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	<id>http://alttp.mymm1.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Malmo%215674</id>
	<title>ALttPR Wiki - User contributions [en]</title>
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	<updated>2026-04-27T12:32:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=No_Logic&amp;diff=5550</id>
		<title>No Logic</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=No_Logic&amp;diff=5550"/>
		<updated>2023-09-07T05:09:13Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
[[No Logic]] is a [[logic level]] where items are placed completely randomly, without placement rules. You are allowed to use many different glitches. Certain situations may be difficult to resolve, but unbeatable seeds are exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
In the [[ALTTPR Racing Ruleset]], No Logic allows all glitches except (underworld) [[Exploration Glitch]], underworld [[Swim Clip]]ping, [[Underworld Fake Flute]], and [[arbitrary code execution]]. You are allowed to collect crystals from the wrong dungeon using [[Crystal Dupe|crystal duping]].&lt;br /&gt;
&lt;br /&gt;
Frequently used glitches include:&lt;br /&gt;
&lt;br /&gt;
* [[Overworld Glitch]]es&lt;br /&gt;
* [[Underworld clip]]s&lt;br /&gt;
* [[Door glitch]]es&lt;br /&gt;
** [[Yuzuhara's Bottle Adventure]]&lt;br /&gt;
** [[Somaria transition corruption]]&lt;br /&gt;
** [[Wrong Warp]]&lt;br /&gt;
&lt;br /&gt;
More advanced techniques include:&lt;br /&gt;
&lt;br /&gt;
* [[Hookpush]]&lt;br /&gt;
* [[Dungeon ID swapping]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[https://cdn.discordapp.com/attachments/535951556978147328/549344995476373543/eg_map_annotated_quadstrength.png EG map]&amp;quot;, the unified map that contains all dungeons and connector caves, is helpful for understanding how to navigate the underworld with glitches.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
These links form a guide in progress to how to navigate No Logic seeds.&lt;br /&gt;
&lt;br /&gt;
{{ALttP Guides: Template: Glitch Logic|No Logic|state=expanded}}&lt;br /&gt;
&lt;br /&gt;
Other guides from outside this wiki:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{ResourceHeader/Glitch}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=Tojso!4092&lt;br /&gt;
|name=Door Glitch Tutorial&lt;br /&gt;
|service=twitch&lt;br /&gt;
|id=299394512&lt;br /&gt;
|text=Door Glitch Tutorial&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=baliame!9514&lt;br /&gt;
|name=Crystal Duping Methods&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1uw4Clp4Sum3T7otRZm2xN4PRY3XNNA4rgPrrTibz13g/edit#gid=1959363340&lt;br /&gt;
|text=Crystal Duping&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=jaysee87!6829&lt;br /&gt;
|name=ALttP Transition Corruption&amp;lt;br/&amp;gt;&amp;amp; Wrong Warp Sheet&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1PgDpB97nJloLyHoGms5LTssNzsD_3XPoy9vH0O4Hu-8&lt;br /&gt;
|text=TC &amp;amp; WW Sheet&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=prdwong!4751&lt;br /&gt;
|name=Multiworld BK Mode Major Glitches Guide&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1o_s_d0gJQkA67dgKvvhVck0sAU_19vP_WJdM5zfcBVc&lt;br /&gt;
|text=Multiworld BK Mode&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=Fouton!4508&lt;br /&gt;
|name=Hookpush Compilation&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1FBcwAhGPQB8KBBiTx-3HVQQaBe8Ul4C1wNj-XW9GX1w/edit#gid=476397029&lt;br /&gt;
|text=Hookpush&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Major Glitch]]es&lt;br /&gt;
* [[Glitch Resources]]&lt;br /&gt;
&lt;br /&gt;
{{ALttP Glitches}}&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=No_Logic&amp;diff=5549</id>
		<title>No Logic</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=No_Logic&amp;diff=5549"/>
		<updated>2023-09-07T05:08:52Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
[[No Logic]] is a [[logic level]] where items are placed completely randomly, without placement rules. You are allowed to use many different glitches. Certain situations may be difficult to resolve, but unbeatable seeds are exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
In the [[ALTTPR Racing Ruleset]], No Logic allows all glitches except (underworld) [[Exploration Glitch]], Exploration Swim [[Underworld Fake Flute]], and [[arbitrary code execution]]. You are allowed to collect crystals from the wrong dungeon using [[Crystal Dupe|crystal duping]].&lt;br /&gt;
&lt;br /&gt;
Frequently used glitches include:&lt;br /&gt;
&lt;br /&gt;
* [[Overworld Glitch]]es&lt;br /&gt;
* [[Underworld clip]]s&lt;br /&gt;
* [[Door glitch]]es&lt;br /&gt;
** [[Yuzuhara's Bottle Adventure]]&lt;br /&gt;
** [[Somaria transition corruption]]&lt;br /&gt;
** [[Wrong Warp]]&lt;br /&gt;
&lt;br /&gt;
More advanced techniques include:&lt;br /&gt;
&lt;br /&gt;
* [[Hookpush]]&lt;br /&gt;
* [[Dungeon ID swapping]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[https://cdn.discordapp.com/attachments/535951556978147328/549344995476373543/eg_map_annotated_quadstrength.png EG map]&amp;quot;, the unified map that contains all dungeons and connector caves, is helpful for understanding how to navigate the underworld with glitches.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
These links form a guide in progress to how to navigate No Logic seeds.&lt;br /&gt;
&lt;br /&gt;
{{ALttP Guides: Template: Glitch Logic|No Logic|state=expanded}}&lt;br /&gt;
&lt;br /&gt;
Other guides from outside this wiki:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{ResourceHeader/Glitch}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=Tojso!4092&lt;br /&gt;
|name=Door Glitch Tutorial&lt;br /&gt;
|service=twitch&lt;br /&gt;
|id=299394512&lt;br /&gt;
