Z3M3:Key-sanity Variation
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Key-sanity is a variation where Z3 dungeon items are divorced from their home dungeons and can be found anywhere in Hyrule or on Zebes, as long as it doesn't block progression.
Zebes has gained keydoors in various places around the planet to stunt progress. There are 1-2 numbered keydoors that require numbered keycards and 1-2 boss keydoors that require the B
keycard to open.
Z3 Item Screen
The Z3 Item Screen has received some tweaks including instant speed and a table for the keys acquired for each dungeon.
Dungeon Name | Dungeon Code |
---|---|
Light World | |
Hyrule Castle Escape | H1/H2/HC |
Eastern Palace | P1/L1 |
Desert Palace | P2/L2 |
Tower of Hera | P3/L3 |
Hyrule Castle Tower | A1/AT |
Dark World | |
Palace of Darkness | D1 |
Swamp Palace | D2 |
Skull Woods | D3 |
Thieves' Town | D4 |
Ice Palace | D5 |
Misery Mire | D6 |
Turtle Rock | D7 |
Ganon's Tower | A2/GT |
M3 Keydoors
Crateria
1
- Landing Site: West side to Alcatraz, east side to Crateria Power Bomb Room
2
- Crateria Keyhunter Room: East side to Moat
B
- Green Pirates Shaft: Southeast to Statues Hallway
- Flyway to Bomb Torizo Room
Brinstar
1
2
- Green Brinstar Main Shaft: Southwest to Green Brinstar Beetom Room
- Big Pink: Northeast to Spore Spawn Kihunter Room
B
- Spore Spawn Kihunter Room: Northeast to Spore Spawn Room
- Baby Kraid Room: East to Kraid Room