Spooky Action: Difference between revisions

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=Spooky Action=
=Spooky Action=


The Spooky Action glitch allows the Fire Rod to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then preventing this value to be over written by the time the player wants to use the Fire Rod.  
The Spooky Action glitch (short for Spooky Action at a Distance) allows the Fire Rod's area of effect to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then using the Fire Rod.  


==Execution==
==Execution==
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*[https://www.youtube.com/watch?v=ACZY53enePI P-Train's Spooky Action Tutorial]
*[https://www.youtube.com/watch?v=ACZY53enePI P-Train's Spooky Action Tutorial]
*[https://www.youtube.com/watch?v=mBZ4YBoUBXc Prdwong's Pretty Wrong: Spooky Action Glitch]

Revision as of 20:04, 27 November 2019

Spooky Action

The Spooky Action glitch (short for Spooky Action at a Distance) allows the Fire Rod's area of effect to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then using the Fire Rod.

Execution

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Uses

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Examples

Spooky Action in Misery Mire
Spooky Action - Mire.gif


External Guides and Tutorials