Holy Image Debug Menu

z3r

Title Slug Aliases Image Credit URL File Ext Mode Description
Don't Use ZSNES zsnes
  link ZSNES sucks. Git a gud emulator.
Game File CRC crc
Array
(
    [0] => crc32
    [1] => rom
)
  link png Follow the clues, gumshoe.

See also: $holy gamedump, $holy permalink, $holy verifier, Index Listing
Permalink Finder permalink
Array
(
    [0] => perma
)
    link redirect If you are looking to access the spoiler log for an already-randomized game, grab the permalink here.

See also: Index Listing
Game File Verifier verify
Array
(
    [0] => verifier
)
    link redirect Verify that your base game files are correct.

See also: $holy gamedump, $holy permalink, Index Listing
RomPatcher.js patcher
    link redirect Apply a patch: Creator Mode: Off.
Create a patch: Creator Mode: On; 'Original ROM' should be the vanilla game file; 'Modified ROM' should be your randomized game file. BPS usually results in the smallest output file.

See also: Index Listing
Holy Image Debug Menu debug
Array
(
    [0] => help
)
    link redirect
Game Dump gamedump
Array
(
    [0] => gamedumper
    [1] => dumpgame
    [2] => dump
    [3] => dumper
    [4] => cartdump
    [5] => cartdumper
    [6] => dumpcart
    [7] => cartridgedump
    [8] => cartridgedumper
    [9] => dumpcartridge
)
  link Use a backup utility to dump the contents of your legally-owned game cartridge for use in the Randomizer.

See also: Retrode 2, Super NT, Game Dump Verifier, Index Listing
Game Dump: Classic 2 Magic classic2magic
Array
(
    [0] => c2m
)
  link Use the Classic 2 Magic to dump the game data of your legally-owned SNES game cartridge.

See also: Game Dumper, Game Dump Verifier, Index Listing
Game Dump: SuperNT supernt
Array
(
    [0] => analognt
    [1] => analoguent
)
    link redirect Use the Super NT to dump the game data of your legally-owned SNES game cartridge.

See also: Game Dumper, Game Dump Verifier, Index Listing
Game Dump: Retrode 2 retrode2
Array
(
    [0] => retrode
    [1] => initrode
)
    link redirect Use the Retrode 2 to dump the game data of your legally-owned SNES or Genesis game cartridge.

See also: Game Dumper, Game Dump Verifier, Index Listing
The choices are yours and yours alone! olmec
  link Searching 3322EFFC can yield many results. The intended destination can yield some metadata about the game.
Zelda no Densetsu: Kamigami no Triforce Info Page info
Array
(
    [0] => metadata
)
    link redirect Searching 3322EFFC can yield this metadata about the game. Anything else you find is up to you. The choice is yours and yours alone.

See also: Index Listing
Leaked 'Official' Source Code beta
Array
(
    [0] => leak
    [1] => leaked
    [2] => leaksource
    [3] => leakedsource
    [4] => betasource
)
  link The supposed 'leaked' source code of A Link to the Past is not going to be used or referenced in the main project. By extension, it is not to be used in any contributions to the project including but not limited to: randomizer patches, assembly patches, custom sprites, etc. See #community-rules for further details.
Downloadable Clients client
Array
(
    [0] => download
    [1] => downloads
    [2] => gui
    [3] => clients
)
    link redirect There are several ways to play. Some players want a downloadable solution. These are not always up-to-date nor always compatible with the main site.

See also: Index Listing
Don't Use YY-CHR! yychr
Array
(
    [0] => spritesomething
    [1] => alttpng
    [2] => noyychr
)
  link YY-CHR is old & outdated and not well-suited for ALttP custom player sprites.
Please use the ALttPNG Suite or SpriteSomething instead.
Digital Millennium Copyright Act/DMCA dmca
  link ALttPR is not presently in danger of being taken down by DMCA or Cease & Desist threats.
No original game code is transmitted via the website. The patching system gives code that has been invented from scratch by our team and community. The data of the game file that you provide only lives inside your web browser on your device.
Please rest assured that all is being done to ensure that the content from the website safe and legal.

