Title | Slug | Aliases | Image | Credit | URL | File Ext | Mode | Description |
---|---|---|---|---|---|---|---|---|
Don't Use ZSNES | zsnes | link | ZSNES sucks. Git a gud emulator. | |||||
Game File CRC | crc | Array ( [0] => crc32 [1] => rom ) |
link | png | Follow the clues, gumshoe. See also: $holy gamedump, $holy permalink, $holy verifier, Index Listing |
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Permalink Finder | permalink | Array ( [0] => perma ) |
link | redirect | If you are looking to access the spoiler log for an already-randomized game, grab the permalink here. See also: Index Listing |
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Game File Verifier | verify | Array ( [0] => verifier ) |
link | redirect | Verify that your base game files are correct. See also: $holy gamedump, $holy permalink, Index Listing |
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RomPatcher.js | patcher | link | redirect | Apply a patch: Creator Mode: Off. Create a patch: Creator Mode: On; 'Original ROM' should be the vanilla game file; 'Modified ROM' should be your randomized game file. BPS usually results in the smallest output file. See also: Index Listing |
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Holy Image Debug Menu | debug | Array ( [0] => help ) |
link | redirect | ||||
Game Dump | gamedump | Array ( [0] => gamedumper [1] => dumpgame [2] => dump [3] => dumper [4] => cartdump [5] => cartdumper [6] => dumpcart [7] => cartridgedump [8] => cartridgedumper [9] => dumpcartridge ) |
link | Use a backup utility to dump the contents of your legally-owned game cartridge for use in the Randomizer. See also: Retrode 2, Super NT, Game Dump Verifier, Index Listing |
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Game Dump: Classic 2 Magic | classic2magic | Array ( [0] => c2m ) |
link | Use the Classic 2 Magic to dump the game data of your legally-owned SNES game cartridge. See also: Game Dumper, Game Dump Verifier, Index Listing |
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Game Dump: SuperNT | supernt | Array ( [0] => analognt [1] => analoguent ) |
link | redirect | Use the Super NT to dump the game data of your legally-owned SNES game cartridge. See also: Game Dumper, Game Dump Verifier, Index Listing |
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Game Dump: Retrode 2 | retrode2 | Array ( [0] => retrode [1] => initrode ) |
link | redirect | Use the Retrode 2 to dump the game data of your legally-owned SNES or Genesis game cartridge. See also: Game Dumper, Game Dump Verifier, Index Listing |
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The choices are yours and yours alone! | olmec | link | Searching 3322EFFC can yield many results. The intended destination can yield some metadata about the game. | |||||
Zelda no Densetsu: Kamigami no Triforce Info Page | info | Array ( [0] => metadata ) |
link | redirect | Searching 3322EFFC can yield this metadata about the game. Anything else you find is up to you. The choice is yours and yours alone. See also: Index Listing |
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Leaked 'Official' Source Code | beta | Array ( [0] => leak [1] => leaked [2] => leaksource [3] => leakedsource [4] => betasource ) |
link | The supposed 'leaked' source code of A Link to the Past is not going to be used or referenced in the main project. By extension, it is not to be used in any contributions to the project including but not limited to: randomizer patches, assembly patches, custom sprites, etc. See #community-rules for further details. | ||||
Downloadable Clients | client | Array ( [0] => download [1] => downloads [2] => gui [3] => clients ) |
link | redirect | There are several ways to play. Some players want a downloadable solution. These are not always up-to-date nor always compatible with the main site. See also: Index Listing |
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Don't Use YY-CHR! | yychr | Array ( [0] => spritesomething [1] => alttpng [2] => noyychr ) |
link | YY-CHR is old & outdated and not well-suited for ALttP custom player sprites. Please use the ALttPNG Suite or SpriteSomething instead. |
