Spooky Action: Difference between revisions
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The Spooky Action glitch allows the Fire Rod to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then preventing this value to be over written by the time the player wants to use the Fire Rod. | The Spooky Action glitch allows the Fire Rod to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then preventing this value to be over written by the time the player wants to use the Fire Rod. | ||
== | ==Execution== | ||
(Placeholder ) | (Placeholder ) | ||
==Uses== | |||
(Placeholder) | |||
==Examples== | |||
{| class="wikitable" | {| class="wikitable" | ||
! Spooky Action in Misery Mire | ! Spooky Action in Misery Mire |
Revision as of 23:33, 14 November 2019
Spooky Action
The Spooky Action glitch allows the Fire Rod to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then preventing this value to be over written by the time the player wants to use the Fire Rod.
Execution
(Placeholder )
Uses
(Placeholder)
Examples
Spooky Action in Misery Mire |
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