Mirror Door: Difference between revisions

From ALttPR Wiki
Jump to navigation Jump to search
(describe Mirror Door and give an example)
 
m (link to "18 minutes" explanation)
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Mirror Door''' is a [[major glitch]], allowed in [[No Logic]], where you use the mirror at the moment you go through a door.
'''Mirror Door''' is a [[major glitch]], allowed in [[No Logic]], where you use the mirror at the moment you go through a door.
The immediate result is that you'll hear the mirror noise with no change on the screen, and in fact the game will seem to freeze for a while. You can make sure that you're not frozen for ''too'' long a while, and then get various possibly useful effects.


== Prerequisites ==
== Prerequisites ==


Before you do this glitch, it's very important to pick up a pot on the same supertile. This sets a value that will be used as a counter. Mirror Door is not worth attempting on tiles without pots.
Before you do this glitch, it's very important to pick up a pot on the same supertile. This sets a value that will be used as a counter. Mirror Door is not worth attempting on tiles without pots.
Do not press select or X after picking up the pot, or you will reset the value. If you need to buffer, use the start button instead.


The glitch requires using the mirror inside a door, so you need to be in a position where you're allowed to use the mirror. For one thing, this means you can't be in [[cave state]].
The glitch requires using the mirror inside a door, so you need to be in a position where you're allowed to use the mirror. For one thing, this means you can't be in [[cave state]].
Line 15: Line 19:
"Opening the triforce door" means the following will happen:
"Opening the triforce door" means the following will happen:


* All the action in the game (including any actions by you) freezes for an amount of time that depends on the global Y-coordinate of the pot you picked up. You'll usually have to wait for 30 seconds to 2 minutes. If you didn't pick up a pot, the wait will be an impractical 18 minutes.
* All the action in the game (including any actions by you) freezes for an amount of time that depends on the global Y-coordinate of the pot you picked up. You'll usually have to wait for 30 seconds to 2 minutes. If you didn't pick up a pot, or if you pressed select, the wait will be an impractical [[18 minutes]].
* A weird-looking door will open up in the northeast quadrant of the room. You can walk through it.
* A weird-looking door will open up in the northeast quadrant of the room. You can walk through it.


If the door faces south or east and isn't an auto-door, or in any kind of west door, the additional effect will be a [[Door Juke]]. If the door faces north, the effect will instead be similar to a north [[subtile YBA]].
If the door faces south or east and isn't an auto-door, or in any kind of west door, the additional effect will be a [[Door Juke]]. If the door faces north, the effect will instead be similar to a north [[subtile YBA]].
The camera will usually end up misaligned as a result of the Mirror Door glitch, so some screen transitions afterward will have unusual results.


== Example: North Mirror Door from Desert to TT ==
== Example: North Mirror Door from Desert to TT ==
Line 34: Line 40:
<gallery widths=256px heights=224px>
<gallery widths=256px heights=224px>
Mirror-door-1.png|This is the door to snap into. (Remember to pick up a pot from the room to the north before doing this!)
Mirror-door-1.png|This is the door to snap into. (Remember to pick up a pot from the room to the north before doing this!)
Mirror-door-2.png|Use a bomb or the Cane of Somaria to [[bomb snap|snap]] into the highest pixel of the door.
Mirror-door-2.png|Use a bomb or the Cane of Somaria to [[bomb snap|snap]] into the highest pixel of the door. Then select the mirror, and press up and Y on the same frame.
Mirror-door-3.png|Wait about 55 seconds, then after you hear the "voop" of a door opening, press up to transition north.
Mirror-door-3.png|You hear the mirror noise, and about 55 seconds later, the "voop" of a door opening. After that, press up to transition north.
Mirror-door-4.png|The transition skips a subtile and places you in this room of Thieves' Town.
Mirror-door-4.png|The transition skips a subtile and places you in this room of Thieves' Town.
Mirror-door-5.png|Your camera will be weird. Go down the stairs, get the key, and flip the switch. Then return upstairs.
Mirror-door-5.png|Your camera will be weird. Go down the stairs, get the key, and flip the switch. Then return upstairs.

Latest revision as of 16:20, 14 June 2021

Mirror Door is a major glitch, allowed in No Logic, where you use the mirror at the moment you go through a door.

The immediate result is that you'll hear the mirror noise with no change on the screen, and in fact the game will seem to freeze for a while. You can make sure that you're not frozen for too long a while, and then get various possibly useful effects.

Prerequisites

Before you do this glitch, it's very important to pick up a pot on the same supertile. This sets a value that will be used as a counter. Mirror Door is not worth attempting on tiles without pots.

Do not press select or X after picking up the pot, or you will reset the value. If you need to buffer, use the start button instead.

The glitch requires using the mirror inside a door, so you need to be in a position where you're allowed to use the mirror. For one thing, this means you can't be in cave state.

You can't usually use items in a door, but you can if you've snapped into the door. You can do this by using a bomb snap or the Cane of Somaria to get you to the furthest position inside the door.

Effects

The effects of Mirror Door are to "open the triforce door" and perform another effect that depends on the direction of the door.

"Opening the triforce door" means the following will happen:

  • All the action in the game (including any actions by you) freezes for an amount of time that depends on the global Y-coordinate of the pot you picked up. You'll usually have to wait for 30 seconds to 2 minutes. If you didn't pick up a pot, or if you pressed select, the wait will be an impractical 18 minutes.
  • A weird-looking door will open up in the northeast quadrant of the room. You can walk through it.

If the door faces south or east and isn't an auto-door, or in any kind of west door, the additional effect will be a Door Juke. If the door faces north, the effect will instead be similar to a north subtile YBA.

The camera will usually end up misaligned as a result of the Mirror Door glitch, so some screen transitions afterward will have unusual results.

Example: North Mirror Door from Desert to TT

This glitch gets you access to Thieves' Town (NL) from the back hallway of Desert Palace (NL), and can be a useful way to access TT and the Village of Outcasts before you have a bottle. You won't be using the "triforce door" that opens up, because it leads into a solid wall; instead, you'll be using it for the subtile YBA effect.

Don't back out of the door you're in after the Mirror Door effect happens, or you will de-spawn sprites, including crystal switches. Just go directly through it.

The camera will be weird and unlocked after you enter Thieves' Town. Using the stairs a few times will partially, but not completely, fix the camera. If you try to go south on the conveyor belt (the "Hellway"), you will probably wrap the screen and get softlocked. You will also softlock if you try to walk north through a subtile door.

There's still a route you can follow through the dungeon, which starts with going down the stairs, collecting the key, hitting the crystal switch, and returning upstairs. You can bomb the floor, and you can reach Blind's cell if you have the big key.

At the cost of a small key you wouldn't normally spend, you can open the Big Key Door from behind, and get out to the front of the dungeon and the Village of Outcasts, or you can also get there by defeating Blind.