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Digital Millennium Copyright Act/DMCA | dmca | link | ALttPR is not presently in danger of being taken down by DMCA or Cease & Desist threats. No original game code is transmitted via the website. The patching system gives code that has been invented from scratch by our team and community. The data of the game file that you provide only lives inside your web browser on your device. Please rest assured that all is being done to ensure that the content from the website safe and legal. See also: Galoob vs Nintendo, Accolade vs Sega, Index Listing |
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The Rando Development Philosophy on Vanilla | philosophy | Array ( [0] => randovanilla ) |
kan | link | redirect | An essay on why stuff that happens because of vanilla code is or is not fixed or modified. See also: Index Listing |
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ROM 'Code' | code | Array ( [0] => romcode [1] => racecode [2] => racingcode ) |
link | The purpose of the 'Code' is to make sure, at a visual glance, on the File Select screen, before official Time Start, that everyone in a race setting is in fact running the same configuration and you don't get someone disqualified because they're running a different seed. The 'Code' on the file select screen is not designed to protect against collisions. There can be two seeds with the same code. It's unlikely that two racers in a single race will get two different game files with the same code. | ||||
Link Sprite Palette Block | linkpalette | Array ( [0] => paletteblocklink [1] => linkpaletteblock [2] => paletteblock [3] => palettelink ) |
PlaguedOne | link | Link Sprite Sheet Palette Block description. | |||
Link Sprite Mail/Bunny | bunnypalette | Array ( [0] => bunnypaletteblock [1] => paletteblockbunny [2] => palettebunny ) |
link | redirect | Link Sprite Sheet Palette Block and how it manages the Bunny palette. See also: Index Listing |
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Link Sprite Zap Palette | zappalette | Array ( [0] => palettezap ) |
kan | link | Link Sprite Sheet Palettes, specific inclusion of Zap Palette. | |||
Link Sprite Sheet | linksheet | link | ||||||
Seeking assistance with source code for Z3-style & M3-style de/compression algorithm | decompression | Array ( [0] => recompression [1] => compression [2] => 3bpp [3] => onceagain ) |
link | |||||
100%; 216/216 | fullclear | Array ( [0] => 216checks [1] => 216check [2] => allchecks ) |
link | In 100% Inventory & Beatable Accessibilities you're not guaranteed to be able to reach 100% Locations. If you want to guarantee being able to reach 100% Locations, choose 100% Locations. See also: $holy keylocks, Index Listing |
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Festive Randomizer | festive | Array ( [0] => christmas [1] => festives [2] => halloween [3] => spring [4] => easter ) |
link | Festive Randomizers are meant to be a treat. They aren't guaranteed to exist during each season. The development of Festive Randomizers are usually done within a small group of developers and are announced shortly before release and usually last about a week after the intended event. Watch #announcements for release information! | ||||
Purple Squares | festivekeese | Array ( [0] => keese [1] => festivebats [2] => bats [3] => purplesquare [4] => purplesquares ) |
link | redirect | The Halloween Festive Randomizers tend to mess with the imagery of many enemies. It's not a bug, it's a feature. If Synack had a dollar for every time someone asked if it was a bug, they would have a lot of dollars. See also: Index Listing |
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Boss Damage Table | damagetable | Array ( [0] => dmgtable ) |
link | redirect | See also: Index Listing |
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Damage Table (full) | damagetablefull | Array ( [0] => dmgtablefull ) |
link | redirect | See also: Index Listing |
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SD2SNES/FXPAK PRO In-game Hooks | hooks | Array ( [0] => sd2sneshooks [1] => fxpakhooks [2] => fxpakprohooks [3] => sd2sneshook [4] => fxpakhook [5] => fxpakprohook ) |
kan | link | The "in-game hooks" feature on the SD2SNES/FXPAK PRO is known to cause issues, particularly with vanilla major glitches. If you experience frequent unexplained crashes while glitching, check that this setting is disabled and see if that fixes your issues. | |||
