Desert Palace/No Logic: Difference between revisions

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You will often reach Desert by using an [[overworld glitch]] to reach its upper ledge.
You will often reach Desert by using an [[overworld glitch]] to reach its upper ledge.


A [https://imgur.com/a/GvNDYG4 clip from below the race game] gets you quickly to the upper ledge. It's described as an "irregular teleport" because you set it up like a downward teleport, but not on the usual pixel. Instead of teleporting, you hop diagonally up-left onto the ledge.
A [https://imgur.com/a/GvNDYG4 clip from below the race game] gets you quickly to Desert. It's described as an "irregular teleport" because you set it up like a downward teleport, but not on the usual pixel. Instead of teleporting, you hop diagonally up-left onto the ledge, then transition down to Desert.
 
[[Image:irregular-clip-to-desert.png|frame|none|Clip to this pixel and hold down+left to hop onto the ledge.]]


If you have the gloves, you can get to Checkerboard Cave on the way, by using one of the [https://imgur.com/a/CpP7jpp teleports to Checkerboard Cave]. After that, you can down-teleport on the small slope directly south of the cave entrance to get onto the upper ledge, and run along the ledge to the right side of the desert back entrance.
If you have the gloves, you can get to Checkerboard Cave on the way, by using one of the [https://imgur.com/a/CpP7jpp teleports to Checkerboard Cave]. After that, you can down-teleport on the small slope directly south of the cave entrance to get onto the upper ledge, and run along the ledge to the right side of the desert back entrance.


In an Inverted seed, you could reach Desert by clipping south through a diagonal wall on the second floor of {{Dungeon Logic Links|Thieves' Town|nl=1|base=nl}}, effectively performing the reverse of one of the door glitches described below that gets you to TT from Desert.
<gallery widths=256px heights=224px>
checkerboard-1.png|Boots clip to this pixel and press down+left to downward [[teleport]].
checkerboard-2.png|Hop left and transition left, reaching a ledge that you can hop off to the northwest to reach Checkerboard Cave.
checkerboard-3.png|When you're done with the cave, downward [[teleport]] from this pixel to get back onto the upper ledge, from which you can reach the desert ledge.
</gallery>
 
In an Inverted seed, you could reach Desert by clipping south through a diagonal wall on the second floor of {{nl|Thieves' Town}}, effectively performing the reverse of one of the door glitches described below that gets you to TT from Desert.


== Getting around ==
== Getting around ==
Line 15: Line 23:
=== Entering the back of desert ===
=== Entering the back of desert ===


Normally, you need gloves to lift the rocks surrounding the back entrance of Desert. In glitched modes, you can enter the back without gloves by full-clipping into the slope south of it. Note that without gloves, you'll be stuck in there and need to save and quit.
Normally, you need gloves to lift the rocks surrounding the back entrance of Desert. In glitched modes, you can enter the back without gloves, by using boots to full-clip through the slope south of it. Note that without gloves, you'll be stuck in there and need to save and quit.


[todo: illustrate]
<gallery widths=256px heights=224px>
desert-back-clip-1.png|Line up with the slope and clip into it as if you're doing a [[teleport]].
desert-back-clip-2.png|Instead of stopping on the appropriate pixel for a teleport, keep boots-clipping farther into the slope until you automatically hop over the rocks.
</gallery>


=== YBA to Lanmolas ===
=== YBA to Lanmolas ===


In the back of Desert, you can reach the boss using a spin [[subtile YBA]]. This will give you [[VRAM corruption]] unless you take some precautionary steps:
In the back of Desert, you can reach the boss using a spin [[subtile YBA]] if you have bombs, a bottle, and a sword. This will give you [[VRAM corruption]] unless you take some precautionary steps:


* First go to the supertile that contains the second tile room and the moveable wall
* First go to the supertile that contains the second tile room and the moveable wall
Line 27: Line 38:


You can collect an extra small key in the process of setting this up, because the tile room contains a small key and you don't need to open its door.
You can collect an extra small key in the process of setting this up, because the tile room contains a small key and you don't need to open its door.
<gallery widths=256px heights=224px>
yba-to-lanmolas-1.png|This is the door where you can spin YBA to Lanmolas, but if you do it now, you will have to do the fight with heavy [[VRAM corruption]].
yba-to-lanmolas-2.png|Proceed through the dungeon to this tile room. You can pick up an extra small key here. Then turn around.
yba-to-lanmolas-3.png|Waste some magic on the way to make the spin YBA easier.
yba-to-lanmolas-4.png|[[Bomb snap]] into this auto-door.
yba-to-lanmolas-5.png|While holding out your sword ready to spin, tap up and drink the green potion simultaneously. Release the spin while your magic is refilling to wrong-warp to the boss room.
</gallery>