|text=Door Glitch Tutorial&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=baliame!9514&lt;br /&gt;
|name=Crystal Duping Methods&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1uw4Clp4Sum3T7otRZm2xN4PRY3XNNA4rgPrrTibz13g/edit#gid=1959363340&lt;br /&gt;
|text=Crystal Duping&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=jaysee87!6829&lt;br /&gt;
|name=ALttP Transition Corruption&amp;lt;br/&amp;gt;&amp;amp; Wrong Warp Sheet&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1PgDpB97nJloLyHoGms5LTssNzsD_3XPoy9vH0O4Hu-8&lt;br /&gt;
|text=TC &amp;amp; WW Sheet&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=prdwong!4751&lt;br /&gt;
|name=Multiworld BK Mode Major Glitches Guide&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1o_s_d0gJQkA67dgKvvhVck0sAU_19vP_WJdM5zfcBVc&lt;br /&gt;
|text=Multiworld BK Mode&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=Fouton!4508&lt;br /&gt;
|name=Hookpush Compilation&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1FBcwAhGPQB8KBBiTx-3HVQQaBe8Ul4C1wNj-XW9GX1w/edit#gid=476397029&lt;br /&gt;
|text=Hookpush&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Major Glitch]]es&lt;br /&gt;
* [[Glitch Resources]]&lt;br /&gt;
&lt;br /&gt;
{{ALttP Glitches}}&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=No_Logic&amp;diff=5548</id>
		<title>No Logic</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=No_Logic&amp;diff=5548"/>
		<updated>2023-09-07T05:07:48Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
[[No Logic]] is a [[logic level]] where items are placed completely randomly, without placement rules. You are allowed to use many different glitches. Certain situations may be difficult to resolve, but unbeatable seeds are exceedingly rare.&lt;br /&gt;
&lt;br /&gt;
In the [[ALTTPR Racing Ruleset]], No Logic allows all glitches except (underworld) [[Exploration Glitch]], [[Underworld Fake Flute]], and [[arbitrary code execution]]. You are allowed to collect crystals from the wrong dungeon using [[Crystal Dupe|crystal duping]].&lt;br /&gt;
&lt;br /&gt;
Frequently used glitches include:&lt;br /&gt;
&lt;br /&gt;
* [[Overworld Glitch]]es&lt;br /&gt;
* [[Underworld clip]]s&lt;br /&gt;
* [[Door glitch]]es&lt;br /&gt;
** [[Yuzuhara's Bottle Adventure]]&lt;br /&gt;
** [[Somaria transition corruption]]&lt;br /&gt;
** [[Wrong Warp]]&lt;br /&gt;
&lt;br /&gt;
More advanced techniques include:&lt;br /&gt;
&lt;br /&gt;
* [[Hookpush]]&lt;br /&gt;
* [[Dungeon ID swapping]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[https://cdn.discordapp.com/attachments/535951556978147328/549344995476373543/eg_map_annotated_quadstrength.png EG map]&amp;quot;, the unified map that contains all dungeons and connector caves, is helpful for understanding how to navigate the underworld with glitches.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
These links form a guide in progress to how to navigate No Logic seeds.&lt;br /&gt;
&lt;br /&gt;
{{ALttP Guides: Template: Glitch Logic|No Logic|state=expanded}}&lt;br /&gt;
&lt;br /&gt;
Other guides from outside this wiki:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{ResourceHeader/Glitch}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=Tojso!4092&lt;br /&gt;
|name=Door Glitch Tutorial&lt;br /&gt;
|service=twitch&lt;br /&gt;
|id=299394512&lt;br /&gt;
|text=Door Glitch Tutorial&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=baliame!9514&lt;br /&gt;
|name=Crystal Duping Methods&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1uw4Clp4Sum3T7otRZm2xN4PRY3XNNA4rgPrrTibz13g/edit#gid=1959363340&lt;br /&gt;
|text=Crystal Duping&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=jaysee87!6829&lt;br /&gt;
|name=ALttP Transition Corruption&amp;lt;br/&amp;gt;&amp;amp; Wrong Warp Sheet&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1PgDpB97nJloLyHoGms5LTssNzsD_3XPoy9vH0O4Hu-8&lt;br /&gt;
|text=TC &amp;amp; WW Sheet&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=prdwong!4751&lt;br /&gt;
|name=Multiworld BK Mode Major Glitches Guide&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1o_s_d0gJQkA67dgKvvhVck0sAU_19vP_WJdM5zfcBVc&lt;br /&gt;
|text=Multiworld BK Mode&lt;br /&gt;
}}&lt;br /&gt;
{{ResourceRow/Glitch&lt;br /&gt;
|creator=Fouton!4508&lt;br /&gt;
|name=Hookpush Compilation&lt;br /&gt;
|service=gsheet&lt;br /&gt;
|id=1FBcwAhGPQB8KBBiTx-3HVQQaBe8Ul4C1wNj-XW9GX1w/edit#gid=476397029&lt;br /&gt;
|text=Hookpush&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Major Glitch]]es&lt;br /&gt;
* [[Glitch Resources]]&lt;br /&gt;
&lt;br /&gt;
{{ALttP Glitches}}&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Dash_Citrus&amp;diff=5547</id>
		<title>Dash Citrus</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Dash_Citrus&amp;diff=5547"/>
		<updated>2023-09-07T05:06:55Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
The Dash Citrus or Dash Clip is a [[1-Frame Clip]] that allows you to clip through leftward diagonal slopes in the underworld with the boots.&lt;br /&gt;
&lt;br /&gt;
In [[Major Glitch|Major Glitches]] and [[No Logic]] modes, some common uses are:&lt;br /&gt;
&lt;br /&gt;
* [[Hera to Swamp]] as an alternative to the bomb clip&lt;br /&gt;
* [[Mire to Hera]] without moving the wall&lt;br /&gt;
&lt;br /&gt;
== Select buffering ==&lt;br /&gt;
&lt;br /&gt;
Some of the inputs that Dash Citrus requires are frame-perfect, so it's commonly done using '''select buffering'''.&lt;br /&gt;
&lt;br /&gt;
When the select menu is on screen and you press A, B, X, Y, or Start to close it, you have a moment while the menu disappears to buffer your next input. If the input is a direction that doesn't include &amp;quot;down&amp;quot;, you can even hold the direction for as long as you want before closing the menu. With the right timing, you can use this to move for 1-2 frames and then immediately pull up the select menu again. If you press select too early, the benign result is that you don't move at all and the select menu comes back up.&lt;br /&gt;
