Spooky Action: Difference between revisions

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The Spooky Action glitch allows the Fire Rod to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then preventing this value to be over written by the time the player wants to use the Fire Rod.  
The Spooky Action glitch allows the Fire Rod to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then preventing this value to be over written by the time the player wants to use the Fire Rod.  


==How to Execute==
==Execution==
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==Uses==
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==Examples==
{| class="wikitable"
{| class="wikitable"
! Spooky Action in Misery Mire  
! Spooky Action in Misery Mire  

Revision as of 23:33, 14 November 2019

Spooky Action

The Spooky Action glitch allows the Fire Rod to hit objects that are different than where the shot was visibly aimed. This can be done with a series of actions starting with setting the altitude value for an ancilla slot by calling the Duck or throwing a Somaria block into a pit, and then preventing this value to be over written by the time the player wants to use the Fire Rod.

Execution

(Placeholder )

Uses

(Placeholder)

Examples

Spooky Action in Misery Mire
Spooky Action - Mire.gif


External Guides and Tutorials