Water Walk

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Water Walk

Water Walk is a minor glitch that allows Link to walk on water as if it were dry land.

Execution

There are two ways to trigger a water walk:

  • Store a nonzero pit variable ($5B) and then jump southwards onto a body of water.
  • Fake flipper into the waterfall fairy cave and exit while possessing the moon pearl.

Pit Variable

Arming

The following methods can be used to arm the pit variable to a nonzero value:

Dashing next to a pit and transitioning

This is most easily done in the underworld using Ice Rod Cave or Mini-Moldorm Cave. While overlapping the edge of the pit, dash out of the door:


Dashing Next to a Pit and bonking

In the Lost Woods:


Fairy east of Sanctuary:


Skull Woods:


Uses

Coming soon...


Disarming the Waterwalk

Any of the following actions reset the pit variable and disarm the waterwalk

  • Walking near a pit
  • Jumping into water and being splashed out
  • Jumping southwards on the overworld
  • Moving left or right in the underworld
  • Travelling with the flute
  • Using the mirror
  • Saving and quitting

Disabling an Active Waterwalk

The following actions break an activated water walk:

  • Walking onto dry land
  • Taking damage
  • Bonking
  • Obtaining an item
  • Using the flute
  • Using the mirror

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