Archery Game Solution | archery | Array ( [0] => archerygame [1] => arrowgame ) |
Michael Kunze | link | Spend $20, Win $124/game for 3 games totalling $372 in winnings for a net of $312 gained; leave and re-enter to reset sweet spot. | |||
Maze Race Solution | mazerace | Array ( [0] => maze [1] => race ) |
link | |||||
Bombs Acquisition | bombs | Array ( [0] => bomb [1] => bombacquisition [2] => bombsacquisition [3] => bombinquisition [4] => bombsinquisition ) |
link | See this wiki article for more. | ||||
Rupee Acquisition | rupees | Array ( [0] => rupee [1] => rupeeacquisition [2] => rupeesacquisition [3] => rupeeinquisition [4] => rupeesinquisition ) |
link | redirect | See also: Index Listing |
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Rupee Pull | rupeepull | Array ( [0] => treepull ) |
link | See this wiki article for more. | ||||
Fish Prize | fishprize | Array ( [0] => fish ) |
link | redirect | See also: Index Listing |
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Crab Prize | crabprize | Array ( [0] => crab ) |
link | redirect | See also: Index Listing |
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Toppo Prize | toppoprize | Array ( [0] => toppo ) |
link | redirect | See also: Index Listing |
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Back of Sewers | backsewer | Array ( [0] => backsewers [1] => sewerback [2] => sewersback [3] => backdoorsewer [4] => backdoorsewers [5] => sewerbackdoor [6] => sewersbackdoor ) |
link | Missed Early Sewers? Got a Glove? You're set. Grab 3 chests behind a bombable wall. | ||||
Dark Room Navigation | darkrooms | Array ( [0] => dark [1] => darkroom [2] => darknav ) |
link | redirect | Dark Room Navigation Maps See also: Index Listing |
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Save & Quit for Travel | savequit | Array ( [0] => spawn [1] => spawnpoint [2] => spawns [3] => spawnpoints [4] => sandq [5] => sq ) |
link | You may need to use Save & Quit (Select menu) to travel back to start to progress. See also: Save & Quit, Spawn Points, Index Listing |
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Advanced Item Placement | advancedlamp | Array ( [0] => advancelamp [1] => advancedfirerod [2] => advancefirerod [3] => advancedtorches [4] => advancetorches [5] => torches [6] => twotorches ) |
link | Advanced Item Placement can expect navigation of Dark Rooms (alternate image, Saku's Guide) by lighting torches with the Fire Rod instead of relying on the light cone from the Lamp. These rooms specfically include: Hyrule Castle Escape (Dark Cross; one chest (in World States other than Standard) Back of Escape (3 chests)) Eastern Palace (room with two green Eyegores; one holding a key) Palace of Darkness (Dark Basement; two chests). See also: Dark Room Navigation, Hyrule Castle Garage Door, Index Listing |
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Hyrule Castle Garage Door | garagedoor | Array ( [0] => nolamp [1] => lightcone [2] => nolightcone [3] => nolight [4] => mantle [5] => pushmantle [6] => mantleopen [7] => mantel [8] => pushmantel [9] => mantelopen ) |
link | Standard: Rescue Zelda, Push Mantel, Free Escape Light Cone. Open: Zelda Rescued, Mantel Open, No Escape Light Cone unless Lamp. See also: Dark Room Navigation, Advanced Item Placement, ALL HAIL THE HYRULE CASTLE GARAGE DOOR. (High volume warning.), Index Listing |
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Invisible Floor Navigation | invisofloors | Array ( [0] => inviso [1] => invisible [2] => invisiblefloors [3] => invisofloor [4] => invisiblefloor ) |
link | redirect | Invisible Floor Navigation Maps See also: Index Listing |
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Fake Flipper Fix Reversion | fff | Array ( [0] => ffff [1] => fffff [2] => ffffff [3] => fffffff [4] => ffffffff [5] => fffffffff [6] => ffffffffff [7] => fffffffffff [8] => ffffffffffff [9] => fffffffffffff [10] => ffffffffffffff [11] => fffffffffffffff [12] => ffffffffffffffff ) |
kan | link | As of v31.0.11, the Fake Flippers InstaKill code was reverted in favor of behavior closer to vanilla. As a compromise, bad Fake Flipper returns that land off-screen will freeze Link in place, forcing you to Save & Quit. This is to prevent uncareful movement that could result in a hardlock, costing players their progress. Getting hit in the Fake Flippers state will attempt to put Link back where he jumped from. If this location is on another screen, Link's coordinates will be invalid, so you should immediately Save & Quit. In some cases this is preceded by a long pause, but it will always resolve, so do not reset your console. |