See also: Galoob vs Nintendo, Accolade vs Sega, Index Listing
The Rando Development Philosophy on Vanilla philosophy
Array
(
    [0] => randovanilla
)
  kan link redirect An essay on why stuff that happens because of vanilla code is or is not fixed or modified.

See also: Index Listing
ROM 'Code' code
Array
(
    [0] => romcode
    [1] => racecode
    [2] => racingcode
)
  link The purpose of the 'Code' is to make sure, at a visual glance, on the File Select screen, before official Time Start, that everyone in a race setting is in fact running the same configuration and you don't get someone disqualified because they're running a different seed. The 'Code' on the file select screen is not designed to protect against collisions. There can be two seeds with the same code. It's unlikely that two racers in a single race will get two different game files with the same code.
Link Sprite Palette Block linkpalette
Array
(
    [0] => paletteblocklink
    [1] => linkpaletteblock
    [2] => paletteblock
    [3] => palettelink
)
PlaguedOne link Link Sprite Sheet Palette Block description.
Link Sprite Mail/Bunny bunnypalette
Array
(
    [0] => bunnypaletteblock
    [1] => paletteblockbunny
    [2] => palettebunny
)
    link redirect Link Sprite Sheet Palette Block and how it manages the Bunny palette.

See also: Index Listing
Link Sprite Zap Palette zappalette
Array
(
    [0] => palettezap
)
kan link Link Sprite Sheet Palettes, specific inclusion of Zap Palette.
Link Sprite Sheet linksheet
  link
Seeking assistance with source code for Z3-style & M3-style de/compression algorithm decompression
Array
(
    [0] => recompression
    [1] => compression
    [2] => 3bpp
    [3] => onceagain
)
  link
100%; 216/216 fullclear
Array
(
    [0] => 216checks
    [1] => 216check
    [2] => allchecks
)
  link In 100% Inventory & Beatable Accessibilities you're not guaranteed to be able to reach 100% Locations. If you want to guarantee being able to reach 100% Locations, choose 100% Locations.

See also: $holy keylocks, Index Listing
Festive Randomizer festive
Array
(
    [0] => christmas
    [1] => festives
    [2] => halloween
    [3] => spring
    [4] => easter
)
  link Festive Randomizers are meant to be a treat. They aren't guaranteed to exist during each season. The development of Festive Randomizers are usually done within a small group of developers and are announced shortly before release and usually last about a week after the intended event. Watch #announcements for release information!
Purple Squares festivekeese
Array
(
    [0] => keese
    [1] => festivebats
    [2] => bats
    [3] => purplesquare
    [4] => purplesquares
)
    link redirect The Halloween Festive Randomizers tend to mess with the imagery of many enemies. It's not a bug, it's a feature. If Synack had a dollar for every time someone asked if it was a bug, they would have a lot of dollars.

See also: Index Listing
Boss Damage Table damagetable
Array
(
    [0] => dmgtable
)
    link redirect

See also: Index Listing
Damage Table (full) damagetablefull
Array
(
    [0] => dmgtablefull
)
    link redirect

See also: Index Listing
SD2SNES/FXPAK PRO In-game Hooks hooks
Array
(
    [0] => sd2sneshooks
    [1] => fxpakhooks
    [2] => fxpakprohooks
    [3] => sd2sneshook
    [4] => fxpakhook
    [5] => fxpakprohook
)
kan link The "in-game hooks" feature on the SD2SNES/FXPAK PRO is known to cause issues, particularly with vanilla major glitches. If you experience frequent unexplained crashes while glitching, check that this setting is disabled and see if that fixes your issues.
Archery Game Solution archery
Array
(
    [0] => archerygame
    [1] => arrowgame
)
Michael Kunze link Spend $20, Win $124/game for 3 games totalling $372 in winnings for a net of $312 gained; leave and re-enter to reset sweet spot.
Maze Race Solution mazerace
Array
(
    [0] => maze
    [1] => race
)
  link
Bombs Acquisition bombs
Array
(
    [0] => bomb
    [1] => bombacquisition
    [2] => bombsacquisition
    [3] => bombinquisition
    [4] => bombsinquisition
)
  link See this wiki article for more.
Rupee Acquisition rupees
Array
(
    [0] => rupee
    [1] => rupeeacquisition
    [2] => rupeesacquisition
    [3] => rupeeinquisition
    [4] => rupeesinquisition
)
    link redirect

