Misery Mire/No Logic

From ALttPR Wiki
< Misery Mire
Revision as of 05:31, 2 February 2023 by RedKitsune8!9761 (talk | contribs) (Created page with "The Misery Mire dungeon is well connected dungeon using different No Logic glitches. The biggest problem in this dungeon is that the entrance require a medallion (with swo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The Misery Mire dungeon is well connected dungeon using different No Logic glitches. The biggest problem in this dungeon is that the entrance require a medallion (with sword and link state), making fairly often the need to Dungeon ID swapping route.

Getting there

You can reach MM very quickly with only a bottle from {nl|Eastern Palace}, {nl|Desert Palace} or from {nl|Castle Tower}. The more classic way to enter Misery Mire is using Overworld Conveyor, most of the vanilla speedruns use this method to get somaria early.

Getting around

There are 3 situations that can stop your progression in Misery Mire, no Big Key, no somaria and/or no firerod/lamp.

  • For no Big Key, you can use another dungeon big key when you YBA to Misery Mire or Cave State big key if you Overworld Conveyor.
  • For no somaria you can Hookstuck in the fish bones room to skip the basement part. There are multiple setups but the room is full of lag, making it a little jank. The other options is going through {nl|Castle Tower} using 2 YBA.
YBA West MM to CT Spin YBA CT to MM
Mm-to-ct.png Ct-to-mm.png


Where you can go

Getting the crystal