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Quadrant Glitch | quadrantglitch | Array ( [0] => quad [1] => quadglitch [2] => quadrant ) |
link | redirect | See also: Index Listing |
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Whirlpools | whirlpools | Array ( [0] => whirl [1] => whirls [2] => pool [3] => pools [4] => whirlpool ) |
link | There are several sets of whirlpools in Hyrule. One set in particular is useful in getting to Zora's Waterfall with Flippers but no lift upgrade. See more on this wiki. | ||||
Spoiler Log | spoiler | Array ( [0] => racerom ) |
link | Remember, dawg... always generate a spoiler lawg! Race ROMs should only be generated in race settings, and even then, it's usually handled by a bot anyway. See also: $holy permalink, Index Listing |
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Haven't played in 20 years! | hellmode | Array ( [0] => nologic [1] => hell [2] => hellseed [3] => hellmodeseed [4] => nightmare [5] => nightmareseed [6] => crosskeys [7] => crosskeysseed [8] => mysteryseed [9] => criscross [10] => criscrossseed [11] => chaos [12] => chaosseed ) |
link | Don't start out with insane options if you're new. Consider Playing Vanilla Before Rando. | ||||
Have you tried murdering the wizard? | wizardmurder | Array ( [0] => agahnim [1] => murderwizard [2] => wizard [3] => rngpls ) |
otherTom | link | Defeating Agahnim in the Hyrule Castle Tower may be your initial cross-world access. Don't fret getting an "Aga Seed"! It's not all that bad, is actually relatively common, and with practice will only take a few minutes of your time. | |||
Have you tried murdering the pig? | pigmurder | Array ( [0] => ganon [1] => murderpig [2] => pig ) |
otherTom's inspiration | link | Mmm, bacon. | |||
Death Mountain Traversal | deathmountain | Array ( [0] => dmtraversal ) |
link | You can get to East Death Mountain via two ways. Across the top using the Magic Mirror and Hammer. Across the bottom using the Hookshot. Once getting there, you can use the Titan's Mitts to access a Dark World warptile. |
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Paradox Cave | paradoxcave | Array ( [0] => paradox ) |
kan | link | Everything you know is wrong, black is white, up is down and short is long. | |||
Cave 45 | cave45 | link | Cave 45 is located south of the Haunted Grove where you can dig up the Flute Spot. You must start in the Dark World (south of Stumpy) and use the Mirror to return to the Light World to access this ledge. Inverted World State has lowered this ledge. | |||||
Pyramid to Dark World North | pyramidescape | link | Flippers: Take the water. Hammer or Glove, take the road. Use the Hookshot to get through! |
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Dark Graveyard to King's Tomb & Graveyard Ledge | darkgraveyard | link | You can walk through the Dark Graveyard without any special equipment. | |||||
Dark Kakariko Portal | darkkakportal | Array ( [0] => darkkakariko [1] => kakportal ) |
link | You can approach from the south with Titan's Mitts. You can approach from the north with Hammer. You need Pearl to leave. |
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Bumper Cave Traversal | hooklessbumper | Array ( [0] => bumper [1] => bumpercave [2] => nohookshot ) |
link | You can pass through Bumper Cave without the Hookshot by hugging the wall and walking through the skullpots. | ||||
Palace of Darkness: Dark Maze | poddarkmaze | Array ( [0] => darkmaze ) |
link | Pathways through the Dark Maze in Palace of Darkness with movements that will assist traversal in the dark. See also: Dark Room Navigation, Index Listing |
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Ice Palace: Stairs | icestairs | Array ( [0] => ipstairs [1] => icestair [2] => ipstair ) |
link | These stairs can be tricky because of the ice physics. Little known fact: You can swing your sword to assist with traversing the ice as it will push you in the direction of your swing. | ||||
Ganon's Tower as Bunny | gtbunny | Edos | link | You can enter Ganon's Tower as a Bunny in Entrance Randomizer, or if canOneFrameClipOW is expected via Dungeon Revive or OWYBA. | ||||
