Soundtrack: Difference between revisions

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{| border="1"
{| border="1"
! No. !! Function !! Name !! Notes
! No. !! Function !! Name !! Notes
{{SoundtrackTableRow|01/61|Title|Link to the Past|Game Startup}}
{{SoundtrackTableRow|01/101|Title|Link to the Past|Game Startup}}
{{SoundtrackTableRow|02/62|[[Light World]] Overworld|Hyrule Field}}
{{SoundtrackTableRow|02/102|[[Light World]] Overworld|Hyrule Field}}
{{SoundtrackTableRow|03/63|Rain|Time of Falling Rain|Rain SFX is overlaid by game engine}}
{{SoundtrackTableRow|03/103|Rain|Time of Falling Rain|Rain SFX is overlaid by game engine}}
{{SoundtrackTableRow|04/64|Bunny|The Silly Pink Rabbit}}
{{SoundtrackTableRow|04/104|Bunny|The Silly Pink Rabbit}}
{{SoundtrackTableRow|05/65|Light World [[Lost Woods]]|Forest of Mystery}}
{{SoundtrackTableRow|05/105|Light World [[Lost Woods]]|Forest of Mystery}}
{{SoundtrackTableRow|06/66|Opening Story Credits|Seal of Seven Maidens}}
{{SoundtrackTableRow|06/106|Opening Story Credits|Seal of Seven Maidens}}
{{SoundtrackTableRow|07/67|[[Kakariko Village]]}}
{{SoundtrackTableRow|07/107|[[Kakariko Village]]}}
{{SoundtrackTableRow|08/68|[[Mirror]]|Dimensional Shift}}
{{SoundtrackTableRow|08/108|[[Mirror]]|Dimensional Shift}}
{{SoundtrackTableRow|09/69|[[Dark World]] Overworld|Dark Golden Land}}
{{SoundtrackTableRow|09/109|[[Dark World]] Overworld|Dark Golden Land}}
{{SoundtrackTableRow|10/70|[[Master Sword Pedestal]]|Unsealing the Master Sword|Pulling the Pedestal with 3 pendants}}
{{SoundtrackTableRow|10/110|[[Master Sword Pedestal]]|Unsealing the Master Sword|Pulling the Pedestal with 3 pendants}}
{{SoundtrackTableRow|11/71|File Select|Beginning of the Journey}}
{{SoundtrackTableRow|11/111|File Select|Beginning of the Journey}}
{{SoundtrackTableRow|12/72|Guard Summoned in [[Kakariko Village]]|Soldiers of Kakariko Village}}
{{SoundtrackTableRow|12/112|Guard Summoned in [[Kakariko Village]]|Soldiers of Kakariko Village}}
{{SoundtrackTableRow|13/73|Dark [[Death Mountain]]|Black Mist}}
{{SoundtrackTableRow|13/113|Dark [[Death Mountain]]|Black Mist}}
{{SoundtrackTableRow|14/74|Guessing Game}}
{{SoundtrackTableRow|14/114|Guessing Game}}
{{SoundtrackTableRow|16/76|[[Hyrule Castle]]|Majestic Castle|[[Hyrule Castle]], [[Hyrule Castle Escape]]}}
{{SoundtrackTableRow|16/116|[[Hyrule Castle]]|Majestic Castle|[[Hyrule Castle]], [[Hyrule Castle Escape]]}}
{{SoundtrackTableRow|17/77|Light World Dungeon|Lost Ancient Ruins|ALttPR uses this for Pendant dungeons, unless [[Keysanity]] then randomized between this and #22, unless Expanded Sountrack included (35-46, 59)}}
{{SoundtrackTableRow|17/117|Light World Dungeon|Lost Ancient Ruins|ALttPR uses this for Pendant dungeons, unless [[Keysanity]] then randomized between this and #22, unless Expanded Sountrack included (35-46, 59)}}
{{SoundtrackTableRow|18/78|Cave 1|Dank Dungeons|Caves}}
{{SoundtrackTableRow|18/118|Cave 1|Dank Dungeons|Caves}}
{{SoundtrackTableRow|19/79|Boss Kill Fanfare|Great Victory!}}