&lt;br /&gt;
== Clipping ==&lt;br /&gt;
&lt;br /&gt;
Dash citrus begins with Link facing the slope flush with the bottom wall, two light pixels visible between the bottom of the shadow and the wall seam. In Hera, this is coordinate 0E8F, 05C0.&lt;br /&gt;
&lt;br /&gt;
After this, move '''3 pixels upleft''', then start a dash and pause. In Hera, this is 0E8C, 05BD.&lt;br /&gt;
&lt;br /&gt;
Buffer the dash until Link has moved twice (0E84, 05BD). His hat will be flipped up and there will be one light pixel below his foot. &lt;br /&gt;
&lt;br /&gt;
Switch your buffers to '''upleft''' to cancel the dash then allow Link to move once or twice (0E83, 05BC or 0E82, 05BB).&lt;br /&gt;
&lt;br /&gt;
Once in position, buffer a clean downleft to teleport down.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/a/ArY1Fvy malmo's dash clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Spinspeed_Clip&amp;diff=5546</id>
		<title>Spinspeed Clip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Spinspeed_Clip&amp;diff=5546"/>
		<updated>2023-09-07T04:59:24Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Created page with &amp;quot;{{ALttP Glitch |classification = Major }} When you have Spinspeed armed, you can bypass thin slope collision in the overworld, including mountain rails and two tile thick slopes. Arm spinspeed and hold diagonal down into a concave slope bend to clip through. For convex slopes, you must line up precisely and cleanly diagonal into the corner. You do not need active superspeed.   ==External Links== * [https://glitchmaps.mfns.dev/ Interactive map by Muffins and malmo sho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
When you have [[Spinspeed]] armed, you can bypass thin slope collision in the overworld, including mountain rails and two tile thick slopes. Arm spinspeed and hold diagonal down into a concave slope bend to clip through. For convex slopes, you must line up precisely and cleanly diagonal into the corner. You do not need active superspeed. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://glitchmaps.mfns.dev/ Interactive map by Muffins and malmo showing places you can spinspeed clip]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Mirror_Wrap&amp;diff=5545</id>
		<title>Mirror Wrap</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Mirror_Wrap&amp;diff=5545"/>
		<updated>2023-09-07T04:54:37Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
Mirror wrap is a [[Major Glitch]] that lets you access locations in the middle of overworld screens by hitting transitions from the wrong side. To perform a mirror wrap, start flush with the transition and press into the transition and mirror on the same frame. This will trigger a mosaic effect and put you on the other side of the transition. When you hit the transition from the other side, your screen will scroll until you are in the middle of the screen you originally started on. &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
* [[Turtle Rock]] laser bridge&lt;br /&gt;
* [[Ice Palace]]&lt;br /&gt;
* [[Stumpy]] without moon pearl&lt;br /&gt;
* [[Mire Shed]] without moon pearl&lt;br /&gt;
* East Death Mountain without moon pearl, hammer, or mitts&lt;br /&gt;
&lt;br /&gt;
Transitions can also be hit from the wrong side without using mirror with similar effect:&lt;br /&gt;
&lt;br /&gt;
* Ice Palace flippers wrap&lt;br /&gt;
* [[Magic Bat]]&lt;br /&gt;
* Turtle Rock laser bridge without mirror&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=4psdNBacvY8 Laser Bridge mirror wrap tutorial by JoshSRL]&lt;br /&gt;
* [https://glitchmaps.mfns.dev/ Interactive map by Muffins and malmo showing places you can mirror wrap]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Overworld_Glitch&amp;diff=5544</id>
		<title>Overworld Glitch</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Overworld_Glitch&amp;diff=5544"/>
		<updated>2023-09-07T04:52:01Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Overworld Glitches''' ruleset allows for many major glitches which may be performed on the overworld. Overworld glitches are '''not''' permitted in a [[No Glitches]] race setting. &lt;br /&gt;
&lt;br /&gt;
The Overworld Glitches logic requires the use of the following '''major''' glitches: &lt;br /&gt;
* Out-of-bounds clips&lt;br /&gt;
** Basic clips including [[Teleport]]s&lt;br /&gt;
** [[Spinspeed Clip]]ping: Using [[Spinspeed]] to clip&lt;br /&gt;
** [[1-Frame Clip]]s&lt;br /&gt;
* [[Mirror Clip]]ping&lt;br /&gt;
* [[Mirror Wrap]]s&lt;br /&gt;
&lt;br /&gt;
Specific applications which are required (this is not an exhaustive list): &lt;br /&gt;
* [[Death Mountain Ascent]]&lt;br /&gt;
* [[Death Mountain Descent]]&lt;br /&gt;
* [[Pyramid Fairy Early]]&lt;br /&gt;
* [[Turtle Rock Climb]]&lt;br /&gt;
* [[Ganons Tower Clip]]&lt;br /&gt;
* [[Ice Palace Mirror Wrap]]&lt;br /&gt;
* [[Laser Bridge Mirror Wrap]]&lt;br /&gt;
&lt;br /&gt;
In addition, the logic also requires the use of the following '''minor''' glitches:&lt;br /&gt;
* [[Fake Flippers]]&lt;br /&gt;
* [[Water Walking]]&lt;br /&gt;
* [[Surfing Bunny]]&lt;br /&gt;
* [[Super Bunny]]&lt;br /&gt;
* [[Dungeon Bunny Revival]]&lt;br /&gt;
&lt;br /&gt;
In addition to the glitches that are in logic, nearly any [[major glitch]] is allowed as long as it takes place entirely in the overworld. This includes:&lt;br /&gt;
&lt;br /&gt;
* Overworld [[Fake Flute]]&lt;br /&gt;
* [[Citrus Clip]]&lt;br /&gt;
* [[Yuzuhara's Bottle Adventure#Overworld YBA|Overworld YBA]]&lt;br /&gt;
&lt;br /&gt;
== Overworld Glitch Map ==&lt;br /&gt;
&lt;br /&gt;
