Entrance Randomizer
Jump to navigation
Jump to search
Community effort by LLCoolDave, KevinCathcart, AmazingAmpharos, qwertymodo.
Shuffle
- None
- Vanilla entrances
- Simple
- Single-entrance Dungeons
- Eastern Palace, Tower of Hera, Palace of Darkness, Swamp Palace, Thieves' Town, Ice Palace, Misery Mire, Ganon's Tower pooled together
- Multi-entrance Dungeons
- Hyrule Castle, Desert Palace, Turtle Rock pooled together with a one-to-one hookup of entrance to destination (example: left-side Hyrule Castle connects to left-side Desert Palace)
- Skull Woods
- Holes randomized with holes; caves randomized with caves
- Single-entrance Caves
- All entrances except Light World Death Mountain pooled together
- Multi-entrance Caves
- All entrances except Light World Death Mountain pooled together. Two-entrance caves remain connected together via a two-entrance cave.
- Light World Death Mountain
- All entrances randomized across Death Mountain except Old Man's Cave (not to be confused with the Mountain Cave Spawn Point).
- Overworld Holes (except Skull Woods)
- All holes are randomized, keeping their cave entrance connected.
- Single-entrance Dungeons
- Restricted
- Like Simple except Single-entrance Caves, Multi-entrance Caves & Light World Death Mountain are added to the pool
- Full
- Like Restricted except Single-entrance Dungeons, Multi-entrance Dungeons are added to the pool
- Crossed
- Like Full except Multi-entrance Caves & Dungeons can lead to opposite worlds (Light World
<->
Dark World).
- Like Full except Multi-entrance Caves & Dungeons can lead to opposite worlds (Light World
- Insanity/Decoupled/Extreme
- Like Crossed except that exiting the way you entered will take you somewhere entirely different.
- Single-Entrance Caves still exit to where you came in.
- Skull Woods remains as in Simple