=== Quadrant glitch to the east side ===
=== Quadrant glitch to the east side ===


You can collect the two items on the east side of Desert Palace without spending a small key, using a [[quadrant glitch]] to skip the locked door.
You can collect the two items on the east side of Desert Palace without spending a small key, using a [[quadrant glitch]] to skip the locked door.
<gallery widths=256px heights=224px>
quadrant-1.png|Pick up the right pot here, and line up against the right side of the remaining one.
quadrant-2.png|Move up and 1 pixel to the left, such as by buffering a left movement and a right movement.
quadrant-3.png|Transition up to reset the timing of the beamos.
quadrant-4.png|Transition down, then buffer small movements upward to make the bottom of your shadow flush with the line on the floor.
quadrant-5.png|The beamos zaps you. The knockback pushes you north past the transition trigger, while you're on the quadrant dividing line. Go east, then southeast.
quadrant-6.png|Make a glitched transition to the east.
quadrant-7.png|Another glitched transition to the east.
quadrant-8.png|Your camera is wrapped and you may not be able to unwrap it. Sprites are despawned. A chest is located here.
quadrant-9.png|Go north. You're in the cannonball room, though it looks like you're walking through the trap room door.
quadrant-10.png|The second chest is located here.
</gallery>


== Where you can go ==
== Where you can go ==


The north hallway of the main part of Desert is near the 2F hallway of {{Dungeon Logic Links|Thieves' Town|nl=1|base=nl}}, so you can reach Thieves' Town using various [[door glitch]]es. A north [[subtile YBA]] in the left door to the map room is the most straightforward, but if you have a potion, you will have a better way to get to Thieves' Town in cave state.
The north hallway of the main part of Desert is near the 2F hallway of {{nl|Thieves' Town}}, so you can reach Thieves' Town using various [[door glitch]]es. A north [[subtile YBA]] in the left door to the map room is the most straightforward, but if you have a potion, you will have a better way to get to Thieves' Town in cave state.
 
It's also possible to reach the back of {{nl|Swamp Palace}}, which you would not normally reach without a hookshot.


=== Mirror Door to Thieves' Town ===
=== Mirror Door to Thieves' Town ===
Line 65: Line 99:
</gallery>
</gallery>


=== Somaria glitch to Thieves' Town ===
=== Somaria transition corruption to Thieves' Town ===


You can reach the 2F hallway of {{Dungeon Logic Links|Thieves' Town|nl=1|base=nl}} using a [[Somaria Door]] glitch. This can be a way to bomb the cracked floor early, as well as opening the nearby chest.
You can reach the 2F hallway of {{nl|Thieves' Town}} using a [[Somaria Door]] glitch. This can be a way to bomb the cracked floor early, as well as opening the nearby chest.