Ganon's Tower: Pathways | ganonstower | Array ( [0] => gt [1] => randoroom [2] => randomizerroom ) |
link | Red: Left side. Blue: Right side. Purple: Both sides. Pink: Left side, not required for getting to the center. |
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Ganon's Tower: Keys for Ascent | gtkeys | Array ( [0] => gtascent [1] => gtgauntlet [2] => gtgauntletkeys ) |
Malmo | link | Remember to take at least one key with you when ascending the tower! Two for good measure! | |||
Master Sword/Silverless Ganon | silverlessganon | Array ( [0] => msganon ) |
link | redirect | To damage Ganon with the Master Sword, you must use Sword Spins. To damage Ganon without Silver Arrows, you must damage him as he is teleporting. This is a very small window, maximize effectiveness by using Sword Spins, regardless of sword level. See also: Index Listing |
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Forgotten Forest | forgottenforest | link | redirect | Located west of Hyrule Castle and east of Kakariko Village. See also: Index Listing |
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Enemizer IS jank! | jank | Array ( [0] => enemizerjank ) |
link | Enemizer is jank, but it's still pretty awesome! | ||||
Stuck | stuck | Array ( [0] => softlock [1] => hardlock ) |
link | redirect | Are you sure you're stuck? See also: Index Listing |
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Entity Maps | entitymaps | Array ( [0] => entities ) |
link | Entities available on the overworld: Light World, Dark World. | ||||
Warp Tiles (Dollar Store version) | warptilesdiscount | Mikan | link | Descriptions of inventory/events required to use the warp tiles to travel between worlds. | ||||
Warp Tiles (Game Icons version) | warptilesicons | Array ( [0] => warptiles ) |
MidnightWonko | link | Descriptions of inventory/events required to use the warp tiles to travel between worlds. | |||
Thieves' Maiden, no Glove | maiden | Array ( [0] => thievesmaiden ) |
link | |||||
Item Screen/Y-Items | itemscreen | Array ( [0] => noshovel [1] => noflute [2] => nomushroom [3] => nomush [4] => nopowder [5] => inventoryscreen [6] => inventory [7] => items [8] => yitems ) |
link | Press Y to switch between items that share a slot in your inventory. Details. | ||||
Sidequest Summary | sidequest | Array ( [0] => sidequests ) |
link | redirect | See also: Index Listing |
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Turtle Rock Entrance Peg Randomization | trpegs | Array ( [0] => turtlerockpegs [1] => pegrando [2] => pegsrando [3] => trpeg [4] => turtlerockpeg ) |
link | redirect | See also: Index Listing |
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Overworld Transition Randomization | overworldrandomizer | Array ( [0] => owrandomizer [1] => owrando [2] => overworldrando ) |
link | redirect | See also: Index Listing |
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Batman | batman | link | Holy Image Batman! | |||||
Play Vanilla before Rando | vanilla | link | ||||||
ALttP can't Walk & Breathe at the Same Time | walkbreathe | Array ( [0] => walkandbreathe ) |
link | |||||
Big Key Chest != Big Chest | bigkeychest | Array ( [0] => bigkey [1] => bigchest ) |
link | The Big Key Chest is the chest that normally houses the Big Key in Vanilla. The Big Chest is the chest that is locked by the Big Key. |
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Door Rando Map | doorrando | Array ( [0] => randodoors ) |
codemann8 | link | Huge map of door connections in dungeons. | |||
Door Rando Chibi Maps | chibimaps | Array ( [0] => chibimap ) |
prdwong | link | Chibified Dungeon Maps for door connections in dungeons. | |||
Dungeon Maps | dungeonmaps | MogWaltz | link | A smooshed-together representation of the in-game dungeon maps for easier-visualization about how they all fit together spacially if they were in real space. See also: With Chests/Locked Doors, Index Listing |
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Enemy Prize Packs | prizepacks | Array ( [0] => prizepack ) |
link | redirect | See also: Index Listing |
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Interactive EG Map | eg | Array ( [0] => egmap [1] => egmaps ) |
link | redirect | See also: Index Listing |
