No Logic/Guide

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Revision as of 03:58, 6 February 2022 by Arborelia!9268 (talk | contribs) (→‎Sphere 1: ...in the light world)
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Elia's Travel Guide to ALttPR No Logic

A guide in progress by arborelia.

Getting started

Many of the techniques you'll need to get started in No Logic are also used in Hybrid Major Glitches. I recommend starting with some HMG runs, so you'll have practice doing overworld glitches, using a small amount of cave state, and bringing keys between dungeons.

You should have the Overworld Glitches Annotated Map handy for navigating the overworld, and the underworld EG map for understanding underworld movement.

You don't have to start with Crystal Bosses

Crystal Bosses is a harder goal than just finishing a No Logic seed. I recommend not starting with the harder goal.

Sure, all races are currently done with the Crystal Bosses goal so that experts don't just find go mode in Kakariko, but you're not racing yet. Just get the 7 crystals any way you can. The dungeon guides here describe how to get dungeon prizes even without defeating the bosses.

If a seasoned No Logic player shows up in your chat and says you're doing it wrong, tell them this guide says it's okay. They probably originally learned to play No Logic without the crystal bosses rule, too!

Sphere 1

In most seeds, you could think about the "spheres" of logic: sphere 0 is your starting items, sphere 1 is the locations you can get to using your starting items, sphere 2 is the locations you can get to using the items you find in sphere 1, and so on. You often want to make sure to collect all the items that are in "Sphere 1" before you dive deeper into the seed.

There isn't logic here, and there are a startling number of chests you can reach with only your boots, bombs, and rupees (many of the paths are madness-inducing). But you can think of Sphere 1 as the locations that are reasonable to reach from the start of a No Logic seed:

Palace of Darkness

You can do almost every check in Palace of Darkness (NL) from the start, and you may even be able to defeat the boss if you pick up a weapon by then.

You'll want to bring a cave state big key with you. There are four big keys that work for this purpose, but one of them is in a known location: it's the Hyrule Castle Big Key that you get from Zelda's cell guard. Get that key first.

Go to Death Mountain and use Kiki Skip to enter the Palace of Darkness.

Follow a route through the dungeon that reaches the 13 non-boss chests in cave state. Remember that you can't mirror (you're in a cave) and you can't hop off the ledge with the hammer pegs (there are no crystal switches and you'd be stuck), so plan to do some backtracking.

At this point, if you have enough health, a weapon, and are good at Statue Drag, you can also reach Helmasaur. Navigate back to the front door and re-enter the dungeon (holding down to bounce off the closed front door in the overworld). Statue Drag to Helmasaur (it's easier with the mirror). You don't need a hammer: its shield can be removed with 4 well-placed bombs.

When you find a bottle

A single bottle makes many more locations available:

Once you have a bottle, you're mostly looking for ways to defeat bosses and collect crystals, and items that make it more convenient to get around.

Some locations are going to require multiple bottles to reach. For example, Ganon's Tower (NL) can be reached in cave state via a YBA from Hookshot Cave. If you don't have the moon pearl, you'll need two bottles: one to Fake Flute, and one to perform the YBA in Hookshot Cave.

If you have one bottle and the Moon Pearl, depending on where you found the bottle, you may be able to collect multiple of that bottle by going from the bottle's location to the Village of Outcasts and performing Tree Warp.

If you can't find a bottle

Defeating bosses and getting prizes