However, the camera will be broken in a way that makes north/south transitions go to the wrong places. It will be difficult to navigate the rest of Thieves' Town.
However, the camera will be broken in a way that makes north/south transitions go to the wrong places. It will be difficult to navigate the rest of Thieves' Town.
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Somaria-desert-tt-4.png|You end up in the north wall of this TT hallway, and you can walk down to get in bounds.
Somaria-desert-tt-4.png|You end up in the north wall of this TT hallway, and you can walk down to get in bounds.
</gallery>
</gallery>
=== Somaria transition corruption to Swamp Palace ===
This is an east [[Somaria Door]] glitch in the Desert small key door, which starts with a [[door juke]] that requires some unfortunately precise movements.
You need to snap as far as possible into the door by throwing the somaria block in the door (often perpendicular to the door will work, once you're in), picking it up from farther in, and pressing left to snap. This process can get you to an X-coordinate of $AE8. Throw the block and boots-buffer twice to move exactly 2 pixels right to get to $AEA, pick up the block again, and tap left to snap to $AF0, beyond the transition point. That part is the juke.
Throw the block (still facing left) and move 3-5 pixels left, to $AED, $AEC, or $AEB. Now you can push the block over the transition by tapping right, causing Somaria Transition Corruption. The screen briefly flashes black and scrolls a bit when the corruption happens.
Now you can walk right into the room with the chest. The shutter door may or may not automatically open; kill the enemies if necessary. Walking north through the shutter door, now that it's corrupted, takes you to the flooded chest room in Swamp Palace.
<gallery widths=256px heights=224px>
somaria-desert-sp-1.png|Throw a somaria block and pick it up inside this door.
somaria-desert-sp-2.png|By repeatedly throwing the block, moving right, picking it up, and tapping left to snap, you can reach this position.
somaria-desert-sp-3.png|Throw the block, move exactly 2px right, and pick it up again to reach this position.
somaria-desert-sp-4.png|Tap left to snap past the transition, [[Door Juke|juking]] the door.
somaria-desert-sp-5.png|Throw the block, move about 4px left, and tap right to corrupt the transition.
somaria-desert-sp-6.png|You may or may not need to kill the enemies in this room to open the shutter door.
somaria-desert-sp-7.png|The shutter door now leads to Swamp Palace.
</gallery>
The camera will be unlocked in {{nl|Swamp Palace}}. You won't be able to walk through east doors, and you can only walk through one west door.
You will have the Desert Palace tileset until you walk up some stairs. In this tileset, you can't walk through waterfalls, so you can't go directly to Arrghus. Go up the stairs to fix the tileset first.
=== Double YBA to Swamp Palace ===
This glitch has the same effect as the Somaria glitch above, but uses two bottles to perform two [[YBA]]s in the same door. The first is a subtile YBA, and the second counts as a supertile YBA. You'll most likely want to use a red potion for both, but the second could be blue.
<gallery widths=256px heights=224px>
yba-desert-sp-1.png|Get as far as possible into the door (two pixels beyond where any of Link's hat is visible), and perform a [[YBA]].
yba-desert-sp-2.png|By tapping up or down, back out exactly 9 pixels, then perform a second [[YBA]].
</gallery>
One way to recognize the correct pixel is that the pattern of spots on the left side of the screen will be centered in a 2px margin, and the one on the right side will be centered in a 1px margin. If you overshoot, you can attempt to buffer 1px right, but the screen won't scroll back to show you if you succeeded.
After the second YBA, go right through the door to get the same effect as the Somaria glitch above.


== Getting the crystal ==
== Getting the crystal ==


You'll usually get the crystal by defeating Lanmolas, perhaps reaching it with a YBA. If you have no bottle and can't reach Lanmolas normally, you could also perform one of the above door glitches that gets you to {{Dungeon Logic Links|Thieves' Town|nl=1|base=nl}} and defeat Blind.
You'll usually get the crystal by defeating Lanmolas, perhaps reaching it with a YBA.
 
If you have no bottle or no sword, and can't reach Lanmolas normally, you could also perform one of the above door glitches that gets you to {{nl|Thieves' Town}} and defeat Blind. In unlikely circumstances where you have flippers and the cane, you could use the Somaria glitch to {{nl|Swamp Palace}} and defeat Arrghus.


{{ALttP Guides: No Logic}}
{{ALttP Guides: No Logic}}

Revision as of 02:48, 19 May 2021

Desert Palace is often visited early in a No Logic run, because it's conveniently located a short distance south of Kakariko Village -- just an overworld glitch away.

Getting there

You will often reach Desert by using an overworld glitch to reach its upper ledge.

A clip from below the race game gets you quickly to Desert. It's described as an "irregular teleport" because you set it up like a downward teleport, but not on the usual pixel. Instead of teleporting, you hop diagonally up-left onto the ledge, then transition down to Desert.

Clip to this pixel and hold down+left to hop onto the ledge.

If you have the gloves, you can get to Checkerboard Cave on the way, by using one of the teleports to Checkerboard Cave. After that, you can down-teleport on the small slope directly south of the cave entrance to get onto the upper ledge, and run along the ledge to the right side of the desert back entrance.

In an Inverted seed, you could reach Desert by clipping south through a diagonal wall on the second floor of Thieves' Town (NL), effectively performing the reverse of one of the door glitches described below that gets you to TT from Desert.

Getting around

Entering the back of desert

Normally, you need gloves to lift the rocks surrounding the back entrance of Desert. In glitched modes, you can enter the back without gloves, by using boots to full-clip through the slope south of it. Note that without gloves, you'll be stuck in there and need to save and quit.

YBA to Lanmolas

In the back of Desert, you can reach the boss using a spin subtile YBA if you have bombs, a bottle, and a sword. This will give you VRAM corruption unless you take some precautionary steps:

  • First go to the supertile that contains the second tile room and the moveable wall
  • Return to the Popo Genocide Room and use a green potion for the spin YBA

You can collect an extra small key in the process of setting this up, because the tile room contains a small key and you don't need to open its door.

