Water Walk
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Water Walk
Water Walk is a minor glitch that allows Link to walk on water as if it were dry land.
Execution
There are two ways to trigger a water walk:
- Store a nonzero pit variable ($5B) and then jump southwards onto a body of water.
- Fake flipper into the waterfall fairy cave and exit while possessing the moon pearl.
Pit Variable
Arming
The following methods can be used to arm the pit variable to a nonzero value:
Dashing next to a pit and transitioning
This is most easily done in the underworld using Ice Rod Cave or Mini-Moldorm Cave. While overlapping the edge of the pit, dash out of the door:
Dashing Next to a Pit and bonking
In the Lost Woods:
Fairy east of Sanctuary:
Skull Woods:
Uses
Coming soon...
Disarming the Waterwalk
Any of the following actions reset the pit variable and disarm the waterwalk
- Walking near a pit
- Jumping into water and being splashed out
- Jumping southwards on the overworld
- Moving left or right in the underworld
- Travelling with the flute
- Using the mirror
- Saving and quitting
Disabling an Active Waterwalk
The following actions break an activated water walk:
- Walking onto dry land
- Taking damage
- Bonking
- Obtaining an item
- Using the flute
- Using the mirror