Unbunny Beam

From ALttPR Wiki
Revision as of 20:24, 15 December 2019 by Qirn!1504 (talk | contribs) (Created page with "= Bunny Beam Storage = Bunny Beam Storage involves getting bunny beamed and exiting the dungeon before the bunny beam effect wears off. Then when you next trigger a Super Bun...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Bunny Beam Storage

Bunny Beam Storage involves getting bunny beamed and exiting the dungeon before the bunny beam effect wears off. Then when you next trigger a Super Bunny or become Link, you will "poof" into Link with all capabilities. You may also temporarily become invisible and invulnerable.

This glitch is also known as the "Unbunny Beam" glitch.

Execution

To perform this glitch, become bunny beamed and leave the dungeon before the effect would normally wear off. Then when you next perform a Super Bunny or turn into Link this glitch will activate.

Uses

This glitch allows you to sequence break needing the moon pearl and allowing you to become Link in situations which other minor glitches cannot.

This glitch is most useful in modes which may require you to navigate the overworld as a bunny, for example Inverted or Entrance randomizer. In Inverted, this glitch can be used with the bunny beam in Thieves Town to allow you to become Link in the Light World overworld by taking to the Bottle Merchant, or can be used to become Link in the Well, Blind's Basement, and Chicken Hut to bomb open the walls. In Entrance randomizer, it can be used to become Link in the overworld and in certain caves that require Y items (Mimic Cave and Hookshot Cave, for example).

In Open mode this glitch has very limited use in a race setting as it is not probable that the time spent performing the glitches required for overworld bunny navigation will be worth avoiding the moon pearl.

Behavior

Activating this glitch always turns you into Link, but it will sometimes also make you become invisible and invulnerable temporarily. If you arm this glitch (become bunny beamed) while in Super Bunny or when Link (for example, via Dungeon Bunny Revival), then when you activate the glitch it will also make you invisible and invulnerable.

The invisibility also applies to your shadow making it difficult to navigate through the game. The invisibility wears off sometimes when transitioning between Overworld and Underworld screens, or when walking up or down stairs in the Underworld.

The invulnerability typically lasts for one room or screen only and makes you invulnerable to most collisions that would cause damage, allowing you to walk through enemy sprites and ignore damage. The invulnerability also makes you unable to walk through your own mirror portal (though warp tiles will still work). The invulnerability will wear off when you:

  • Transition screens
  • Dash on floor spikes
  • Kill a Wallmaster
  • Bonk
  • Hop down off a ledge
  • Splash into/out of the water
  • Receive an item from an NPC
  • Turn on/off the Cape or the Cane of Byrna
  • Probably lots other things

If performing this glitch in Inverted mode, this glitch will prematurely activate when you reenter the overworld as all bunny beams in A Link to the Past are in Dark World dungeons, meaning that you will become Link and activate this glitch as soon as you leave the dungeon where you armed it. To prevent this, you must set up a mirror spot in front the dungeon where you will be exiting from, forcing Link to bonk into the Light World before this glitch prematurely activates.

Once armed, this glitch can be disarmed by:

  • Saving & Quitting
  • Taking Damage
  • Being ejected from water
  • Probably other things