Palace of Darkness/No Logic: Difference between revisions

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== Where you can go ==
== Where you can go ==


You can reach {{nl|Tower of Hera}} by using a south [[supertile YBA]] to load the wrong tile data and then falling in a pit.
You can [[wrong warp]] to the {{nl|Tower of Hera}} by using a south [[supertile YBA]] to load the wrong tile data and then falling in a pit.


Enter the door sideways with your sword out, and stop when the top 2 pixels of your sprite are visible.
Enter the door sideways with your sword out, and stop when the top 2 pixels of your sprite are visible.
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Tap down and drink a red or blue potion at the same moment.
Tap down and drink a red or blue potion at the same moment.


In this example we drink a blue potion, so it pops up an arbitrary text box. This one is the bottle vendor dialogue, which ends with a question -- be sure to answer "yes" to the question if the box asks one, because "no" means save and quit.
Pressing either up ''or'' down will cause you to enter the door immediately and get the wrong effect, so press left or right until you're a few pixels out of the door. Then press down to transition through the door. You end up a subtile to the north and then autowalk to a valid location.
 
[[Image:downward-yba-3.png|thumb|none|256px|The effect of a blue supertile YBA]]
 
If you enter the door right away, this moves you a subtile to the south, and that's boring. You want to move a subtile to the north with the wrong room data, so you need to back out of the door.
 
Pressing either up ''or'' down will cause you to enter the door, so press left or right until you're a few pixels out of the door. Then press down to transition through the door. You end up a subtile to the north and then autowalk to a valid location.


<gallery widths=256px heights=224px>
<gallery widths=256px heights=224px>
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</gallery>
</gallery>


The important thing is that you've loaded (from the room below) the ability to fall into a different room, and in this location that happens to be the Tower of Hera. Walk off the ledge to get there.
The important thing is that you've loaded (from the room below) the ability to fall into a different room (a [[wrong warp]]), and in this location that happens to be the Tower of Hera. Walk off the ledge to get there.


<gallery widths=256px heights=224px>
<gallery widths=256px heights=224px>
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downward-yba-wrong.png|If you don't back out of the door, you end up in this unexciting location
downward-yba-wrong.png|If you don't back out of the door, you end up in this unexciting location
</gallery>
</gallery>


== Getting the crystal ==
== Getting the crystal ==


You'll usually get the PoD crystal from the YBA to {{nl|Tower of Hera}} if you're not playing crystal bosses, or with [[Statue Drag]] to Helmasaur if you are.
You'll usually get the PoD crystal from the YBA to {{nl|Tower of Hera}} if you're not playing crystal bosses, or with [[Statue Drag]] to Helmasaur if you are.
== To do ==
* Turtle Power
* Door Juke to Hookshot Cave
* Hookstuck/push mothula
* Quadrant Glitch/somaria STC journey for Swapping ID


{{ALttP Guides: No Logic}}
{{ALttP Guides: No Logic}}

Latest revision as of 05:57, 2 February 2023

Getting there

Kiki Skip is almost always the fastest way to get into Palace of Darkness and access everything but the boss. You can explore PoD in cave state, or get into Palace of Darkness state by leaving the dungeon, and holding down to bounce off the closed entrance and re-enter.

A subtile YBA from the lobby of Eastern Palace (NL), shown in this video, gets you to the Stalfos basement of Palace of Darkness. This is rarely used.

Getting around

When you get to PoD via Kiki Skip, you will de-spawn all the enemies, statues, and crystal switches. You won't be able to change the state of the switch pegs, so you can't follow the path to the boss room. You don't need a bow for the eyegore room, because there are no eyegores. The bridge in the back tile won't collapse, because the invisible "overlord" sprite that makes it happen is gone as well.

You can't mirror in cave state, so you'll want to visit all the chests in a continuous route that includes backtracking on the right side.

If you fight Helmasaur, you'll probably get there with a glitch, because the intended route is very slow. Statue Drag to Helmasaur gets you there with minimal items. You could also use a lamp, bow, bombs, cane, and hookshot to hookpush through the north wall of the U-shaped rupee room into the Helmasaur arena.

Where you can go

You can wrong warp to the Tower of Hera (NL) by using a south supertile YBA to load the wrong tile data and then falling in a pit.

Enter the door sideways with your sword out, and stop when the top 2 pixels of your sprite are visible.

Tap down and drink a red or blue potion at the same moment.

Pressing either up or down will cause you to enter the door immediately and get the wrong effect, so press left or right until you're a few pixels out of the door. Then press down to transition through the door. You end up a subtile to the north and then autowalk to a valid location.

The important thing is that you've loaded (from the room below) the ability to fall into a different room (a wrong warp), and in this location that happens to be the Tower of Hera. Walk off the ledge to get there.

Getting the crystal

You'll usually get the PoD crystal from the YBA to Tower of Hera (NL) if you're not playing crystal bosses, or with Statue Drag to Helmasaur if you are.

To do

  • Turtle Power
  • Door Juke to Hookshot Cave
  • Hookstuck/push mothula
  • Quadrant Glitch/somaria STC journey for Swapping ID