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EG1 Map | eg1 | Array ( [0] => eg1map [1] => egmap1 ) |
link | See also: Interactive EG Map, EG2 Map | ||||
EG2 Map | eg2 | Array ( [0] => eg2map [1] => egmap2 ) |
link | See also: Interactive EG Map, EG1 Map | ||||
Bombable Walls | bombable | Array ( [0] => bombables [1] => bombablewall [2] => bombablewalls ) |
link | redirect | See also: Index Listing |
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Bonkable Locations | bonkable | Array ( [0] => bonkables [1] => bonkablewall [2] => bonkablewalls ) |
link | redirect | See also: Index Listing |
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Spawnable Locations | spawnable | Array ( [0] => spawnables [1] => spawnablechest [2] => spawnablechests ) |
link | redirect | See also: Index Listing |
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NPC Item Locations | npcitems | link | redirect | See also: Index Listing |
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Keylock Possibilities | keylock | Array ( [0] => keylocks ) |
link | redirect | Not all keys are guaranteed to be accessible. See also: $holy fullclear, Index Listing |
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Don't Make Me Load the Practice Hack | practicehack | Array ( [0] => prachack ) |
link | Get the Practice Hack | ||||
Duck of Doom | duckofdoom | Array ( [0] => duck ) |
link | You know better than to pick up a duck in a dungeon! The "Chicken Clip" can result in Link holding a phantom item that he can't put down, resulting in your inability to leave the room or the house. |
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okay | okay | link | okay | |||||
Remembering the time I accidentally Ice Palace | accidentallyicepalace | Array ( [0] => accidentice [1] => accidentalice [2] => accidentallyice [3] => accidenticepalace [4] => accidentalicepalace [5] => iceaccident [6] => icepalaceaccident ) |
link | Be sure to check whether or not you actually do need to Ice Palace, else you may just accidentally Ice Palace. | ||||
27 Swords | 27swords | Array ( [0] => 27sword ) |
link | TFW 27 swords. | ||||
Emulator Layers | layers | link | redirect | If you're missing imagery/graphics, these may be the cause. See also: Index Listing |
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BOING! | boing | link | BOING BOING BOING! It's a Secret to Everybody! | |||||
Link and the Links AU | linksau | link | redirect | A comic by Naomi Skye that showcases many of the different incarnations of Link and how they would interact if they lived together. See also: Index Listing |
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MSU-1 Tracks | msutracks | Array ( [0] => msu [1] => msu1 [2] => msu1tracks ) |
link | redirect | See also: Index Listing |
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Bad Zelda Pun | badzeldapun | link | :linkface: Digdogger hates certain kind of sound. |
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Options | options | Array ( [0] => game_options [1] => gameoptions [2] => optionses ) |
link | redirect | Game Options | |||
Logic Level | glitches_required | Array ( [0] => glitches [1] => ng [2] => noglitches [3] => no-glitches [4] => owg [5] => overworldglitches [6] => overworld-glitches [7] => mg [8] => majorglitches [9] => major-glitches [10] => glitches_requireds ) |
link | redirect | Expected Glitch Knowledge: No Glitches, Overworld Glitches, Major Glitches | |||
Item Placement | item_placement | Array ( [0] => placement [1] => itemplacement [2] => basicitem [3] => basicitems [4] => advanced [5] => advanceditems [6] => item_placements ) |
link | redirect | Basic/Advanced: Basic excludes certain backdoor ways of doing things where Advanced allows these placements. See '$holy advancedlamp' for details. | |||
Dungeon Item Placement | dungeon_items | Array ( [0] => keysanity [1] => mapshuffle [2] => compassshuffle [3] => smallkeyshuffle [4] => keyshuffle [5] => smallkeysshuffle [6] => keysshuffle [7] => bigkeyshuffle [8] => bigkeysshuffle [9] => dungeon_itemses ) |
link | redirect | Dungeon Items Placement: Maps, Compasses, Small Keys, Big Keys | |||
Accessibility | accessibility | Array ( [0] => beatable [1] => accessibilities ) |
link | redirect | 100% Locations, 100% Inventory, Beatable | |||
