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  • ...release A while the bomb explodes. This should leave you at Y coordinate {{hex$|910}}. Tap left, and confirm that you're on the correct coordinate -- you ...{{hex$|8FD}} to {{hex$|8FF}}. The bomb knockback should snap you back to {{hex$|900}}. This jukes the transition. Once again, release all buttons during t
    7 KB (1,252 words) - 14:39, 20 May 2021
  • ...and cast the lamp three times, quickly. This sets your ancilla index to {{hex$|10}}. ...alk under without interacting with it. A Somaria block is ancilla number {{hex$|2C}}, so here in the practice hack we can see that it's in slot 9 (the las
    6 KB (1,050 words) - 14:20, 31 July 2022
  • The "cave state" is represented in the game as a separate dungeon ID ({{hex$|FF}}). You can end up inside of dungeon rooms while remaining in cave stat The number of [[Small Key]]s you have when you enter a cave is 255 ({{hex$|FF}}, the largest number that can be stored in 8 bits). This signals to th
    5 KB (824 words) - 00:22, 7 September 2023
  • ...ight from a particular position (X coordinate {{hex$|D60}}, Y coordinate {{hex$|1BD}}), dash into it along the bottom wall, and hold up-left after the bom
    4 KB (697 words) - 06:01, 2 February 2023
  • ...and tap right to snap. This is the first snap position (at X coordinate {{hex$|228}}). ...omaria-4.png|Repeat this process three more times to get to X coordinate {{hex$|208}}. Then throw the [[block]] one more time and let it land.
    6 KB (986 words) - 05:50, 2 February 2023
  • <includeonly>{{User:Cassidymoen!2979/Template:Hex|${{{1}}}}}</includeonly><noinclude>A template to format RAM addresses {{Use
    199 bytes (22 words) - 14:09, 26 March 2020
  • <includeonly>{{User:Cassidymoen!2979/Hex|${{{1}}}}}</includeonly><noinclude>A template to format RAM addresses {{Use
    181 bytes (20 words) - 14:12, 26 March 2020
  • ...n (e.g. a 16-bit number that is {{MemoryValue|55}} {{MemoryValue|AA}} in a hex editor or debugger is actually {{MemoryValue/Generic|AA55}}.)
    36 KB (4,977 words) - 10:00, 12 June 2020
  • {{HEX|{{{1|00}}}}}
    18 bytes (1 word) - 16:15, 27 March 2020
  • ...|convert|{{#invoke:MemoryAddress/PCToSnes/LoROM|convert|{{{1|00}}}}}}}]">{{HEX|{{{1|00}}}}}</span>
    207 bytes (22 words) - 18:27, 27 March 2020
  • ...#invoke:MemoryAddress/SnesToPC/LoROM|convert|{{{1|00}}}}}}}]">{{#replace:{{HEX|{{{1|00}}}}}|0x|$}}</span>
    225 bytes (24 words) - 18:31, 27 March 2020
  • ...n (e.g. a 16-bit number that is {{MemoryValue|55}} {{MemoryValue|AA}} in a hex editor or debugger is actually {{MemoryValue/Generic|AA55}}.)
    41 KB (5,631 words) - 02:21, 29 November 2021