Fake Flippers

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Fake Flippers (Page still work in progress)

Fake Flippers is an exclusive JP 1.0 glitch that allows Link to swim without having the Flippers. This can be useful for sequence breaking item locations such as Hobo, Waterfall Fairy, and Zora's Domain. While link is in a fake flipper state there are several ways that can break Link out of the state:

  • Moving onto dry land (Link will actually swim though shallow water while in in fake flippers)
  • Taking Damage - Taking any damage while in fake flippers will attempt to respawn Link back where he entered the water. This confuses the game and any input after respawning may cause a soft-lock.


There are three main classifications on how to perform the glitch.

Fake Flippers - Screen Transition

  • Align yourself to the exact edge of a screen transition then jump into water while holding the direction into the transition. This will scroll the screen before Link can be booted out of the water giving him a swimming state.

Fake Flippers - Fairy Revival

  • Have a fairy in a bottle and go to an area that you can jump into deep water. Jump into water and take a death before splashing (typically using a held bomb) and the fairy will revive Link and put him into a swimming state.

Splash Delete Fake Flippers

  • This method utilizes maximizing the normal on screen ancilla to prevent the splashing effect to happen when Link jumps into the water. It is the splashing effect itself that starts the game's internal routine to boot link out of the water.


The following table is a list of common setups to delete the splash ancilla to activate fake flippers.

Fake Flippers Splash Deletion Setups
Item Combination Notes Example
File:Item arrow 32.PNG File:Item arrow 32.PNG File:Item arrow 32.PNG Item bomb 32.png Item bomb 32.png Shoot 3 arrows into wall, place two bombs, then jump in water Splashdelete-arrow3bomb2.gif
File:Item redcane 32.png Item bomb 32.png Item bomb 32.png File:Item redboom 32.png Place block, place two bombs, throw boomerang then jump in water while boomerang still active Splashdelete-canebomb2redboom.gif
Item bomb 32.png Item bomb 32.png File:Item redboom 32.png File:Item redboomclink 32.png Place 2 bombs, use boomerang and jump into water as the boomerang clinks against a wall Bomb-bomb-redboom clink.gif
File:Item arrow 32.PNG File:Item arrow 32.PNG File:Item redboom 32.png File:Item redboomclink 32.png Place 2 arrows, use boomerang and jump into water as the boomerang clinks against a wall Splashdelete-arrow2redboomclink.gif
Item bomb 32.png Item bomb 32.png File:Item redcane 32.png File:Item redcaneexplode 32.png Place two bombs, place block, then jump in water right after exploding block. Note one bomb can also work for this setup depending the number of active Somaria shots on screen Splashdelete-bomb2caneexplode.gif
Item bomb 32.png Item bomb 32.png File:Item icerod 32.png File:Item icerod 32.png Place two bombs, quickly shoot two ice rod shots, then jump in water. Note timing is finnicky due to ice rod particles active Splashdelete-bombbombiceice.gif