{{SoundtrackTableRow|19/119|Boss Kill Fanfare|Great Victory!}}
{{SoundtrackTableRow|20/80|[[Sanctuary]]|Safety in the Sanctuary}}
{{SoundtrackTableRow|20/120|[[Sanctuary]]|Safety in the Sanctuary}}
{{SoundtrackTableRow|21/81|Boss Fight|Anger of the Guardians|Can be superseded by Expanded Soundtrack (47-58)}}
{{SoundtrackTableRow|21/121|Boss Fight|Anger of the Guardians|Can be superseded by Expanded Soundtrack (47-58)}}
{{SoundtrackTableRow|22/82|Dark World Dungeon|Dungeon of Shadows|ALttPR uses this for Crystal dungeons, unless [[Keysanity]] then randomized between this and #17, unless Expanded Sountrack included (35-46, 59)}}
{{SoundtrackTableRow|22/122|Dark World Dungeon|Dungeon of Shadows|ALttPR uses this for Crystal dungeons, unless [[Keysanity]] then randomized between this and #17, unless Expanded Sountrack included (35-46, 59)}}
{{SoundtrackTableRow|23/83|[[Fortune Teller]]}}
{{SoundtrackTableRow|23/123|[[Fortune Teller]]}}
{{SoundtrackTableRow|24/84|Cave 2|Dank Dungeons|Caves}}
{{SoundtrackTableRow|24/124|Cave 2|Dank Dungeons|Caves}}
{{SoundtrackTableRow|25/85|Zelda Rescued|Princess Zelda's Rescue|After rescuing [[Zelda]] in [[Hyrule Castle/Zelda's Cell|her cell]], no effect in ALttPR due to removed track trigger}}
{{SoundtrackTableRow|25/125|Zelda Rescued|Princess Zelda's Rescue|After rescuing [[Zelda]] in [[Hyrule Castle/Zelda's Cell|her cell]], no effect in ALttPR due to removed track trigger}}
{{SoundtrackTableRow|26/86|Crystal Get|Meeting the Maidens|ALttPR cuts after about 1s of playback}}
{{SoundtrackTableRow|26/126|Crystal Get|Meeting the Maidens|ALttPR cuts after about 1s of playback}}
{{SoundtrackTableRow|27/87|[[Fairy Fountain]]|The Goddess Appears}}
{{SoundtrackTableRow|27/127|[[Fairy Fountain]]|The Goddess Appears}}
{{SoundtrackTableRow|28/88|Ganon's Theme|Priest of the Dark Order|Agahnim Theme in [[Hyrule Castle Tower]] during "cutscene" prior to boss fight arena}}
{{SoundtrackTableRow|28/128|Ganon's Theme|Priest of the Dark Order|Agahnim Theme in [[Hyrule Castle Tower]] during "cutscene" prior to boss fight arena}}
{{SoundtrackTableRow|29/89|Ganon Appears|Release of Ganon|Agahnim Defeat in Ganon's Tower}}
{{SoundtrackTableRow|29/129|Ganon Appears|Release of Ganon|Agahnim Defeat in Ganon's Tower}}
{{SoundtrackTableRow|30/90|Ganon In [[Pyramid]]|Ganon's Message|Ganon's monologue}}
{{SoundtrackTableRow|30/130|Ganon In [[Pyramid]]|Ganon's Message|Ganon's monologue}}
{{SoundtrackTableRow|31/91|Ganon Fight|The Prince of Darkness}}
{{SoundtrackTableRow|31/131|Ganon Fight|The Prince of Darkness}}
{{SoundtrackTableRow|32/92|[[Triforce Room]]|Power of the Gods}}
{{SoundtrackTableRow|32/132|[[Triforce Room]]|Power of the Gods}}
{{SoundtrackTableRow|33/93|Triumphant Return|Epilogue ~ Beautiful Hyrule|1st half of Credits; Character resolution sequences}}
{{SoundtrackTableRow|33/133|Triumphant Return|Epilogue ~ Beautiful Hyrule|1st half of Credits; Character resolution sequences}}
{{SoundtrackTableRow|34|Credits|Staff Roll}}
{{SoundtrackTableRow|34|Credits|Staff Roll}}
|}
|}