See also: Index Listing
Rupee Pull rupeepull
Array
(
    [0] => treepull
)
  link See this wiki article for more.
Fish Prize fishprize
Array
(
    [0] => fish
)
    link redirect

See also: Index Listing
Crab Prize crabprize
Array
(
    [0] => crab
)
    link redirect

See also: Index Listing
Toppo Prize toppoprize
Array
(
    [0] => toppo
)
    link redirect

See also: Index Listing
Back of Sewers backsewer
Array
(
    [0] => backsewers
    [1] => sewerback
    [2] => sewersback
    [3] => backdoorsewer
    [4] => backdoorsewers
    [5] => sewerbackdoor
    [6] => sewersbackdoor
)
  link Missed Early Sewers? Got a Glove? You're set. Grab 3 chests behind a bombable wall.
Dark Room Navigation darkrooms
Array
(
    [0] => dark
    [1] => darkroom
    [2] => darknav
)
    link redirect Dark Room Navigation Maps

See also: Index Listing
Save & Quit for Travel savequit
Array
(
    [0] => spawn
    [1] => spawnpoint
    [2] => spawns
    [3] => spawnpoints
    [4] => sandq
    [5] => sq
)
  link You may need to use Save & Quit (Select menu) to travel back to start to progress.

See also: Save & Quit, Spawn Points, Index Listing
Advanced Item Placement advancedlamp
Array
(
    [0] => advancelamp
    [1] => advancedfirerod
    [2] => advancefirerod
    [3] => advancedtorches
    [4] => advancetorches
    [5] => torches
    [6] => twotorches
)
  link Advanced Item Placement can expect navigation of Dark Rooms (alternate image, Saku's Guide) by lighting torches with the Fire Rod instead of relying on the light cone from the Lamp.
These rooms specfically include:
Hyrule Castle Escape (Dark Cross; one chest (in World States other than Standard)
Back of Escape (3 chests))
Eastern Palace (room with two green Eyegores; one holding a key)
Palace of Darkness (Dark Basement; two chests).

See also: Dark Room Navigation, Hyrule Castle Garage Door, Index Listing
Hyrule Castle Garage Door garagedoor
Array
(
    [0] => nolamp
    [1] => lightcone
    [2] => nolightcone
    [3] => nolight
    [4] => mantle
    [5] => pushmantle
    [6] => mantleopen
    [7] => mantel
    [8] => pushmantel
    [9] => mantelopen
)
  link Standard: Rescue Zelda, Push Mantel, Free Escape Light Cone.
Open: Zelda Rescued, Mantel Open, No Escape Light Cone unless Lamp.

See also: Dark Room Navigation, Advanced Item Placement, ALL HAIL THE HYRULE CASTLE GARAGE DOOR. (High volume warning.), Index Listing
Invisible Floor Navigation invisofloors
Array
(
    [0] => inviso
    [1] => invisible
    [2] => invisiblefloors
    [3] => invisofloor
    [4] => invisiblefloor
)
    link redirect Invisible Floor Navigation Maps

See also: Index Listing
Fake Flipper Fix Reversion fff
Array
(
    [0] => ffff
    [1] => fffff
    [2] => ffffff
    [3] => fffffff
    [4] => ffffffff
    [5] => fffffffff
    [6] => ffffffffff
    [7] => fffffffffff
    [8] => ffffffffffff
    [9] => fffffffffffff
    [10] => ffffffffffffff
    [11] => fffffffffffffff
    [12] => ffffffffffffffff
)
kan link As of v31.0.11, the Fake Flippers InstaKill code was reverted in favor of behavior closer to vanilla. As a compromise, bad Fake Flipper returns that land off-screen will freeze Link in place, forcing you to Save & Quit. This is to prevent uncareful movement that could result in a hardlock, costing players their progress.