The [https://docs.google.com/document/d/1Amc_azV8qPfESNyA8x8Tyj4_uWmVWCUzKRVqIJvDAk8 Overworld Glitches Annotated Map] shows many useful overworld glitches, with links to illustrated descriptions of how to perform them.&lt;br /&gt;
&lt;br /&gt;
{{ALttP Glitches}}&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Teleport&amp;diff=5543</id>
		<title>Teleport</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Teleport&amp;diff=5543"/>
		<updated>2023-09-07T04:51:24Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
The [[teleport]] is a common [[overworld glitch]] that moves you a certain distance north or south from a south-facing diagonal slope. It is often useful for getting on top of a ledge.&lt;br /&gt;
&lt;br /&gt;
A common setup for the downward teleport is to buffer movements with the boots to clip to a particular pixel on the third bump from the bottom of a slope, then buffer a movement into the slope (down+left or down+right).&lt;br /&gt;
&lt;br /&gt;
You can learn in detail how to teleport from [http://balia.me/overworld-glitches#4 baliame's overworld glitches tutorial].&lt;br /&gt;
&lt;br /&gt;
[[Image:Checkerboard-1.png|frame|none|This teleport lets you reach the cave south of the grove or Checkerboard Cave.]]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Mirror_Wrap&amp;diff=5542</id>
		<title>Mirror Wrap</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Mirror_Wrap&amp;diff=5542"/>
		<updated>2023-09-07T04:51:02Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
Mirror wrap is a [[Major Glitch]] that lets you access locations in the middle of overworld screens by hitting transitions from the wrong side. To perform a mirror wrap, start flush with the transition and press into the transition and mirror on the same frame. This will trigger a mosaic effect and put you on the other side of the transition. When you hit the transition from the other side, your screen will scroll until you are in the middle of the screen you originally started on. &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
* [[Turtle Rock]] laser bridge&lt;br /&gt;
* [[Ice Palace]]&lt;br /&gt;
* [[Stumpy]] without moon pearl&lt;br /&gt;
* [[Mire Shed]] without moon pearl&lt;br /&gt;
* East Death Mountain without moon pearl, hammer, or mitts&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=4psdNBacvY8 Laser Bridge mirror wrap tutorial by JoshSRL]&lt;br /&gt;
* [https://glitchmaps.mfns.dev/ Interactive map by Muffins and malmo showing places you can mirror wrap]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Mirror_Wrap&amp;diff=5541</id>
		<title>Mirror Wrap</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Mirror_Wrap&amp;diff=5541"/>
		<updated>2023-09-07T04:48:32Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
Mirror wrap is a [[Major Glitch]] that lets you access locations in the middle of overworld screens by hitting transitions from the wrong side. To perform a mirror wrap, start flush with the transition and press into the transition and mirror on the same frame. This will trigger a mosaic effect and put you on the other side of the transition. When you hit the transition from the other side, your screen will scroll until you are in the middle of the screen you originally started on. &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
* [[Laser Bridge]]&lt;br /&gt;
* [[Ice Palace]]&lt;br /&gt;
* [[Stumpy]] without moon pearl&lt;br /&gt;
* [[Mire Shed]] without moon pearl&lt;br /&gt;
* East Death Mountain without moon pearl, hammer, or mitts&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=4psdNBacvY8 Laser Bridge mirror wrap tutorial by JoshSRL]&lt;br /&gt;
* [https://glitchmaps.mfns.dev/ Interactive map by Muffins and malmo showing places you can mirror wrap]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Mirror_Wrap&amp;diff=5540</id>
		<title>Mirror Wrap</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Mirror_Wrap&amp;diff=5540"/>
		<updated>2023-09-07T04:45:03Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Created page with &amp;quot;{{ALttP Glitch |classification = Major }} Mirror wrap is a Major Glitch that lets you access locations in the middle of overworld screens by hitting transitions from the wrong side. To perform a mirror wrap, start flush with the transition and press into the transition and mirror on the same frame. This will trigger a mosaic effect and put you on the other side of the transition. When you hit the transition from the other side, your screen will scroll until you are i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
Mirror wrap is a [[Major Glitch]] that lets you access locations in the middle of overworld screens by hitting transitions from the wrong side. To perform a mirror wrap, start flush with the transition and press into the transition and mirror on the same frame. This will trigger a mosaic effect and put you on the other side of the transition. When you hit the transition from the other side, your screen will scroll until you are in the middle of the screen you originally started on. &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
* [[Laser Bridge]]&lt;br /&gt;
* [[Ice Palace]]&lt;br /&gt;
* [[Stumpy]] without moon pearl&lt;br /&gt;
* [[Mire Shed]] without moon pearl&lt;br /&gt;
* [[East Death Mountain]]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Stairmaster&amp;diff=5539</id>
		<title>Stairmaster</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Stairmaster&amp;diff=5539"/>
		<updated>2023-09-07T04:39:47Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stairmaster is a glitch that lets you use a spiral staircase to kick yourself into another room or even another dungeon at the top of the stairs. It is currently banned in the default [[Hybrid Major Glitches]] and [[Major Glitches]] rulesets, but allowed in [[Restricted Major Glitches]] speedruns.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/a/mtpJGmi malmo's stairmaster tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Restricted_Major_Glitches&amp;diff=5538</id>
