Trinity: Difference between revisions

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(Aerinon added Trinity to the Doors Volatile branch .. also changed some wordings...)
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*** karafruit has added this as an option in her [https://alttpr.gwaa.kiwi/randomizer fork]
*** karafruit has added this as an option in her [https://alttpr.gwaa.kiwi/randomizer fork]
*** a similar version is availabe from [https://alttpr.thkg00fy.zone/randomizer thkg00fy]
*** a similar version is availabe from [https://alttpr.thkg00fy.zone/randomizer thkg00fy]
*** remember to select "Trinity" in the Preset list
**** remember to select "Trinity" in the Preset list
** Aerinon added Trinity to the [https://github.com/aerinon/ALttPDoorRandomizer/tree/DoorDevVolatile AlttprDoorRandomizer Volatile fork] for testing purposes
** Aerinon added Trinity to the [https://github.com/aerinon/ALttPDoorRandomizer/tree/DoorDevVolatile AlttprDoorRandomizer Volatile fork] for testing purposes



Revision as of 17:43, 3 May 2022

Trinity is a goal format that gives the player the option of three ways to finish a seed:

For a better balancing, the following settings are currently (v0.8) used:

  • the internal goal is set to Defeat Ganon, but the number of needed Crystals is always set to random
  • 10 Triforce Pieces are added to the item pool, from which 8 are needed to finish
  • no need to check the Pedestal, since it always contains the Triforce

Since Trinity is not (yet?) implemented in the default Randomizer, you will have to use one of the following ways to roll your own seed:

  • there are two options via SahasrahBot:
    • use the command /alttpr preset preset:trinity for the default version
    • for other variations use /alttpr preset preset:trinity/preset
  • other implementations:

See Also