Entrance Randomizer: Difference between revisions
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(Created page with "* [http://alttpr.com/entrance/randomizer/ Site] * [https://github.com/KevinCathcart/ALttPEntranceRandomizer/ Source]") |
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Community effort by LLCoolDave, KevinCathcart, AmazingAmpharos, qwertymodo. | |||
= Shuffle = | |||
* None | |||
** Vanilla entrances | |||
* Simple | |||
** Single-entrance Dungeons | |||
*** [[Eastern Palace]], [[Tower of Hera]], [[Palace of Darkness]], [[Swamp Palace]], [[Thieves' Town]], [[Ice Palace]], [[Misery Mire]], [[Ganon's Tower]] pooled together | |||
** Multi-entrance Dungeons | |||
*** [[Hyrule Castle]], [[Desert Palace]], [[Turtle Rock]] pooled together with a one-to-one hookup of entrance to destination (example: left-side [[Hyrule Castle]] connects to left-side [[Desert Palace]]) | |||
** [[Skull Woods]] | |||
*** Holes randomized with holes; caves randomized with caves | |||
** Single-entrance Caves | |||
*** All entrances except Light World [[Death Mountain]] pooled together | |||
** Multi-entrance Caves | |||
*** All entrances except Light World [[Death Mountain]] pooled together. Two-entrance caves remain connected together via a two-entrance cave. | |||
** Light World [[Death Mountain]] | |||
*** All entrances randomized across [[Death Mountain]] except [[Old Man]]'s Cave (not to be confused with the [[Mountain Cave]] Spawn Point). | |||
** Overworld Holes (except [[Skull Woods]]) | |||
*** All holes are randomized, keeping their cave entrance connected. | |||
* Restricted | |||
** Like ''Simple'' except Single-entrance Caves, Multi-entrance Caves & Light World [[Death Mountain]] are added to the pool | |||
* Full | |||
** Like ''Restricted'' except Single-entrance Dungeons, Multi-entrance Dungeons are added to the pool | |||
* Crossed | |||
** Like ''Full'' except Multi-entrance Caves & Dungeons can lead to opposite worlds ([[Light World]] <code><-></code> [[Dark World]]). | |||
* Insanity/Decoupled/Extreme | |||
** Like ''Crossed'' except that exiting the way you entered will take you somewhere entirely different. | |||
** Single-Entrance Caves still exit to where you came in. | |||
** [[Skull Woods]] remains as in ''Simple'' | |||
== External Links == | |||
* [http://alttpr.com/entrance/randomizer/ Site] | * [http://alttpr.com/entrance/randomizer/ Site] | ||
* [https://github.com/KevinCathcart/ALttPEntranceRandomizer/ Source] | * [https://github.com/KevinCathcart/ALttPEntranceRandomizer/ Source] |
Latest revision as of 22:29, 17 February 2022
Community effort by LLCoolDave, KevinCathcart, AmazingAmpharos, qwertymodo.
Shuffle
- None
- Vanilla entrances
- Simple
- Single-entrance Dungeons
- Eastern Palace, Tower of Hera, Palace of Darkness, Swamp Palace, Thieves' Town, Ice Palace, Misery Mire, Ganon's Tower pooled together
- Multi-entrance Dungeons
- Hyrule Castle, Desert Palace, Turtle Rock pooled together with a one-to-one hookup of entrance to destination (example: left-side Hyrule Castle connects to left-side Desert Palace)
- Skull Woods
- Holes randomized with holes; caves randomized with caves
- Single-entrance Caves
- All entrances except Light World Death Mountain pooled together
- Multi-entrance Caves
- All entrances except Light World Death Mountain pooled together. Two-entrance caves remain connected together via a two-entrance cave.
- Light World Death Mountain
- All entrances randomized across Death Mountain except Old Man's Cave (not to be confused with the Mountain Cave Spawn Point).
- Overworld Holes (except Skull Woods)
- All holes are randomized, keeping their cave entrance connected.
- Single-entrance Dungeons
- Restricted
- Like Simple except Single-entrance Caves, Multi-entrance Caves & Light World Death Mountain are added to the pool
- Full
- Like Restricted except Single-entrance Dungeons, Multi-entrance Dungeons are added to the pool
- Crossed
- Like Full except Multi-entrance Caves & Dungeons can lead to opposite worlds (Light World
<->
Dark World).
- Like Full except Multi-entrance Caves & Dungeons can lead to opposite worlds (Light World
- Insanity/Decoupled/Extreme
- Like Crossed except that exiting the way you entered will take you somewhere entirely different.
- Single-Entrance Caves still exit to where you came in.
- Skull Woods remains as in Simple