Getting hit in the Fake Flippers state will attempt to put Link back where he jumped from. If this location is on another screen, Link's coordinates will be invalid, so you should immediately Save & Quit. In some cases this is preceded by a long pause, but it will always resolve, so do not reset your console.
Quadrant Glitch quadrantglitch
Array
(
    [0] => quad
    [1] => quadglitch
    [2] => quadrant
)
    link redirect

See also: Index Listing
Whirlpools whirlpools
Array
(
    [0] => whirl
    [1] => whirls
    [2] => pool
    [3] => pools
    [4] => whirlpool
)
  link There are several sets of whirlpools in Hyrule. One set in particular is useful in getting to Zora's Waterfall with Flippers but no lift upgrade. See more on this wiki.
Spoiler Log spoiler
Array
(
    [0] => racerom
)
  link Remember, dawg... always generate a spoiler lawg! Race ROMs should only be generated in race settings, and even then, it's usually handled by a bot anyway.

See also: $holy permalink, Index Listing
Haven't played in 20 years! hellmode
Array
(
    [0] => nologic
    [1] => hell
    [2] => hellseed
    [3] => hellmodeseed
    [4] => nightmare
    [5] => nightmareseed
    [6] => crosskeys
    [7] => crosskeysseed
    [8] => mysteryseed
    [9] => criscross
    [10] => criscrossseed
    [11] => chaos
    [12] => chaosseed
)
  link Don't start out with insane options if you're new. Consider Playing Vanilla Before Rando.
Have you tried murdering the wizard? wizardmurder
Array
(
    [0] => agahnim
    [1] => murderwizard
    [2] => wizard
    [3] => rngpls
)
otherTom link Defeating Agahnim in the Hyrule Castle Tower may be your initial cross-world access. Don't fret getting an "Aga Seed"! It's not all that bad, is actually relatively common, and with practice will only take a few minutes of your time.
Have you tried murdering the pig? pigmurder
Array
(
    [0] => ganon
    [1] => murderpig
    [2] => pig
)
otherTom's inspiration link Mmm, bacon.
Death Mountain Traversal deathmountain
Array
(
    [0] => dmtraversal
)
  link You can get to East Death Mountain via two ways.
Across the top using the Magic Mirror and Hammer.
Across the bottom using the Hookshot.
Once getting there, you can use the Titan's Mitts to access a Dark World warptile.
Paradox Cave paradoxcave
Array
(
    [0] => paradox
)
kan link Everything you know is wrong, black is white, up is down and short is long.
Cave 45 cave45
  link Cave 45 is located south of the Haunted Grove where you can dig up the Flute Spot. You must start in the Dark World (south of Stumpy) and use the Mirror to return to the Light World to access this ledge. Inverted World State has lowered this ledge.
Pyramid to Dark World North pyramidescape
  link Flippers: Take the water.
Hammer or Glove, take the road.
Use the Hookshot to get through!
Dark Graveyard to King's Tomb & Graveyard Ledge darkgraveyard
  link You can walk through the Dark Graveyard without any special equipment.
Dark Kakariko Portal darkkakportal
Array
(
    [0] => darkkakariko
    [1] => kakportal
)
  link You can approach from the south with Titan's Mitts.
You can approach from the north with Hammer.
You need Pearl to leave.
Bumper Cave Traversal hooklessbumper
Array
(
    [0] => bumper
    [1] => bumpercave
    [2] => nohookshot
)
  link You can pass through Bumper Cave without the Hookshot by hugging the wall and walking through the skullpots.
Palace of Darkness: Dark Maze poddarkmaze
Array
(
    [0] => darkmaze
)
  link Pathways through the Dark Maze in Palace of Darkness with movements that will assist traversal in the dark.

See also: Dark Room Navigation, Index Listing
Ice Palace: Stairs icestairs
Array
(
    [0] => ipstairs
    [1] => icestair
    [2] => ipstair
)
  link These stairs can be tricky because of the ice physics. Little known fact: You can swing your sword to assist with traversing the ice as it will push you in the direction of your swing.
Ganon's Tower as Bunny gtbunny
Edos link You can enter Ganon's Tower as a Bunny in Entrance Randomizer, or if canOneFrameClipOW is expected via Dungeon Revive or OWYBA.
Ganon's Tower: Pathways ganonstower
Array
(
    [0] => gt
    [1] => randoroom
    [2] => randomizerroom
)
  link Red: Left side.
Blue: Right side.
Purple: Both sides.
Pink: Left side, not required for getting to the center.
Ganon's Tower: Keys for Ascent gtkeys
Array
(
    [0] => gtascent
    [1] => gtgauntlet
    [2] => gtgauntletkeys
)
Malmo link Remember to take at least one key with you when ascending the tower! Two for good measure!
Master Sword/Silverless Ganon silverlessganon
Array
(
    [0] => msganon
)
    link redirect To damage Ganon with the Master Sword, you must use Sword Spins. To damage Ganon without Silver Arrows, you must damage him as he is teleporting. This is a very small window, maximize effectiveness by using Sword Spins, regardless of sword level.