Revision as of 02:58, 19 April 2020

This is the soundtrack to the game that is used by Qwertymodo's MSU-1 patch for ALttP. If running this in A Link to the Past Randomizer, make sure that the "Background Music" option is set to "Yes" prior to retrieving the game file from the generator website.

Basic Soundtrack

No. Function Name Notes
01/101 Title Link to the Past Game Startup
02/102 Light World Overworld Hyrule Field
03/103 Rain Time of Falling Rain Rain SFX is overlaid by game engine
04/104 Bunny The Silly Pink Rabbit
05/105 Light World Lost Woods Forest of Mystery
06/106 Opening Story Credits Seal of Seven Maidens
07/107 Kakariko Village
08/108 Mirror Dimensional Shift
09/109 Dark World Overworld Dark Golden Land
10/110 Master Sword Pedestal Unsealing the Master Sword Pulling the Pedestal with 3 pendants
11/111 File Select Beginning of the Journey
12/112 Guard Summoned in Kakariko Village Soldiers of Kakariko Village
13/113 Dark Death Mountain Black Mist
14/114 Guessing Game
16/116 Hyrule Castle Majestic Castle Hyrule Castle, Hyrule Castle Escape
17/117 Light World Dungeon Lost Ancient Ruins ALttPR uses this for Pendant dungeons, unless Keysanity then randomized between this and #22, unless Expanded Sountrack included (35-46, 59)
18/118 Cave 1 Dank Dungeons Caves
19/119 Boss Kill Fanfare Great Victory!
20/120 Sanctuary Safety in the Sanctuary
21/121 Boss Fight Anger of the Guardians Can be superseded by Expanded Soundtrack (47-58)
22/122 Dark World Dungeon Dungeon of Shadows ALttPR uses this for Crystal dungeons, unless Keysanity then randomized between this and #17, unless Expanded Sountrack included (35-46, 59)
23/123 Fortune Teller
24/124 Cave 2 Dank Dungeons Caves
25/125 Zelda Rescued Princess Zelda's Rescue After rescuing Zelda in her cell, no effect in ALttPR due to removed track trigger
26/126 Crystal Get Meeting the Maidens ALttPR cuts after about 1s of playback
27/127 Fairy Fountain The Goddess Appears
28/128 Ganon's Theme Priest of the Dark Order Agahnim Theme in Hyrule Castle Tower during "cutscene" prior to boss fight arena
29/129 Ganon Appears Release of Ganon Agahnim Defeat in Ganon's Tower
30/130 Ganon In Pyramid Ganon's Message Ganon's monologue
31/131 Ganon Fight The Prince of Darkness
32/132 Triforce Room Power of the Gods
33/133 Triumphant Return Epilogue ~ Beautiful Hyrule 1st half of Credits; Character resolution sequences
34 Credits Staff Roll

Expanded Soundtrack

Overworld

15, 60-61 (3 total)

No. Function Name Notes
15 Dark World Lost Woods Skeleton Forest
60 Light World Overworld 2.0 After Pedestal pull; fallback to LW OW 1.0
61 Dark World Overworld 2.0 After 7 Crystals got; fallback to DW OW 1.0

Dungeon Interiors

35-46, 59 (by dungeon; fallback to Pendant/Crystal theme (17, 22); 13 total)

No. Function Name Notes
35 Eastern Palace
36 Desert Palace
37 Agahnim's Tower Hyrule Castle Tower
38 Swamp Palace
39 Palace of Darkness
40 Misery Mire
41 Skull Woods
42 Ice Palace
43 Tower of Hera
44 Thieves' Town
45 Turtle Rock
46 Ganon's Tower
59 Ganon's Tower Ascent

Boss Fights

47-58 (by dungeon; fallback to Boss Fight (21); 12 total)

No. Function Name Notes
47 Eastern Palace
48 Desert Palace
49 Agahnim's Tower Hyrule Castle Tower
50 Swamp Palace
51 Palace of Darkness
52 Misery Mire
53 Skull Woods
54 Ice Palace
55 Tower of Hera
56 Thieves' Town
57 Turtle Rock
58 Ganon's Tower

Connor Mac Controversy

This guy claimed the in-game track for the File Select, Game Over and Fairy Fountain sequences as his own. Conversely, Smooth McGroove says that he's cool with people streaming his music. An MSU pack honoring this has been made available.

MSU Replacement Packs

Name Pack Author Link
Smooth McGroove Mike Trethewey link
Four Swords Adventures JRJathome link

MSUPCM++ Usage

1. Launch executable, process tracks of range as defined by first_track and last_track (all tracks if neither are defined), as described by default JSON document tracks.json

msupcm

2. Launch executable, process tracks as #1, as described in songs.json

msupcm songs.json

3. Launch executable, process tracks x through y (using switch -k) as described by default JSON document

msupcm -k x:y

2 & 3 can be combined.

4. Launch executable, process input file input.pcm (using switch -i), normalize to -21dB (using switch -n), output to output.pcm

msupcm -i input.pcm -n -21 -o output.pcm

See also

External Links