		<title>Restricted Major Glitches</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Restricted_Major_Glitches&amp;diff=5538"/>
		<updated>2023-09-07T04:39:34Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Created page with &amp;quot;Restricted Major Glitches is a ruleset used in speedrunning. It is similar to Major Glitches, but diverged when Stairmaster was voted to be banned in randomizer and allowed in the speedrun.   ==External Links==  * [https://alttp-wiki.net/index.php/Restricted_Major_Glitches RMG on the alttp speedrunning wiki]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Restricted Major Glitches is a ruleset used in speedrunning. It is similar to [[Major Glitches]], but diverged when [[Stairmaster]] was voted to be banned in randomizer and allowed in the speedrun. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
* [https://alttp-wiki.net/index.php/Restricted_Major_Glitches RMG on the alttp speedrunning wiki]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Major_Glitch&amp;diff=5537</id>
		<title>Major Glitch</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Major_Glitch&amp;diff=5537"/>
		<updated>2023-09-07T04:35:44Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Major Glitch''' is a glitch which is considered too game-breaking to be allowed in the No Major Glitches ruleset. &lt;br /&gt;
&lt;br /&gt;
The '''Major Glitches''' ruleset allows for the use of major glitches to skip items. Major glitches are '''not''' permitted in the &amp;quot;competitive&amp;quot; setting of the [[ALTTPR Racing Ruleset]].&lt;br /&gt;
&lt;br /&gt;
The Major Glitches logic requires the use of all of the glitches in the [[Overworld Glitch]]es logic, as well as the following: &lt;br /&gt;
* [[Underworld Out-of-bounds Clips]]&lt;br /&gt;
* [[Fake Flute]]&lt;br /&gt;
* [[1-Frame Clip]]ping&lt;br /&gt;
** [[Citrus Clip]]&lt;br /&gt;
&lt;br /&gt;
Specific applications which are required (this is not an exhaustive list): &lt;br /&gt;
* [[Death Mountain Ascent]]&lt;br /&gt;
* [[Death Mountain Descent]]&lt;br /&gt;
* [[Turtle Rock Climb]]&lt;br /&gt;
* [[Ganons Tower Clip]]&lt;br /&gt;
&lt;br /&gt;
There is an additional set of glitches that are also considered major, but are not allowed in this ruleset. These glitches are allowed in [[No Logic]] or banned in all modes.&lt;br /&gt;
&lt;br /&gt;
{{ALttP Glitches}}&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Major_Glitches&amp;diff=5536</id>
		<title>Major Glitches</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Major_Glitches&amp;diff=5536"/>
		<updated>2023-09-07T04:33:52Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Major Glitches''' is a logic that can require most [[Major Glitches]] that are allowed in the ruleset. This includes [[Overworld Glitch]]es, [[Underworld Out-of-bounds Clips]], bootsless clips such as [[Citrus Clip]]s, [[YBA]]s, and [[Mirror Wrap]]s. While played in the same ruleset, it is distinct from [[Hybrid Major Glitches]] in its much less restrictive logic.&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Major_Glitches&amp;diff=5535</id>
		<title>Major Glitches</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Major_Glitches&amp;diff=5535"/>
		<updated>2023-09-07T04:32:42Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Major Glitches''' is a logic that can require most [[Major Glitches]] that are allowed in the ruleset. This includes [[Overworld Glitch]]es, [[Underworld Out-of-bounds Clips]], bootsless clips such as [[Citrus Clip]]s, [[YBA]]s, and [[Mirror Wrap]]s.&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Major_Glitches&amp;diff=5534</id>
		<title>Major Glitches</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Major_Glitches&amp;diff=5534"/>
		<updated>2023-09-07T04:32:36Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Created page with &amp;quot;'''Major Glitches''' is a logic that can require most Major Glitches that are allowed in the ruleset. This includes Overworld Glitches, Underworld Out-of-bounds Clips, bootsless clips such as Citrus Clips, [YBAs, and Mirror Wraps.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Major Glitches''' is a logic that can require most [[Major Glitches]] that are allowed in the ruleset. This includes [[Overworld Glitch]]es, [[Underworld Out-of-bounds Clips]], bootsless clips such as [[Citrus Clip]]s, [[[YBA]]s, and [[Mirror Wrap]]s.&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Stairmaster&amp;diff=5533</id>
		<title>Stairmaster</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Stairmaster&amp;diff=5533"/>
		<updated>2023-09-07T04:28:53Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stairmaster is a glitch that lets you use a spiral staircase to kick yourself into another room or even another dungeon at the top of the stairs. It is currently banned in the default [[Hybrid Major Glitches]] and [[Major Glitches]] rulesets, but allowed in [[Restricted Major Glitches]] speedruns.&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/a/mtpJGmi malmo's stairmaster tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Stairmaster&amp;diff=5532</id>
		<title>Stairmaster</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Stairmaster&amp;diff=5532"/>
		<updated>2023-09-07T04:28:36Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stairmaster is a glitch that lets you use a spiral staircase to kick yourself into another room or even another dungeon at the top of the stairs. It is currently banned in the default [[Hybrid Major Glitches]] and [[Major Glitches]] rulesets, but allowed in [[restricted major glitches]] speedruns.&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/a/mtpJGmi malmo's stairmaster tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Hybrid_Major_Glitches&amp;diff=5531</id>
