Unbunny Beam: Difference between revisions

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= Bunny Beam Storage =
= Bunny Beam Storage =


Bunny Beam Storage involves getting bunny beamed and exiting the dungeon before the bunny beam effect wears off. Then when you next trigger a Super Bunny or become Link, you will "poof" into Link with all capabilities. You may also temporarily become invisible and invulnerable.
Bunny Beam Storage involves getting bunny beamed and exiting the dungeon before the bunny beam effect wears off. Then when you next trigger a [[Super Bunny]] or become Link, you will "poof" into Link with all capabilities. You may also temporarily become invisible and invulnerable.


This glitch is also known as the "Unbunny Beam" glitch.
This glitch is also known as the "Unbunny Beam" glitch or "Unpoofing".


==Execution==
==Execution==


To perform this glitch, become bunny beamed when you don't have the moon pearl and leave the dungeon before the effect would normally wear off. Then when you next perform a Super Bunny or turn into Link this glitch will activate.
To perform this glitch, become bunny beamed when you don't have the moon pearl and leave the dungeon before the effect would normally wear off. Then when you next perform a Super Bunny or turn into Link this glitch will activate.


==Uses==
==Uses==


This glitch allows you to sequence break needing the moon pearl and allowing you to become Link in situations which other minor glitches cannot.
This glitch allows you to sequence break the moon pearl, allowing you to become Link in situations which other minor glitches cannot.


This glitch is most useful in modes which may require you to navigate the overworld as a bunny, for example Inverted or Entrance randomizer.
This glitch is most useful in modes which may require you to navigate the overworld as a bunny, for example Inverted or Entrance randomizer.


In Inverted, this glitch can be used with the bunny beam in Thieves Town to allow you to become Link in the Light World overworld by talking to the Bottle Merchant to activate the glitch, or can be used to become Link in the Well, Blind's Basement, and Chicken Hut to bomb open the walls. Arming the glitch inside of Turtle Rock and activating it on the Floating Island item is the only known way to sequence break to the NW side of Death Mountain without the moon pearl in Inverted. This glitch can be useful when fighting Ganon without the moon pearl.
For example, in Inverted, this glitch can be used with the bunny beam in Thieves Town to allow you to become Link in the Light World overworld by talking to the Bottle Merchant to activate the glitch, or can be used to become Link in the Well, Blind's Basement, and Chicken Hut to bomb open the walls. Similarly, this glitch is required to check the two items at the "top" of Paradox Cave behind the bombable wall if you don't have the pearl. Arming the glitch inside of Turtle Rock and activating it on the Floating Island item is the only known way to sequence break to the NW side of Death Mountain without the moon pearl in Inverted. This glitch can be useful when fighting Ganon without the moon pearl.


In Entrance randomizer, it can be used to become Link in the overworld and in certain caves that require Y items (Mimic Cave and Hookshot Cave, for example).
In Entrance randomizer, it can be used to become Link in the overworld and in certain caves that require Y items (Mimic Cave and Hookshot Cave, for example). Of all game modes, this glitch may be most viable in Entrance randomizer, however the application of this glitch does necessitate having a entrance to a dungeon with a bunny beam near where you will activate the glitch.  


In Open mode this glitch has very limited use in a race setting as it is not probable that the time spent performing the glitches required for overworld bunny navigation will be worth avoiding the moon pearl. In Open mode, this glitch is the only known way to sequence break the Spike Cave without the moon pearl, but requires that you have already opened Ganon's Tower, making the applications of this glitch astronomically nonviable in Open mode in a race setting.
In Open mode this glitch has very limited use in a race setting as it is not probable that the time spent performing the glitches required for overworld bunny navigation will be worth avoiding the moon pearl. In Open mode, this glitch is the only known way to sequence break the Spike Cave without the moon pearl, but requires that you have already opened Ganon's Tower, making the applications of this glitch astronomically nonviable in Open mode in a race setting.
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==Behavior==
==Behavior==


Activating this glitch always turns you into Link, but it will sometimes also make you become invisible and invulnerable temporarily. If you arm this glitch (become bunny beamed) while in [[Super Bunny]] or when Link (for example, via [[Dungeon Bunny Revival]]), then when you activate the glitch it will also make you invisible and invulnerable.
Activating this glitch always turns you into Link, but it will sometimes also make you become invisible and invulnerable temporarily. If you arm this glitch (become bunny beamed) while in Super Bunny or when Link (for example, via [[Dungeon Bunny Revival]]), then when you activate the glitch it will also make you invisible and invulnerable.