Quadrant glitch to the east side

You can collect the two items on the east side of Desert Palace without spending a small key, using a quadrant glitch to skip the locked door.

Where you can go

The north hallway of the main part of Desert is near the 2F hallway of Thieves' Town (NL), so you can reach Thieves' Town using various door glitches. A north subtile YBA in the left door to the map room is the most straightforward, but if you have a potion, you will have a better way to get to Thieves' Town in cave state.

It's also possible to reach the back of Swamp Palace (NL), which you would not normally reach without a hookshot.

Mirror Door to Thieves' Town

You can use the Mirror Door glitch to access most of Thieves' Town from Desert using only the mirror:

  • Pick up and throw a pot in the map room (on the same supertile as where you'll be doing the glitch)
  • Go to the south side of the left map room door
  • Item snap into the door, so that you're on the top pixel of the doorway in a state where you can use items
  • Tap north and use the mirror simultaneously
  • Wait 55 seconds
  • Go north to make a glitched transition into Thieves' Town 2F

The camera will be weird and unlocked after you enter Thieves' Town. Using the stairs a few times will partially, but not completely, fix the camera. If you try to go south on the conveyor belt (the "Hellway"), you will probably wrap the screen and get softlocked. You will also softlock if you try to walk north through a subtile door.

There's still a route you can follow through the dungeon, which starts with going down the stairs, collecting the key, hitting the crystal switch, and returning upstairs. You can bomb the floor, and you can reach Blind's cell if you have the big key.

At the cost of a small key you wouldn't normally spend -- possibly an extra small key that you brought from Desert -- you can open the Big Key Door from behind, and get out to the front of the dungeon and the Village of Outcasts, or you can also get there by defeating Blind. You'll be in Fake Dark World state.

Somaria transition corruption to Thieves' Town

You can reach the 2F hallway of Thieves' Town (NL) using a Somaria Door glitch. This can be a way to bomb the cracked floor early, as well as opening the nearby chest.

However, the camera will be broken in a way that makes north/south transitions go to the wrong places. It will be difficult to navigate the rest of Thieves' Town.

Somaria transition corruption to Swamp Palace

This is an east Somaria Door glitch in the Desert small key door, which starts with a door juke that requires some unfortunately precise movements.

You need to snap as far as possible into the door by throwing the somaria block in the door (often perpendicular to the door will work, once you're in), picking it up from farther in, and pressing left to snap. This process can get you to an X-coordinate of $AE8. Throw the block and boots-buffer twice to move exactly 2 pixels right to get to $AEA, pick up the block again, and tap left to snap to $AF0, beyond the transition point. That part is the juke.

Throw the block (still facing left) and move 3-5 pixels left, to $AED, $AEC, or $AEB. Now you can push the block over the transition by tapping right, causing Somaria Transition Corruption. The screen briefly flashes black and scrolls a bit when the corruption happens.

Now you can walk right into the room with the chest. The shutter door may or may not automatically open; kill the enemies if necessary. Walking north through the shutter door, now that it's corrupted, takes you to the flooded chest room in Swamp Palace.

The camera will be unlocked in Swamp Palace (NL). You won't be able to walk through east doors, and you can only walk through one west door.

You will have the Desert Palace tileset until you walk up some stairs. In this tileset, you can't walk through waterfalls, so you can't go directly to Arrghus. Go up the stairs to fix the tileset first.

Double YBA to Swamp Palace

This glitch has the same effect as the Somaria glitch above, but uses two bottles to perform two YBAs in the same door. The first is a subtile YBA, and the second counts as a supertile YBA. You'll most likely want to use a red potion for both, but the second could be blue.

One way to recognize the correct pixel is that the pattern of spots on the left side of the screen will be centered in a 2px margin, and the one on the right side will be centered in a 1px margin. If you overshoot, you can attempt to buffer 1px right, but the screen won't scroll back to show you if you succeeded.

After the second YBA, go right through the door to get the same effect as the Somaria glitch above.

Getting the crystal

You'll usually get the crystal by defeating Lanmolas, perhaps reaching it with a YBA.

If you have no bottle or no sword, and can't reach Lanmolas normally, you could also perform one of the above door glitches that gets you to Thieves' Town (NL) and defeat Blind. In unlikely circumstances where you have flippers and the cane, you could use the Somaria glitch to Swamp Palace (NL) and defeat Arrghus.