Statue Drag: Difference between revisions

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(half of a description of how to statue drag)
 
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During the drag upward, your Y coordinate should pass <tt>$900</tt> and reach a value from <tt>$8FD</tt> to <tt>$8FF</tt>. The bomb knockback should snap you back to <tt>$900</tt>. This jukes the transition. Once again, release A during the explosion.
During the drag upward, your Y coordinate should pass <tt>$900</tt> and reach a value from <tt>$8FD</tt> to <tt>$8FF</tt>. The bomb knockback should snap you back to <tt>$900</tt>. This jukes the transition. Once again, release A during the explosion.


[[Image:statue-drag-7.png|frame|none|The explosion after juking the transition]]
[[Image:statue-drag-7.png|thumb|none|256px|The explosion after juking the transition]]


Walk down through the room (remember not to dash). You should see the screen scroll to a screen-wrapped version of the room, where the lobby door no longer leads outside. If the screen doesn't scroll like this, you didn't juke the transition correctly and you'll need to start over.
Walk down through the room (remember not to dash). You should see the screen scroll to a screen-wrapped version of the room, where the lobby door no longer leads outside. If the screen doesn't scroll like this, you didn't juke the transition correctly and you'll need to start over.

Revision as of 11:54, 20 May 2021

Statue Drag is a major glitch where the game thinks you're pulling on a statue as you go through a door. It is the only way to Door Juke (cross over a door's transition line without transitioning through it) in a north-facing door.

This glitch is only allowed under the No Logic ruleset.

Statue Drag to Helmasaur

You can reach and defeat Helmasaur in No Logic with nothing but bombs, a weapon for fighting Helmasaur, and optionally a mirror.

This guide will describe the setup with the mirror. The longer setup without the mirror appears at the end of malmo's Statue Drag to Helmasaur guide.

Setup

Open the key door in the Palace of Darkness (NL) lobby, then mirror while pushing on the right statue.

Door jukes

When Statue Drag is armed, you can hold A to drag a non-existent statue -- once. Usually, your ability to drag will go away when you release A. However, if you release A while being knocked back from damage, the Statue Drag state will be preserved.

In this step, you will use statue drag three times:

  • To bomb snap into the door without going through it
  • To door juke the subtile transition to the north, then walk over it to the south
  • To door juke the door to the south, which will no longer lead outside

Line up with the door in the middle of the tile by sliding sideways against the wall with your sword out, and drop a bomb in the door. Before the bomb explodes, walk a little bit into the door, face south, and hold A to drag to the north. Stop moving when just the tips of Link's knuckles are visible (one pixel of Link's hands, or just the outline). Stay in this position and release A while the bomb explodes. This should leave you at Y coordinate $910. Tap left, and confirm that you're on the correct coordinate -- you should see just the bottom pixel of Link's shadow in the door.

The second statue drag has a timing and positioning requirement that is tricky to achieve because you won't be able to see your sprite. You want to drop a bomb facing left, wait a short amount of time, tap down, and statue drag upward (for about 3 seconds) until the bomb explodes. The "short amount of time" is often measured as "two sword slashes", though I've found that I tend to momentarily hesitate enough that one sword slash gets me the correct timing instead.

During the drag upward, your Y coordinate should pass $900 and reach a value from $8FD to $8FF. The bomb knockback should snap you back to $900. This jukes the transition. Once again, release A during the explosion.

The explosion after juking the transition

Walk down through the room (remember not to dash). You should see the screen scroll to a screen-wrapped version of the room, where the lobby door no longer leads outside. If the screen doesn't scroll like this, you didn't juke the transition correctly and you'll need to start over.

Statue drag downward though this door until pots are fully visible in the lower left and lower right corners, then release and walk normally the rest of the way through the door.

You are now done with the statue dragging part, and you're in a screen-wrapped version of the PoD lobby that you can manipulate to enter Helmasaur's room.

Getting to Helmasaur

(in progress)