Spooky Action: Difference between revisions
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=Spooky Action= | =Spooky Action= | ||
The Spooky Action glitch allows the Fire Rod to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then | The Spooky Action glitch (short for Spooky Action at a Distance) allows the Fire Rod's area of effect to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then using the Fire Rod. | ||
==Execution== | ==Execution== | ||
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*[https://www.youtube.com/watch?v=ACZY53enePI P-Train's Spooky Action Tutorial] | *[https://www.youtube.com/watch?v=ACZY53enePI P-Train's Spooky Action Tutorial] | ||
*[https://www.youtube.com/watch?v=mBZ4YBoUBXc Prdwong's Pretty Wrong: Spooky Action Glitch] |
Revision as of 20:04, 27 November 2019
Spooky Action
The Spooky Action glitch (short for Spooky Action at a Distance) allows the Fire Rod's area of effect to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then using the Fire Rod.
Execution
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Uses
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Examples
Spooky Action in Misery Mire |
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