		<title>Hybrid Major Glitches</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Hybrid_Major_Glitches&amp;diff=5531"/>
		<updated>2023-09-07T04:28:16Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Major Glitches''' (HMG) is a racing mode that adds some [[underworld OoB clip]]s to [[Overworld Glitch]]es logic.&lt;br /&gt;
&lt;br /&gt;
HMG follows the [[Major Glitch]]es rules of the [[ALTTPR Racing Ruleset]]. It is not a distinct ruleset, but a different logic for generating seeds. Compared to the [[Major Glitch]]es logic that the main ALttPR website uses, HMG minimizes the need for [[1-Frame Clip]]s.&lt;br /&gt;
&lt;br /&gt;
The following clips can be required by HMG logic:&lt;br /&gt;
&lt;br /&gt;
* [[Kiki Skip]]&lt;br /&gt;
* [[Mire to Hera]]&lt;br /&gt;
* [[Hera to Swamp]]&lt;br /&gt;
* [[Ice Palace/No Logic#Getting_around|Ice Palace lobby clip]]&lt;br /&gt;
&lt;br /&gt;
Other clips are allowed in HMG but out of logic:&lt;br /&gt;
&lt;br /&gt;
* [[Hera to Sewer]]&lt;br /&gt;
* [[Thieves' Town/No Logic#Clip_to_Desert_Palace|TT to Desert]]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Stairmaster&amp;diff=5530</id>
		<title>Stairmaster</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Stairmaster&amp;diff=5530"/>
		<updated>2023-09-07T04:27:35Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Created page with &amp;quot;Stairmaster is a glitch that lets you use a spiral staircase to kick yourself into another room or even another dungeon at the top of the stairs. It is currently banned in the default hybrid major glitches and major glitches rulesets, but allowed in restricted major glitches speedruns.  * [https://imgur.com/a/mtpJGmi malmo's stairmaster tutorial]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stairmaster is a glitch that lets you use a spiral staircase to kick yourself into another room or even another dungeon at the top of the stairs. It is currently banned in the default [[hybrid major glitches]] and [[major glitches]] rulesets, but allowed in [[restricted major glitches]] speedruns.&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/a/mtpJGmi malmo's stairmaster tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Kiki_Skip&amp;diff=5529</id>
		<title>Kiki Skip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Kiki_Skip&amp;diff=5529"/>
		<updated>2023-09-07T04:24:35Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
The Kiki Skip is a [[major glitch]] that takes you from the Spectacle Rock exit to [[Palace of Darkness]]. It gets its name from being an alternate way into Palace of Darkness, without paying Kiki the monkey. It also puts you in [[cavestate]] and wraps the underworld map, allowing you to unlock doors freely and explore the dungeon without sprites.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.twitch.tv/videos/184736680 JoshRTA's video on Kiki Skip and Ice Clip]&lt;br /&gt;
* [https://alttp-wiki.net/index.php/Kiki_Skip Kiki Skip on alttp-wiki]&lt;br /&gt;
* [https://www.twitch.tv/videos/1055365824 Underworld clips + routing guide by malmo and krelbel]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Kiki_Skip&amp;diff=5528</id>
		<title>Kiki Skip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Kiki_Skip&amp;diff=5528"/>
		<updated>2023-09-07T04:23:02Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
The Kiki Skip is a [[major glitch]] that takes you from the Spectacle Rock exit to [[Palace of Darkness]]. It gets its name from being an alternate way into Palace of Darkness, without paying Kiki the monkey. It also puts you in [[cavestate]] and wraps the underworld map, allowing you to unlock doors freely and explore the dungeon without sprites.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.twitch.tv/videos/184736680 JoshRTA's video on Kiki Skip and Ice Clip]&lt;br /&gt;
* [https://alttp-wiki.net/index.php/Kiki_Skip Kiki Skip on alttp-wiki]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Cave&amp;diff=5527</id>
		<title>Cave</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Cave&amp;diff=5527"/>
		<updated>2023-09-07T04:22:32Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: /* Dungeons in cave state */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''cave''' is a location in the underworld that is not inside a dungeon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;cave state&amp;quot; is represented in the game as a separate dungeon ID ({{hex$|FF}}). You can end up inside of dungeon rooms while remaining in cave state by using [[major glitch]]es.&lt;br /&gt;
&lt;br /&gt;
When you're in cave state:&lt;br /&gt;
&lt;br /&gt;
* The [[Mirror]] will not warp you anywhere, but can instead be used to delete pushable blocks.&lt;br /&gt;
* [[Dungeon Prize]]s (getting a [[crystal]] or [[pendant]] for beating a boss) don't exist.&lt;br /&gt;
* If you encounter [[Lanmolas 2]] or [[Moldorm 2]] in their {{nl|Ganon's Tower}} rooms, they will drop a full [[Heart Container]]. Picking up this [[Heart Container|full heart]] will prevent the boss from respawning.&lt;br /&gt;
* You will have a lot of [[Small Key]]s and possibly a [[Big Key]] (see below).&lt;br /&gt;
&lt;br /&gt;
== Dungeons in cave state ==&lt;br /&gt;
&lt;br /&gt;
In the [[Major Glitch]]es ruleset, you can enter [[Palace of Darkness]] in cave state using [[Kiki Skip]].&lt;br /&gt;
&lt;br /&gt;
In the [[No Logic]] ruleset, you can straightforwardly bring cave state to:&lt;br /&gt;
&lt;br /&gt;
* {{nl|Eastern Palace}}, via a [[Stairmaster]] from Spectacle Cave or Super Bunny Cave, also with [[Hookpush]].&lt;br /&gt;
