding {{B|>}} after jumping back out of water to get into position. Link's coordinates should be '''D70,FAF''' in Pool 3 and '''AF8,7AF''' in Pool ...til you splash into the water and then transition to holding {{B|v}} until Link touches the bottom wall.
    6 KB (1,073 words) - 11:41, 5 August 2023
  • == Tree warping to [[Link's House]] == ...yramid), the tree warp will take you to Link's House. Also, when you enter Link's House using Tree Warp, it will be completely dark inside.
    3 KB (561 words) - 00:06, 2 September 2022
  • [[Fake Flippers]] is an exclusive JP 1.0 glitch that allows Link to swim without actually having the [[Flippers]]. This can be useful for se ...ding the direction into the transition. This will scroll the screen before Link can be booted out of the water giving him a swimming state.
    6 KB (994 words) - 18:48, 12 December 2023
  • ...Room as a fail-safe. Exiting the room will take the player to the front of Link's House. ...Link slightly below the hole, place a bomb and allow the explosion to push Link into the hole.
    3 KB (463 words) - 19:36, 16 June 2021
  • = [[zeldawiki:Eastern Palace (A Link to the Past)|Eastern Palace]] = = [[zeldawiki:Desert Palace (A Link to the Past)|Desert Palace]] =
    2 KB (306 words) - 00:02, 22 June 2018
  • Link lined up his weapons on the table, all of them marked by battles of the pas His [[uncle]] put on a cup of tea for both of them before assisting Link with his weapons.
    962 bytes (170 words) - 18:03, 17 December 2020
  • ...ntinue holding RIGHT after jumping back out of water to get into position. Link's coordinates should be '''D70,FAF''' in Pool 3 and '''AF8,7AF''' in Pool ...until you splash into the water and then transition to holding DOWN until Link touches the bottom wall.
    5 KB (943 words) - 19:12, 25 June 2020
  • ...explosion for a successful bounce. The [[bomb]] is starting to explode but Link has not yet taken damage]] [[File:Bomb_Fuse.png||thumb|right|All frames of # Position Link so that when the [[bomb]] explodes it will hurt Link and also so that the [[sword]] spin will hit [[Moldorm]]'s head.
    6 KB (1,030 words) - 23:36, 1 May 2022
  • ...ou're on the correct coordinate -- you should see just the bottom pixel of Link's shadow in the door. ...r. In this image, we're in the middle of the drag -- stop when the tips of Link's knuckles are visible.
    7 KB (1,252 words) - 14:39, 20 May 2021
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