Water Walk: Difference between revisions
P-Train!7936 (talk | contribs) (Creation - adding gifs later) |
P-Train!7936 (talk | contribs) (Finished the document and added gifs/mp4s) |
||
Line 7: | Line 7: | ||
* [[Fake Flippers|Fake flipper]] into the waterfall fairy cave and exit while possessing the moon pearl. | * [[Fake Flippers|Fake flipper]] into the waterfall fairy cave and exit while possessing the moon pearl. | ||
==Pit Variable | ==Arming the Pit Variable== | ||
The following methods can be used to arm the pit variable to a nonzero value: | The following methods can be used to arm the pit variable to a nonzero value: | ||
===Dashing next to a pit and transitioning=== | |||
This is most easily done in the underworld using Ice Rod Cave or Mini-Moldorm Cave. While overlapping the edge of the pit, dash out of the door: | This is most easily done in the underworld using Ice Rod Cave or Mini-Moldorm Cave. While overlapping the edge of the pit, dash out of the door: | ||
[[File:Ice_Rod_Waterwalk.gif]] | |||
===Dashing Next to a Pit and bonking=== | |||
In the Lost Woods: | In the Lost Woods: | ||
[[File:Lost_Woods_bonk.gif]] | |||
Fairy east of Sanctuary: | Fairy east of Sanctuary: | ||
[[File:Sanc_Fairy_Bonk.gif]] | |||
Skull Woods: | Skull Woods: | ||
[[File:Skull_Bonk.gif]] | |||
===Performing a Dash Turn Near a Hole=== | |||
Any place you can use a bonk to set up the waterwalk, you can also do a dash turn over a hole. If you're alignment is such that a bonk would arm the waterwalk, the dash turn should work as well. Walk over the edge of the pit. As you are walking, start a dash and turn away from the hole (do not dash). Release the dash buffer and walk away from the hole to arm the waterwalk. | |||
Arming a waterwalk in Skull Woods: | |||
[[File:Skull_Dash_Turn.gif]] | |||
==Uses== | ==Uses== | ||
===Quick Zora Domain Traversal=== | |||
Fake flipper with the [[Moon Pearl]], enter and exit the waterfall cave: | |||
[[File:Zora_Traversal.mp4]] | |||
===Quick Hobo Access=== | |||
After setting up the waterwalk by dashing out of Ice Rod Cave: | |||
[[File:Quick_Hobo.mp4]] | |||
===East Dark World Access=== | |||
After Setting up the waterwalk in Skull Woods: | |||
[[File:East_DW_Access.mp4]] | |||
===Access Hylia Island Item=== | |||
After setting up the waterwalk in Skull Woods: | |||
[[File:East_DW_Access.mp4]] | |||
==="Dark World Shopping Mall" Access (Entrance specific)=== | |||
After setting up the waterwalk in Skull Woods: | |||
[[File:DW_Shopping_Mall.mp4]] | |||
==Stacking Waterwalk and Fake Flipper== | |||
As long as you succeed on the first try, you can keep a stored waterwalk through a fake flipper. This has a couple of uses. | |||
===Waterwalk with flippers out of Ice Rod Cave=== | |||
While this isn't a double waterwalk, this is an example of using a stored waterwalk after swimming with the flips | |||
[[File:Walk_with_Flips.mp4]] | |||
===Access Zora Ledge Item Without Flippers=== | |||
Note: You CANNOT do this ''and'' check the chests in the Waterfall Fairy as moving left/right in the underworld disarms the stored waterwalk | |||
[[File:Zora_Ledge_Walk.mp4]] | |||
Line 48: | Line 106: | ||
* Using the flute | * Using the flute | ||
* Using the mirror | * Using the mirror | ||
* Walking on shallow water with the flippers | |||
Revision as of 14:31, 11 November 2019
Water Walk
Water Walk is a minor glitch that allows Link to walk on water as if it were dry land.
Execution
There are two ways to trigger a water walk:
- Store a nonzero pit variable ($5B) and then jump southwards onto a body of water.
- Fake flipper into the waterfall fairy cave and exit while possessing the moon pearl.
Arming the Pit Variable
The following methods can be used to arm the pit variable to a nonzero value:
Dashing next to a pit and transitioning
This is most easily done in the underworld using Ice Rod Cave or Mini-Moldorm Cave. While overlapping the edge of the pit, dash out of the door:
Dashing Next to a Pit and bonking
In the Lost Woods:
Fairy east of Sanctuary:
Skull Woods:
Performing a Dash Turn Near a Hole
Any place you can use a bonk to set up the waterwalk, you can also do a dash turn over a hole. If you're alignment is such that a bonk would arm the waterwalk, the dash turn should work as well. Walk over the edge of the pit. As you are walking, start a dash and turn away from the hole (do not dash). Release the dash buffer and walk away from the hole to arm the waterwalk.
Arming a waterwalk in Skull Woods:
Uses
Quick Zora Domain Traversal
Fake flipper with the Moon Pearl, enter and exit the waterfall cave:
Quick Hobo Access
After setting up the waterwalk by dashing out of Ice Rod Cave:
East Dark World Access
After Setting up the waterwalk in Skull Woods:
Access Hylia Island Item
After setting up the waterwalk in Skull Woods:
"Dark World Shopping Mall" Access (Entrance specific)
After setting up the waterwalk in Skull Woods:
Stacking Waterwalk and Fake Flipper
As long as you succeed on the first try, you can keep a stored waterwalk through a fake flipper. This has a couple of uses.
Waterwalk with flippers out of Ice Rod Cave
While this isn't a double waterwalk, this is an example of using a stored waterwalk after swimming with the flips
Access Zora Ledge Item Without Flippers
Note: You CANNOT do this and check the chests in the Waterfall Fairy as moving left/right in the underworld disarms the stored waterwalk
Disarming the Waterwalk
Any of the following actions reset the pit variable and disarm the waterwalk
- Walking near a pit
- Jumping into water and being splashed out
- Jumping southwards on the overworld
- Moving left or right in the underworld
- Travelling with the flute
- Using the mirror
- Saving and quitting
Disabling an Active Waterwalk
The following actions break an activated water walk:
- Walking onto dry land
- Taking damage
- Bonking
- Obtaining an item
- Using the flute
- Using the mirror
- Walking on shallow water with the flippers