See also: Index Listing
Forgotten Forest forgottenforest
    link redirect Located west of Hyrule Castle and east of Kakariko Village.

See also: Index Listing
Enemizer IS jank! jank
Array
(
    [0] => enemizerjank
)
  link Enemizer is jank, but it's still pretty awesome!
Stuck stuck
Array
(
    [0] => softlock
    [1] => hardlock
)
    link redirect Are you sure you're stuck?

See also: Index Listing
Entity Maps entitymaps
Array
(
    [0] => entities
)
  link Entities available on the overworld: Light World, Dark World.
Warp Tiles (Dollar Store version) warptilesdiscount
Mikan link Descriptions of inventory/events required to use the warp tiles to travel between worlds.
Warp Tiles (Game Icons version) warptilesicons
Array
(
    [0] => warptiles
)
MidnightWonko link Descriptions of inventory/events required to use the warp tiles to travel between worlds.
Thieves' Maiden, no Glove maiden
Array
(
    [0] => thievesmaiden
)
  link
Item Screen/Y-Items itemscreen
Array
(
    [0] => noshovel
    [1] => noflute
    [2] => nomushroom
    [3] => nomush
    [4] => nopowder
    [5] => inventoryscreen
    [6] => inventory
    [7] => items
    [8] => yitems
)
  link Press Y to switch between items that share a slot in your inventory. Details.
Sidequest Summary sidequest
Array
(
    [0] => sidequests
)
    link redirect

See also: Index Listing
Turtle Rock Entrance Peg Randomization trpegs
Array
(
    [0] => turtlerockpegs
    [1] => pegrando
    [2] => pegsrando
    [3] => trpeg
    [4] => turtlerockpeg
)
    link redirect

See also: Index Listing
Overworld Transition Randomization overworldrandomizer
Array
(
    [0] => owrandomizer
    [1] => owrando
    [2] => overworldrando
)
    link redirect

See also: Index Listing
Batman batman
  link Holy Image Batman!
Play Vanilla before Rando vanilla
  link
ALttP can't Walk & Breathe at the Same Time walkbreathe
Array
(
    [0] => walkandbreathe
)
  link
Big Key Chest != Big Chest bigkeychest
Array
(
    [0] => bigkey
    [1] => bigchest
)
  link The Big Key Chest is the chest that normally houses the Big Key in Vanilla.
The Big Chest is the chest that is locked by the Big Key.
Door Rando Map doorrando
Array
(
    [0] => randodoors
)
codemann8 link Huge map of door connections in dungeons.
Door Rando Chibi Maps chibimaps
Array
(
    [0] => chibimap
)
prdwong link Chibified Dungeon Maps for door connections in dungeons.
Dungeon Maps dungeonmaps
MogWaltz link A smooshed-together representation of the in-game dungeon maps for easier-visualization about how they all fit together spacially if they were in real space.

See also: With Chests/Locked Doors, Index Listing
Enemy Prize Packs prizepacks
Array
(
    [0] => prizepack
)
    link redirect

See also: Index Listing
Interactive EG Map eg
Array
(
    [0] => egmap
    [1] => egmaps
)
    link redirect

See also: Index Listing
EG1 Map eg1
Array
(
    [0] => eg1map
    [1] => egmap1
)
  link See also: Interactive EG Map, EG2 Map
EG2 Map eg2
Array
(
    [0] => eg2map
    [1] => egmap2
)
  link See also: Interactive EG Map, EG1 Map
Bombable Walls bombable
Array
(
    [0] => bombables
    [1] => bombablewall
    [2] => bombablewalls
)
    link redirect

See also: Index Listing
Bonkable Locations bonkable
Array
(
    [0] => bonkables
    [1] => bonkablewall
    [2] => bonkablewalls
)
    link redirect

See also: Index Listing
Spawnable Locations spawnable
Array
(
    [0] => spawnables
    [1] => spawnablechest
    [2] => spawnablechests
)
    link redirect

See also: Index Listing
NPC Item Locations npcitems
    link redirect

See also: Index Listing
Keylock Possibilities keylock
Array
(
    [0] => keylocks
)
    link redirect Not all keys are guaranteed to be accessible.