Unlike when using the cape, the invisibility affect also applies to your shadow, making it difficult to navigate through the game. The invisibility wears off sometimes when transitioning between Overworld and Underworld screens, or when walking up or down stairs in the Underworld.
Unlike when using the cape, the invisibility affect also applies to your shadow, making it difficult to navigate through the game. The invisibility wears off sometimes when transitioning between Overworld and Underworld screens, or when walking up or down stairs in the Underworld.
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* Probably lots other things
* Probably lots other things


If performing this glitch in Inverted mode, this glitch will prematurely activate when you reenter the overworld as all bunny beams in A Link to the Past are in Dark World dungeons, meaning that you will become Link, activating this glitch as soon as you leave the dungeon where you armed it. To prevent this, you must set up a mirror spot in front the dungeon where you will be exiting from, forcing Link to bonk into the Light World before this glitch prematurely activates.
If performing this glitch in Inverted mode, this glitch will prematurely activate when you reenter the overworld as all bunny beams in A Link to the Past are in Dark World dungeons, meaning that you will transform into Link when you exit to the Dark World activating the glitch. To prevent this you must set up a mirror spot in front the dungeon where you will be exiting from forcing Link to bonk into the Light World before this glitch prematurely activates.


Once armed, this glitch can be disarmed by:
Once armed this glitch can be disarmed by:


* Saving & Quitting
* Saving & Quitting

Revision as of 15:42, 17 December 2019

Bunny Beam Storage

Bunny Beam Storage involves getting bunny beamed and exiting the dungeon before the bunny beam effect wears off. Then when you next trigger a Super Bunny or become Link, you will "poof" into Link with all capabilities. You may also temporarily become invisible and invulnerable.

This glitch is also known as the "Unbunny Beam" glitch or "Unpoofing".

Execution

To perform this glitch, become bunny beamed when you don't have the moon pearl and leave the dungeon before the effect would normally wear off. Then when you next perform a Super Bunny or turn into Link this glitch will activate.

Uses

This glitch allows you to sequence break the moon pearl, allowing you to become Link in situations which other minor glitches cannot.

This glitch is most useful in modes which may require you to navigate the overworld as a bunny, for example Inverted or Entrance randomizer.

For example, in Inverted, this glitch can be used with the bunny beam in Thieves Town to allow you to become Link in the Light World overworld by talking to the Bottle Merchant to activate the glitch, or can be used to become Link in the Well, Blind's Basement, and Chicken Hut to bomb open the walls. Similarly, this glitch is required to check the two items at the "top" of Paradox Cave behind the bombable wall if you don't have the pearl. Arming the glitch inside of Turtle Rock and activating it on the Floating Island item is the only known way to sequence break to the NW side of Death Mountain without the moon pearl in Inverted. This glitch can be useful when fighting Ganon without the moon pearl.

In Entrance randomizer, it can be used to become Link in the overworld and in certain caves that require Y items (Mimic Cave and Hookshot Cave, for example). Of all game modes, this glitch may be most viable in Entrance randomizer, however the application of this glitch does necessitate having a entrance to a dungeon with a bunny beam near where you will activate the glitch.

In Open mode this glitch has very limited use in a race setting as it is not probable that the time spent performing the glitches required for overworld bunny navigation will be worth avoiding the moon pearl. In Open mode, this glitch is the only known way to sequence break the Spike Cave without the moon pearl, but requires that you have already opened Ganon's Tower, making the applications of this glitch astronomically nonviable in Open mode in a race setting.

Behavior

Activating this glitch always turns you into Link, but it will sometimes also make you become invisible and invulnerable temporarily. If you arm this glitch (become bunny beamed) while in Super Bunny or when Link (for example, via Dungeon Bunny Revival), then when you activate the glitch it will also make you invisible and invulnerable.

Unlike when using the cape, the invisibility affect also applies to your shadow, making it difficult to navigate through the game. The invisibility wears off sometimes when transitioning between Overworld and Underworld screens, or when walking up or down stairs in the Underworld.

The invulnerability typically lasts for one room or screen only and makes you invulnerable to most collisions that would cause damage, allowing you to walk through enemy sprites and ignore damage. The invulnerability also makes you unable to walk through your own mirror portal (though warp tiles will still work). The invulnerability will wear off when you:

  • Transition screens
  • Dash on floor spikes
  • Kill a Wallmaster
  • Bonk
  • Hop down off a ledge
  • Splash into/out of the water
  • Receive an item from an NPC
  • Turn on/off the Cape or the Cane of Byrna
  • Probably lots other things

If performing this glitch in Inverted mode, this glitch will prematurely activate when you reenter the overworld as all bunny beams in A Link to the Past are in Dark World dungeons, meaning that you will transform into Link when you exit to the Dark World activating the glitch. To prevent this you must set up a mirror spot in front the dungeon where you will be exiting from forcing Link to bonk into the Light World before this glitch prematurely activates.

Once armed this glitch can be disarmed by:

  • Saving & Quitting
  • Taking Damage
  • Being ejected from water
  • Probably other things