Water Walk: Difference between revisions

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* [[Fake Flippers|Fake flipper]] into the waterfall fairy cave and exit while possessing the moon pearl.
* [[Fake Flippers|Fake flipper]] into the waterfall fairy cave and exit while possessing the moon pearl.


==Pit Variable==
==Arming the Pit Variable==
===Arming===
The following methods can be used to arm the pit variable to a nonzero value:
The following methods can be used to arm the pit variable to a nonzero value:


====Dashing next to a pit and transitioning====
===Dashing next to a pit and transitioning===
This is most easily done in the underworld using Ice Rod Cave or Mini-Moldorm Cave. While overlapping the edge of the pit, dash out of the door:
This is most easily done in the underworld using Ice Rod Cave or Mini-Moldorm Cave. While overlapping the edge of the pit, dash out of the door:


[[File:Ice_Rod_Waterwalk.gif]]




====Dashing Next to a Pit and bonking====
===Dashing Next to a Pit and bonking===
In the Lost Woods:
In the Lost Woods:
[[File:Lost_Woods_bonk.gif]]




Fairy east of Sanctuary:
Fairy east of Sanctuary:
[[File:Sanc_Fairy_Bonk.gif]]




Skull Woods:
Skull Woods:
[[File:Skull_Bonk.gif]]
===Performing a Dash Turn Near a Hole===
Any place you can use a bonk to set up the waterwalk, you can also do a dash turn over a hole.  If you're alignment is such that a bonk would arm the waterwalk, the dash turn should work as well.  Walk over the edge of the pit.  As you are walking, start a dash and turn away from the hole (do not dash).  Release the dash buffer and walk away from the hole to arm the waterwalk. 
Arming a waterwalk in Skull Woods:
[[File:Skull_Dash_Turn.gif]]




==Uses==
==Uses==
Coming soon...
===Quick Zora Domain Traversal===
Fake flipper with the [[Moon Pearl]], enter and exit the waterfall cave:
 
[[File:Zora_Traversal.mp4]]
 
 
===Quick Hobo Access===
After setting up the waterwalk by dashing out of Ice Rod Cave:
 
[[File:Quick_Hobo.mp4]]
 
 
===East Dark World Access===
After Setting up the waterwalk in Skull Woods:
 
[[File:East_DW_Access.mp4]]
 
 
===Access Hylia Island Item===
After setting up the waterwalk in Skull Woods:
 
[[File:East_DW_Access.mp4]]
 
 
==="Dark World Shopping Mall" Access (Entrance specific)===
After setting up the waterwalk in Skull Woods:
 
[[File:DW_Shopping_Mall.mp4]]
 
 
 
==Stacking Waterwalk and Fake Flipper==
As long as you succeed on the first try, you can keep a stored waterwalk through a fake flipper.  This has a couple of uses.
 
===Waterwalk with flippers out of Ice Rod Cave===
While this isn't a double waterwalk, this is an example of using a stored waterwalk after swimming with the flips
 
[[File:Walk_with_Flips.mp4]]
 
 
===Access Zora Ledge Item Without Flippers===
Note: You CANNOT do this ''and'' check the chests in the Waterfall Fairy as moving left/right in the underworld disarms the stored waterwalk
 
[[File:Zora_Ledge_Walk.mp4]]




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* Using the flute
* Using the flute
* Using the mirror
* Using the mirror
 
* Walking on shallow water with the flippers
===

Revision as of 14:31, 11 November 2019

Water Walk

Water Walk is a minor glitch that allows Link to walk on water as if it were dry land.

Execution

There are two ways to trigger a water walk:

  • Store a nonzero pit variable ($5B) and then jump southwards onto a body of water.
  • Fake flipper into the waterfall fairy cave and exit while possessing the moon pearl.

Arming the Pit Variable

The following methods can be used to arm the pit variable to a nonzero value:

Dashing next to a pit and transitioning

This is most easily done in the underworld using Ice Rod Cave or Mini-Moldorm Cave. While overlapping the edge of the pit, dash out of the door:

Ice Rod Waterwalk.gif


Dashing Next to a Pit and bonking

In the Lost Woods:

Lost Woods bonk.gif


Fairy east of Sanctuary:

Sanc Fairy Bonk.gif


Skull Woods:

Skull Bonk.gif


Performing a Dash Turn Near a Hole

Any place you can use a bonk to set up the waterwalk, you can also do a dash turn over a hole. If you're alignment is such that a bonk would arm the waterwalk, the dash turn should work as well. Walk over the edge of the pit. As you are walking, start a dash and turn away from the hole (do not dash). Release the dash buffer and walk away from the hole to arm the waterwalk.

Arming a waterwalk in Skull Woods:

Skull Dash Turn.gif


Uses

Quick Zora Domain Traversal

Fake flipper with the Moon Pearl, enter and exit the waterfall cave:

File:Zora Traversal.mp4


Quick Hobo Access

After setting up the waterwalk by dashing out of Ice Rod Cave:

File:Quick Hobo.mp4


East Dark World Access

After Setting up the waterwalk in Skull Woods:

File:East DW Access.mp4


Access Hylia Island Item

After setting up the waterwalk in Skull Woods:

File:East DW Access.mp4


"Dark World Shopping Mall" Access (Entrance specific)

After setting up the waterwalk in Skull Woods:

File:DW Shopping Mall.mp4


Stacking Waterwalk and Fake Flipper

As long as you succeed on the first try, you can keep a stored waterwalk through a fake flipper. This has a couple of uses.

Waterwalk with flippers out of Ice Rod Cave

While this isn't a double waterwalk, this is an example of using a stored waterwalk after swimming with the flips

File:Walk with Flips.mp4


Access Zora Ledge Item Without Flippers

Note: You CANNOT do this and check the chests in the Waterfall Fairy as moving left/right in the underworld disarms the stored waterwalk

File:Zora Ledge Walk.mp4


Disarming the Waterwalk

Any of the following actions reset the pit variable and disarm the waterwalk

  • Walking near a pit
  • Jumping into water and being splashed out
  • Jumping southwards on the overworld
  • Moving left or right in the underworld
  • Travelling with the flute
  • Using the mirror
  • Saving and quitting

Disabling an Active Waterwalk

The following actions break an activated water walk:

  • Walking onto dry land
  • Taking damage
  • Bonking
  • Obtaining an item
  • Using the flute
  • Using the mirror
  • Walking on shallow water with the flippers