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If the player gets electrocuted by attacking a Buzz Blob or an electrified Bari and then Saves and Quits during the mosaic effect of the shock, the player will instantly respawn at the Sanctuary without having to select the location.
Usefulness of this glitch is fairly limited but might save some time in some extremely low chance situations in Enemizer where you might need to quickly respawn specially at the Sanctuary .
glitch to respawn at the Sanctuary
does not spawn you at Sancutary if you are in the Dark World and the Pyramid is your default spawn point.
This glitch and .
Revision as of 23:19, 31 July 2022
Sanc and Quit is a glitch that forces the player to automatically respawn at the Sanctuary (or other certain starting location checkpoints, like the Uncle) after a Save and Quit
This glitch is activated when a mosaic is interrupted and a player saves and quits.
The simplest method is to be electrocuted by attacking a Buzz Blob, an electrified Bari, or being damaged on the Aga Tower Barrier and then Save and Quit during the mosaic effect of the shock. The player will instantly respawn at the Sanctuary or the Uncle (possibly others) depending on your last starting location checkpoint, without having to select the location.
You can also interrupt the mosaic animation by using the mirror as the Maiden in Thieves Town is catching up to you inside the light. If you time it correctly, the maiden will turn into blind in the middle of your mirror mosaic animation, interrupting the teleport from the mirror but keeping the screen in a mosaic effect. Saving and Quitting from here will allow the Sanc and Quit to happen.
Confirmed checkpoints that can be abused like this are:
- Sanctuary (set when returning Zelda to Sanc or after returning the Old Man, maybe other conditions, too)
- Uncle (set when you get the Uncle item)
Unconfirmed checkpoints that may be abusable:
- Checkpoint in Zelda's Cell
- Old man Dark Room checkpoint
Whichever checkpoint was last set, this will be the starting location of the Sanc & Quit. In the randomizer, this means that getting the item from the Uncle will immediately put you back at the Uncle starting point after activating a Sanc & Quit (AKA the "Pretty Wrong Quit").
Stored Sanc & Quit
You can store a "Sanc & Quit" to be activated later, the next time you Save and Quit, in the case that you would like to activate this glitch somewhere you can't normally get the mosaic effect.
One way to store the Sanc & Quit is to get the mosaic blind effect. Another is to do a Sanc & Quit from an electrified bari whil in th DW dungeon after defeating Aga1. This will put you on the Pyramid in the DW but the Sanc & Quit will still be stored next time you S&Q from the light world.
Usefulness of this glitch is fairly limited but might save some time in some extremely low chance situations in Enemizer or Entrance where you might need to quickly respawn specifically at the Sanctuary or Uncle.
This glitch does not spawn you at Sanctuary/Uncle/etc if you are in the Dark World and the Pyramid is your default spawn point.
If you use a "stored" version of this glitch, if you interrupt the mosaic while it is in the first state (either at the beginning or the end of the effect), then when you mirror inside a lightworld dungeon you may see the "Select starting location" menu pop up, with options for Link's House, Sanctuary, and Mountain (if you've unlocked it). Selecting an item from this menu doesn't do anything - after you've made a selection, your mirror back to the front of the lightworld dungeon will complete.
|Sanc and Quit using a Buzzblob
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