* {{nl|Palace of Darkness}}, via [[Kiki Skip]].&lt;br /&gt;
* {{nl|Skull Woods}}, via east [[Hookpush]] from [[Uncle]].&lt;br /&gt;
* {{nl|Thieves' Town}}, via a north [[subtile YBA]] or [[Hookpush]] from [[Uncle]] or [[Stairmaster]] form bumper Cave.&lt;br /&gt;
* {{nl|Ice Palace}}, via a north [[subtile YBA]] from Kakariko Well.&lt;br /&gt;
* {{nl|Misery Mire}}, via [https://youtu.be/_5SvhUUKcKo?t=1121 Overworld Conveyor] from Ether Tablet.&lt;br /&gt;
* {{nl|Turtle Rock}}, via north [[Hookpush]] form the Old Man Cave.&lt;br /&gt;
* {{nl|Ganon's Tower}}, via a [[subtile YBA]] from Hookshot Cave, or east [[Hookpush]].&lt;br /&gt;
&lt;br /&gt;
=== Megaroutes ===&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;megaroute&amp;quot; is a route in [[No Logic]] that visits multiple dungeons in Cave State, allowing you to open doors and collect items in many dungeons besides the four above.&lt;br /&gt;
&lt;br /&gt;
The defining example of a megaroute uses two bottles:&lt;br /&gt;
&lt;br /&gt;
* [[Uncle]]&lt;br /&gt;
* [[YBA]] to {{nl|Thieves' Town}}&lt;br /&gt;
* clip to {{nl|Desert Palace}}&lt;br /&gt;
* [[YBA]] to {{nl|Misery Mire}}&lt;br /&gt;
* clip to {{nl|Tower of Hera}}&lt;br /&gt;
* clip to {{nl|Swamp Palace}}&lt;br /&gt;
&lt;br /&gt;
A smaller megaroute (kiloroute?) requires only one bottle:&lt;br /&gt;
&lt;br /&gt;
* Spectacle Rock&lt;br /&gt;
* [[Kiki Skip]] to {{nl|Palace of Darkness}}&lt;br /&gt;
* [[YBA]] to {{nl|Tower of Hera}}&lt;br /&gt;
* clip to {{nl|Swamp Palace}}&lt;br /&gt;
&lt;br /&gt;
An extravagant megaroute if you have three bottles:&lt;br /&gt;
&lt;br /&gt;
* [[Uncle]]&lt;br /&gt;
* [[YBA]] to {{nl|Thieves' Town}}&lt;br /&gt;
* [[YBA]] to {{nl|Eastern Palace}}&lt;br /&gt;
* [[YBA]] to {{nl|Misery Mire}}&lt;br /&gt;
* clip to {{nl|Tower of Hera}}&lt;br /&gt;
* clip to {{nl|Swamp Palace}}&lt;br /&gt;
&lt;br /&gt;
Follow the links to the dungeon pages for details on how to perform each of these transitions between dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Routes wanted ===&lt;br /&gt;
&lt;br /&gt;
With the routes described above, you can get to any dungeon in cave state except &amp;lt;strike&amp;gt;{{nl|Skull Woods}}&amp;lt;/strike&amp;gt;  and &amp;lt;strike&amp;gt;{{nl|Turtle Rock}}&amp;lt;/strike&amp;gt; (using [[hookpush]]). If you know such a way, please fill it in, or maybe let arborelia#9268 on Discord know about it so she can do so.&lt;br /&gt;
&lt;br /&gt;
== [[Small Key]]s ==&lt;br /&gt;
&lt;br /&gt;
In normal gameplay, you will neither pick up or spend [[key]]s in cave state, but if you reach a dungeon room via a [[major glitch]], you may interact with [[key]]s.&lt;br /&gt;
&lt;br /&gt;
The number of [[Small Key]]s you have when you enter a cave is 255 ({{hex$|FF}}, the largest number that can be stored in 8 bits). This signals to the game to hide the number of keys in the HUD. The first thing you should aim to do is spend a [[key]] to open a door, leaving you with 254 keys (which will show up as [glitchy red line]4 in the HUD).&lt;br /&gt;
&lt;br /&gt;
If you pick up a [[Small Key]] that increases your key counter -- a key drop, a key in a chest in non-keysanity, or a &amp;quot;this dungeon&amp;quot; key in keysanity -- it will increase your temporary number of cave state keys. The worst case is that you have 255 keys and pick up another, which wraps around to 0. This leaves you with no cave state keys (until you re-enter cave state and have 255 again) and also uselessly removes the key you collected from the world.&lt;br /&gt;
&lt;br /&gt;
After you pick up a key, the game caps your number of keys at 99. So if you have 254 or fewer keys and you gain a key, you will then have 99 keys, which is still more than enough. As long as you have spent a key, you'll be in no danger of overflowing to 0.&lt;br /&gt;
&lt;br /&gt;
== [[Big Key]] ==&lt;br /&gt;
&lt;br /&gt;
There is no &amp;quot;cave big key&amp;quot;, but there are four big keys that can be used as the big key in cave state:&lt;br /&gt;
&lt;br /&gt;
* {{nl|Hyrule Castle Escape}}&lt;br /&gt;
* {{nl|Palace of Darkness}}&lt;br /&gt;
* {{nl|Thieves' Town}}&lt;br /&gt;
* {{nl|Ganon's Tower}}&lt;br /&gt;
&lt;br /&gt;
If you have any of these [[Big Key]]s, you can open [[Big Key Door]]s and [[Big Chest]]s in cave state.&lt;br /&gt;
&lt;br /&gt;
If you pick up the [[Big Key]] of the dungeon you're in while in cave state (including the &amp;quot;big key of this dungeon&amp;quot; in keysanity), it will be useless. The [[Big Key]] it was intended to be will be gone. If you can't accomplish everything you'd need that key for, you may want to hard reset.&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Cavestate&amp;diff=5526</id>
		<title>Cavestate</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Cavestate&amp;diff=5526"/>
		<updated>2023-09-07T04:21:18Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Redirected page to Cave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cave]]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Fake_Flute&amp;diff=5525</id>
		<title>Fake Flute</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Fake_Flute&amp;diff=5525"/>
		<updated>2023-09-07T04:16:48Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
'''Fake Flute''' is a [[major glitch]] that is one of the possible effects of [[Yuzuhara's Bottle Adventure]] (YBA).&lt;br /&gt;
&lt;br /&gt;
== Overworld Fake Flute ==&lt;br /&gt;
&lt;br /&gt;
Overworld Fake Flute is an [[overworld glitch]] that can be very useful for getting around in the dark world.&lt;br /&gt;
&lt;br /&gt;
If you drink a blue bottle at exactly the moment you screen-transition in the overworld, you pull up the flute menu. You can flute to any of the usual locations.&lt;br /&gt;
&lt;br /&gt;