Goal | goal | Array ( [0] => defeatganon [1] => defeatmotherbrain [2] => defeatmb [3] => alldungeons [4] => ad [5] => masterswordpedestal [6] => pedestal [7] => triforcepiece [8] => triforcepieces [9] => triforcehunt [10] => tfh [11] => goals ) |
link | redirect | When does the game end? Defeating Ganon, Defeating all Bosses including both Agahnim fights and Ganon, Pulling the Master Sword Pedestal, Collecting all required Triforce Pieces and speaking with Muradahla, etc. | |||
Crystals required to open Ganon's Tower | tower_open | Array ( [0] => tower [1] => gt [2] => tower_opens ) |
link | redirect | 0-7, Random | |||
Crystals required to harm Ganon | ganon_open | Array ( [0] => ganon [1] => ganon_opens ) |
link | redirect | 0-7, Random | |||
World State | world_state | Array ( [0] => state [1] => mode [2] => inverted [3] => retro [4] => world_states ) |
link | redirect | Standard, Open, Inverted, Retro. See '$holy garagedoor' for details. | |||
Entrance Shuffle | entrance_shuffle | Array ( [0] => entrando [1] => entrance [2] => entrance_shuffles ) |
link | redirect | How are the doorways shuffled? | |||
Boss Shuffle | bosses | Array ( [0] => bossshuffle [1] => boss_shuffle [2] => bossesshuffle [3] => bosses_shuffle [4] => bosseses ) |
link | redirect | How are the bosses shuffled? Have you been blessed with 13 Kholdstares? | |||
Enemy Shuffle | enemy_shuffle | Array ( [0] => enemizer [1] => enemyshuffle [2] => enemy_shuffles ) |
link | redirect | How are the enemies shuffled? Have you been blessed with rollerbars and Lynels everywhere? | |||
Enable Hints? | hints | Array ( [0] => hintses ) |
link | redirect | On/Off | |||
Weapons | weapons | Array ( [0] => sword [1] => swords [2] => weapon [3] => assured [4] => weaponses ) |
link | redirect | Randomized Swords, Vanilla Swords, Assured First Sword, Swordless | |||
Item Pool Limits | item_pool | Array ( [0] => difficulty [1] => item_pools ) |
link | redirect | Normal/Hard/Expert Maximum Limits | |||
Item Functionality | item_functionality | Array ( [0] => functionality [1] => item_functionalities ) |
link | redirect | Normal/Hard/Expert Item Efficiency | |||
Enemy Damage | enemy_damage | Array ( [0] => enemy_damages ) |
link | redirect | How hard do enemies hit you? Ganon Hugs all around! | |||
Enemy Health | enemy_health | Array ( [0] => enemy_healths ) |
link | redirect | How tanky are enemies? Congratulations if you've got tanky red hardhat beetles all over the place! | |||
Post Generation | post_generation | Array ( [0] => cosmetic [1] => cosmetics [2] => post_generations ) |
link | redirect | Options available to you after generating your seed or loading up a permalink. | |||
Heart Beep Speed | heart_speed | Array ( [0] => heartspeed [1] => heartbeep [2] => beep [3] => heart_speeds ) |
link | redirect | How fast does the heart beep sound play? True Heroes play at Double Speed. | |||
Custom Player Sprite | play_as | Array ( [0] => sprite [1] => customsprite [2] => play_ases ) |
link | redirect | Tired of playing as Link? Wanna play as Zelda or Sonic? Check out more options! | |||
Menu Speed | menu_speed | Array ( [0] => menuspeed [1] => menu_speeds ) |
link | redirect | How fast do you want the menu to scroll onto the screen? Slower, normal, faster, instant. | |||
HUD Heart Color | heart_color | Array ( [0] => heartcolor [1] => heart_colors ) |
link | redirect | What color would you like the hearts on the HUD to be? Note that options are limited due to limitations in the animation engine. | |||
Music On/Off | music | Array ( [0] => msu [1] => musics ) |
link | redirect | Select On for vanilla background music and/or MSU support. Selecting Off will not allow any music to play. | |||
Quickswap | quickswap | Array ( [0] => quickswaps ) |
link | redirect | Use L & R to cycle through your inventory without requiring use of the inventory screen. | |||
Palette Shuffle | palette_shuffle | Array ( [0] => palette_shuffles ) |
link | redirect | Want a new coat of paint on the game? This will provide several tinted lenses in several environments. | |||
Item Pool | item-pool | Array ( [0] => itemlist [1] => itempool [2] => item-pools ) |
link | redirect | List of Items available | |||
Link | link | link | ||||||
Holy Hand Grenade of Antioch | handgrenade | Array ( [0] => handgrenadeofantioch ) |
link | redirect | ||||
Holy Diver | diver | Array ( [0] => holydiver ) |
link | redirect |