Misery Mire/No Logic: Difference between revisions

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(Created page with "The Misery Mire dungeon is well connected dungeon using different No Logic glitches. The biggest problem in this dungeon is that the entrance require a medallion (with swo...")
 
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{| class="wikitable"
{| class="wikitable"
! YBA West MM to CT
! YBA West MM to CT + Spin YBA CT to MM
! Spin YBA CT to MM
|-
|-
! [[File:mm-to-ct.png]]
! [[File:mm-to-mm.png]]
! [[File:ct-to-mm.png]]
|}
|}


== Where you can go ==
== Where you can go ==

Revision as of 05:36, 2 February 2023

The Misery Mire dungeon is well connected dungeon using different No Logic glitches. The biggest problem in this dungeon is that the entrance require a medallion (with sword and link state), making fairly often the need to Dungeon ID swapping route.

Getting there

You can reach MM very quickly with only a bottle from {nl|Eastern Palace}, {nl|Desert Palace} or from {nl|Castle Tower}. The more classic way to enter Misery Mire is using Overworld Conveyor, most of the vanilla speedruns use this method to get somaria early.

Getting around

There are 3 situations that can stop your progression in Misery Mire, no Big Key, no somaria and/or no firerod/lamp.

  • For no Big Key, you can use another dungeon big key when you YBA to Misery Mire or Cave State big key if you Overworld Conveyor.
  • For no somaria you can Hookstuck in the fish bones room to skip the basement part. There are multiple setups but the room is full of lag, making it a little jank. The other options is going through {nl|Castle Tower} using 2 YBA.
YBA West MM to CT + Spin YBA CT to MM
File:Mm-to-mm.png

Where you can go

Getting the crystal