Super Bunny: Difference between revisions
P-Train!7936 (talk | contribs) (Removed dungeon revival as per Espeon's point that it's not technically a super bunny glitch.) |
P-Train!7936 (talk | contribs) (Added gifs for usage examples) |
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If the player falls through a hole that has another floor below it, Link will be Super Bunny on the new floor. An example of this would be entering Skull Woods as bunny and falling into one of its entrances. Link will be super bunny inside the dungeon. | If the player falls through a hole that has another floor below it, Link will be Super Bunny on the new floor. An example of this would be entering Skull Woods as bunny and falling into one of its entrances. Link will be super bunny inside the dungeon. | ||
Using Superbunny State to access chests in Superbunny Cave: | |||
[[File:Literal_Superbunny_Cave.gif]] | |||
Using Superbunny in Skull Woods and using Wallmaster to get link state: | |||
[[File:Super_Bunny_Skull_Woods.gif]] | |||
===Picking up an Item=== | ===Picking up an Item=== | ||
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By mirroring on the same frame Bunny Link enters a house or cave, the player will become Super Bunny inside. | By mirroring on the same frame Bunny Link enters a house or cave, the player will become Super Bunny inside. | ||
Using Mirror Transition to get the items in Mire Shed: | |||
[[File:Mire_Mirror_Superbunny.gif]] | |||
===Damage Boosting transitions to Underworld=== | |||
By taking damage on the same frame Bunny Link enters a house or cave, the player will become Super Bunny inside. | |||
Using a Damage Boost to get the items in mire shed: | |||
[[File:Mire_DBoost_Superbunny.gif]] |
Revision as of 18:24, 4 November 2019
Super Bunny
Super Bunny is a glitch in which you gain partial use of Link's abilities (namely use of the sword and Pegasus Boots) in the Dark World without obtaining the Moon Pearl
Setting Up Super Bunny
Fall Through a Hole
If the player falls through a hole that has another floor below it, Link will be Super Bunny on the new floor. An example of this would be entering Skull Woods as bunny and falling into one of its entrances. Link will be super bunny inside the dungeon.
Using Superbunny State to access chests in Superbunny Cave:
Using Superbunny in Skull Woods and using Wallmaster to get link state:
Picking up an Item
Talking to any NPC who gives the player something (such as Stumpy or the Bottle Merchant) will give Link Super Bunny status. Additionally, picking up an item on the ground (Mushroom Spot, Inside Spectacle Rock) will give Link Super Bunny Status. Essentially, Link achieves Super Bunny Status after the "item get" animation.
Mirror Transitions to Underworld
By mirroring on the same frame Bunny Link enters a house or cave, the player will become Super Bunny inside.
Using Mirror Transition to get the items in Mire Shed:
Damage Boosting transitions to Underworld
By taking damage on the same frame Bunny Link enters a house or cave, the player will become Super Bunny inside.
Using a Damage Boost to get the items in mire shed: