Z3M3:Absolute One-Way Paths: Difference between revisions

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This is a list of paths in Super Metroid that can only be taken in one direction, regardless of items.
This is a list of paths in Super Metroid that can only be taken in one direction, regardless of items. This ignores [[Z3M3:Permanent Grey Doors|permanent grey doors]].
In the context of a door randomizer where helping players avoid softlocking is important, one-way paths complicate matters for the logic.


= One-way traversal through rooms =
= One-way traversal through rooms =
* [[m3-speedrun:Crateria Super Room|Crateria Super Room]]
* [[m3-speedrun:Crateria Super Room|Crateria Super Room]]
** Bottom door to top door
** Bottom door to top door
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* [[m3-speedrun:Spore Spawn Super Room|Spore Spawn Super Room]]
* [[m3-speedrun:Spore Spawn Super Room|Spore Spawn Super Room]]
** Top door to bottom door
** Top door to bottom door
* [[m3-speedrun:Single Chamber|Single Chamber]]
** Door from [[m3-speedrun:Three Musketeers' Room|Three Musketeers' Room]] to any other door in the room
* [[m3-speedrun:Ice Beam Gate Room|Ice Beam Gate Room]]
** Door from [[m3-speedrun:Ice Beam Tutorial Room|Ice Beam Tutorial Room]] to any other room
* [[m3-speedrun:Crocomire Speedway|Crocomire Speedway]]
** Left-most door to any other door
*** Note: Not an absolute one-way path in vanilla, but depends on adjacent rooms to be possible. Can be absolute one-way with randomized doors
* [[m3-speedrun:Crocomire's Room|Crocomire's Room]]
** Top door to left door
*** Explanation: It's not possible to kill Crocomire when coming in from the left door, so the first traversal is absolutely one-way
* [[m3-speedrun:Mickey Mouse Room|Mickey Mouse Room]]
** Right door to left door
* [[m3-speedrun:Lower Norfair Spring Ball Maze Room|Lower Norfair Spring Ball Maze Room]]
** From left door or door from [[m3-speedrun:Lower Norfair Fireflea Room|Lower Norfair Fireflea Room]] to top right door
* [[m3-speedrun:Lower Norfair Escape Power Bomb Room|Lower Norfair Escape Power Bomb Room]]
** Top door to left door
* [[m3-speedrun:Acid Statue Room|Acid Statue Room]]
** Top door to bottom door
*** Explanation: It can be traversed backwards, but not the first time
* [[m3-speedrun:Golden Torizo's Room|Golden Torizo's Room]]
** Left door to right door
* [[m3-speedrun:Bowling Alley|Bowling Alley]]
** Door from [[m3-speedrun:West Ocean|West Ocean]] corridor to [[m3-speedrun:Gravity Suit Room|Gravity Suit Room]] door
* [[m3-speedrun:Pants Room|Pants Room]]
** Bottom left door or center left door TO right door or center right door
* [[m3-speedrun:Botwoon Quicksand Room|Botwoon Quicksand Room]]
** Top left or top right TO bottom left or bottom right (there is a morph passage in the middle)
* [[m3-speedrun:West Aqueduct Quicksand Room|West Aqueduct Quicksand Room]]
** Top to bottom
* [[m3-speedrun:East Aqueduct Quicksand Room|East Aqueduct Quicksand Room]]
** Top to bottom
* [[m3-speedrun:Plasma Beach Quicksand Room|Plasma Beach Quicksand Room]]
** Top to bottom
* [[m3-speedrun:East Sand Hole|East Sand Hole]]
** Top to bottom
* [[m3-speedrun:West Sand Hole|West Sand Hole]]
** Top to bottom
= One-way traversal through rooms unless a reverse GGG is done =
* [[m3-speedrun:East Tunnel|East Tunnel]]
* [[m3-speedrun:East Tunnel|East Tunnel]]
** Left tunnel door or right tunnel door to top right door (Barring some sort of reverse GGG))
** Top right door to left tunnel door or right tunnel door
* [[m3-speedrun:Caterpillar Room|Caterpillar Room]]
* [[m3-speedrun:Caterpillar Room|Caterpillar Room]]
** Exit from [[m3-speedrun:Red Fish Room|Red Fish Room]] to any other door or elevator in the room
** Exit from [[m3-speedrun:Red Fish Room|Red Fish Room]] to any other door or elevator in the room
* [[m3-speedrun:Crocomire Escape|Crocomire Escape]]
** Right door to left door
= One-way traversal through rooms unless a regular GGG is done =
* [[m3-speedrun:Fast Ripper Room|Fast Ripper Room]]
** Left door to right door
* [[m3-speedrun:Crab Tunnel|Crab Tunnel]]
** Left door to right door
* [[m3-speedrun:Grapple Tutorial Room 3|Grapple Tutorial Room 3]]
** Left door to right door
= One-way exits out of a room via quicksand =
* [[m3-speedrun:Botwoon Energy Tank Room|Botwoon Energy Tank Room]]
** Left sand exit
** Right sand exit
* [[m3-speedrun:Botwoon Quicksand Room|Botwoon Quicksand Room]]
** Left sand exit
** Right sand exit
* [[m3-speedrun:Aqueduct|Aqueduct]]
** Left sand exit
** Right sand exit
* [[m3-speedrun:West Aqueduct Quicksand Room|West Aqueduct Quicksand Room]]
** Only sand exit
* [[m3-speedrun:East Aqueduct Quicksand Room|East Aqueduct Quicksand Room]]
** Only sand exit
* [[m3-speedrun:West Sand Hole|West Sand Hole]]
** Only sand exit
* [[m3-speedrun:East Sand Hole|East Sand Hole]]
** Only sand exit
* [[m3-speedrun:Bug Sand Hole|Bug Sand Hole]]
** Only sand exit
= One-way entrances into a room via quicksand =
* [[m3-speedrun:Botwoon Quicksand Room|Botwoon Quicksand Room]]
** Left sand entrance
** Right sand entrance
* [[m3-speedrun:Below Botwoon Energy Tank|Below Botwoon Energy Tank]]
** Left sand entrance
** Right sand entrance
* [[m3-speedrun:West Aqueduct Quicksand Room|West Aqueduct Quicksand Room]]
** Only sand entrance
* [[m3-speedrun:East Aqueduct Quicksand Room|East Aqueduct Quicksand Room]]
** Only sand entrance
* [[m3-speedrun:West Sand Hole|West Sand Hole]]
** Only sand entrance
* [[m3-speedrun:East Sand Hole|East Sand Hole]]
** Only sand entrance
* [[m3-speedrun:West Sand Hall|West Sand Hall]]
** Only sand entrance
* [[m3-speedrun:East Sand Hall|East Sand Hall]]
** Only sand entrance
* [[m3-speedrun:Butterfly Room|Butterfly Room]]
** Only sand entrance

Latest revision as of 12:50, 11 November 2018

This is a list of paths in Super Metroid that can only be taken in one direction, regardless of items. This ignores permanent grey doors. In the context of a door randomizer where helping players avoid softlocking is important, one-way paths complicate matters for the logic.

One-way traversal through rooms

One-way traversal through rooms unless a reverse GGG is done

One-way traversal through rooms unless a regular GGG is done

One-way exits out of a room via quicksand

One-way entrances into a room via quicksand