See also: $holy fullclear, Index Listing
Don't Make Me Load the Practice Hack practicehack
Array
(
    [0] => prachack
)
  link Get the Practice Hack
Duck of Doom duckofdoom
Array
(
    [0] => duck
)
  link You know better than to pick up a duck in a dungeon!
The "Chicken Clip" can result in Link holding a phantom item that he can't put down, resulting in your inability to leave the room or the house.
okay okay
  link okay
Remembering the time I accidentally Ice Palace accidentallyicepalace
Array
(
    [0] => accidentice
    [1] => accidentalice
    [2] => accidentallyice
    [3] => accidenticepalace
    [4] => accidentalicepalace
    [5] => iceaccident
    [6] => icepalaceaccident
)
  link Be sure to check whether or not you actually do need to Ice Palace, else you may just accidentally Ice Palace.
27 Swords 27swords
Array
(
    [0] => 27sword
)
  link TFW 27 swords.
Emulator Layers layers
    link redirect If you're missing imagery/graphics, these may be the cause.

See also: Index Listing
BOING! boing
  link BOING BOING BOING! It's a Secret to Everybody!
Link and the Links AU linksau
    link redirect A comic by Naomi Skye that showcases many of the different incarnations of Link and how they would interact if they lived together.

See also: Index Listing
MSU-1 Tracks msutracks
Array
(
    [0] => msu
    [1] => msu1
    [2] => msu1tracks
)
    link redirect

See also: Index Listing
Bad Zelda Pun badzeldapun
  link Know that fox
in Steve's
Town?
He'll Pikku
pockets if you
aren't careful
Options options
Array
(
    [0] => game_options
    [1] => gameoptions
    [2] => optionses
)
    link redirect Game Options
Logic Level glitches_required
Array
(
    [0] => glitches
    [1] => ng
    [2] => noglitches
    [3] => no-glitches
    [4] => owg
    [5] => overworldglitches
    [6] => overworld-glitches
    [7] => mg
    [8] => majorglitches
    [9] => major-glitches
    [10] => glitches_requireds
)
    link redirect Expected Glitch Knowledge: No Glitches, Overworld Glitches, Major Glitches
Item Placement item_placement
Array
(
    [0] => placement
    [1] => itemplacement
    [2] => basicitem
    [3] => basicitems
    [4] => advanced
    [5] => advanceditems
    [6] => item_placements
)
    link redirect Basic/Advanced: Basic excludes certain backdoor ways of doing things where Advanced allows these placements. See '$holy advancedlamp' for details.
Dungeon Item Placement dungeon_items
Array
(
    [0] => keysanity
    [1] => mapshuffle
    [2] => compassshuffle
    [3] => smallkeyshuffle
    [4] => keyshuffle
    [5] => smallkeysshuffle
    [6] => keysshuffle
    [7] => bigkeyshuffle
    [8] => bigkeysshuffle
    [9] => dungeon_itemses
)
    link redirect Dungeon Items Placement: Maps, Compasses, Small Keys, Big Keys
Accessibility accessibility
Array
(
    [0] => beatable
    [1] => accessibilities
)
    link redirect 100% Locations, 100% Inventory, Beatable
Goal goal
Array
(
    [0] => defeatganon
    [1] => defeatmotherbrain
    [2] => defeatmb
    [3] => alldungeons
    [4] => ad
    [5] => masterswordpedestal
    [6] => pedestal
    [7] => triforcepiece
    [8] => triforcepieces
    [9] => triforcehunt
    [10] => tfh
    [11] => goals
)
    link redirect When does the game end? Defeating Ganon, Defeating all Bosses including both Agahnim fights and Ganon, Pulling the Master Sword Pedestal, Collecting all required Triforce Pieces and speaking with Muradahla, etc.
Crystals required to open Ganon's Tower tower_open
Array
(
    [0] => tower
    [1] => gt
    [2] => tower_opens
)
    link redirect 0-7, Random
Crystals required to harm Ganon ganon_open
Array
(
    [0] => ganon
    [1] => ganon_opens
)
    link redirect 0-7, Random
World State world_state
Array
(
    [0] => state
    [1] => mode
    [2] => inverted
    [3] => retro
    [4] => world_states
)
    link redirect Standard, Open, Inverted, Retro. See '$holy garagedoor' for details.
Entrance Shuffle entrance_shuffle
Array
(
    [0] => entrando
    [1] => entrance
    [2] => entrance_shuffles
)
    link redirect How are the doorways shuffled?
Boss Shuffle bosses
Array
(
    [0] => bossshuffle
    [1] => boss_shuffle
    [2] => bossesshuffle
    [3] => bosses_shuffle
    [4] => bosseses
)
    link redirect How are the bosses shuffled? Have you been blessed with 13 Kholdstares?
Enemy Shuffle enemy_shuffle
Array
(
    [0] => enemizer
    [1] => enemyshuffle
    [2] => enemy_shuffles
)
    link redirect How are the enemies shuffled? Have you been blessed with rollerbars and Lynels everywhere?
Enable Hints? hints
Array
(
    [0] => hintses
)
    link redirect On/Off
Weapons weapons
Array
(
    [0] => sword
    [1] => swords
    [2] => weapon
    [3] => assured
    [4] => weaponses
)
    link redirect Randomized Swords, Vanilla Swords, Assured First Sword, Swordless
Item Pool Limits item_pool
Array
(
    [0] => difficulty
    [1] => item_pools
)
    link redirect Normal/Hard/Expert Maximum Limits
Item Functionality item_functionality
Array
(
    [0] => functionality
    [1] => item_functionalities
)
    link redirect Normal/Hard/Expert Item Efficiency
Enemy Damage enemy_damage
Array
(
    [0] => enemy_damages
)
    link redirect How hard do enemies hit you? Ganon Hugs all around!
Enemy Health enemy_health
Array
(
    [0] => enemy_healths
)
    link redirect How tanky are enemies? Congratulations if you've got tanky red hardhat beetles all over the place!
Post Generation post_generation
Array
(
    [0] => cosmetic
    [1] => cosmetics
    [2] => post_generations
)
    link redirect Options available to you after generating your seed or loading up a permalink.
Heart Beep Speed heart_speed
Array
(
    [0] => heartspeed
    [1] => heartbeep
    [2] => beep
    [3] => heart_speeds
)
    link redirect How fast does the heart beep sound play? True Heroes play at Double Speed.
Custom Player Sprite play_as
Array
(
    [0] => sprite
    [1] => customsprite
    [2] => play_ases
)
    link redirect Tired of playing as Link? Wanna play as Zelda or Sonic? Check out more options!
Menu Speed menu_speed
Array
(
    [0] => menuspeed
    [1] => menu_speeds
)
    link redirect How fast do you want the menu to scroll onto the screen? Slower, normal, faster, instant.
HUD Heart Color heart_color
Array
(
    [0] => heartcolor
    [1] => heart_colors
)
    link redirect What color would you like the hearts on the HUD to be? Note that options are limited due to limitations in the animation engine.
Music On/Off music
Array
(
    [0] => msu
    [1] => musics
)
    link redirect Select On for vanilla background music and/or MSU support. Selecting Off will not allow any music to play.
Quickswap quickswap
Array
(
    [0] => quickswaps
)
    link redirect Use L & R to cycle through your inventory without requiring use of the inventory screen.
Palette Shuffle palette_shuffle
Array
(
    [0] => palette_shuffles
)
    link redirect Want a new coat of paint on the game? This will provide several tinted lenses in several environments.
Item Pool item-pool
Array
(
    [0] => itemlist
    [1] => itempool
    [2] => item-pools
)
    link redirect List of Items available
Link link
  link
Holy Hand Grenade of Antioch handgrenade
Array
(
    [0] => handgrenadeofantioch
)
    link redirect
Holy Diver diver
Array
(
    [0] => holydiver
)
    link redirect