In the Light World, this is just a replacement for having the flute. In the Dark World, the location where you land will be in the [[Fake Light World]], because you're in a Light World location but the Dark World is loaded. The next time you make a screen transition, you will end up in the corresponding place in the Dark World.&lt;br /&gt;
&lt;br /&gt;
It's particularly useful to use Fake Flute when you're in bunny form because you don't have the [[Moon Pearl]]. When you land, you will be in [[Super Bunny]] mode. You can dash, use items, and attack things with your invisible sword, but you can't sword-dash. Be sure not to bonk, hop down, or take damage, because if you do, you will lose Super Bunny form.&lt;br /&gt;
&lt;br /&gt;
You can convert from Super Bunny mode to normal Link mode by grabbing a pullable overworld object, such as a tree or statue. Because of this, the most common places you'll Fake Flute to as a bunny are:&lt;br /&gt;
&lt;br /&gt;
* Location 3, where you can walk toward Bumper Cave and grab the tree there&lt;br /&gt;
* Location 7, where you can walk east and grab the center statue&lt;br /&gt;
&lt;br /&gt;
Once you do that, you can navigate the Dark World overworld as Link. However, you only get to go inside once. When you come back outside, you will be stuck in bunny form.&lt;br /&gt;
&lt;br /&gt;
It can be helpful to have full health (and non-full magic) before you fake flute, especially when fluting to 3, so that you can attack enemies with sword beams.&lt;br /&gt;
&lt;br /&gt;
=== Example: Fake Flute to 7 ===&lt;br /&gt;
&lt;br /&gt;
The most typical place to set up fake flute is this screen transition on Dark Death Mountain, because it's one that you can easily reach as a bunny. Transitioning left is easier than transitioning right, because you move 2 pixels left on the first frame, giving you a 2-pixel window to line it up.&lt;br /&gt;
&lt;br /&gt;
Select your blue potion. Make sure to have less-than-full health or magic, so that you can drink it. Line up at the left edge of the screen, so that one left input will transition the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:fake-flute-1.png|frame|none|Lining up at the left edge of the screen]]&lt;br /&gt;
&lt;br /&gt;
Press left and Y at the same time to activate Fake Flute.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=256px heights=224px&amp;gt;&lt;br /&gt;
fake-flute-2.png|The flute map, but with dark world colors&lt;br /&gt;
fake-flute-3.png|Choosing spot 7 lands you here in the Fake Light World&lt;br /&gt;
fake-flute-4.png|Going east takes you to the dark world, but with light world tiles&lt;br /&gt;
fake-flute-5.png|Grab the statue to become Link (you don't have to finish pulling)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This provides you with access to outdoor locations like the digging game, Stumpy, and possibly the pyramid and the catfish. You can go inside somewhere like Hype Cave, but you'll come out as a bunny.&lt;br /&gt;
&lt;br /&gt;
== Underworld Fake Flute ==&lt;br /&gt;
&lt;br /&gt;
[[Image:plaid-world.png|thumb|right|256px|Plaid World]]&lt;br /&gt;
&lt;br /&gt;
Underworld Fake Flute happens when you drink the &amp;quot;wrong&amp;quot; potion for a YBA during an underworld screen transition: a blue potion on a subtile transition, or a green potion on a supertile transition.&lt;br /&gt;
&lt;br /&gt;
Underworld Fake Flute will take you to the flute map, and you can choose a destination to flute to. You will land in an overworld location while the game's code still expects you to be in the underworld. The result takes you to the '''Plaid World''', a world of glitched overworld and underworld tiles where many things will hardlock your game. Plaid World is a major glitch that is not allowed in any randomizer racing ruleset.&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Ice_Palace_lobby_clip&amp;diff=5524</id>
		<title>Ice Palace lobby clip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Ice_Palace_lobby_clip&amp;diff=5524"/>
		<updated>2023-09-07T04:15:49Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can clip through the slopes in the ice palace lobby to reach the bombable floor room and skip the freezor kill and fire requirement for entry. Start at x-coordinate D5F or D60. Dashturn to bonk off the south wall, then dashturn to face right at your landing position. Throw a bomb to the right, then walk to the south wall and dash into the bomb. Hold upleft while the bomb is knocking you downward to instaclip through the slope. Let go of upleft after the transition to avoid softlocking on the other side and walk down to get inbounds.&lt;br /&gt;
&lt;br /&gt;
==Routing==&lt;br /&gt;
&lt;br /&gt;
[[Ice Palace bomb jump]] route: Bomb the floor and continue through IP. This route skips pengator chest which can be picked up after the dungeon clear at the risk of leaving the big key behind locking an item.&lt;br /&gt;
&lt;br /&gt;
[[Icebreaker]] route: Hit the switch and exit. Pegs will be in the correct position for icebreaker. There are multiple ways to hit the switch from here, but placing a bomb on the wall above the switch is the easiest. Backtrack to pengator room from pre-icebreaker room to collect the item if full clearing. You can save a few frames walking below the pressure plate.&lt;br /&gt;
&lt;br /&gt;
If entering without glove/hammer, you can steal a key from Ice 2 then bomb clip to guarantee a way out of spike chest room after using icebreaker.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/gallery/SWGuF0c malmo's Ice Palace lobby clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Ice_Palace_bomb_jump&amp;diff=5523</id>
		<title>Ice Palace bomb jump</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Ice_Palace_bomb_jump&amp;diff=5523"/>
		<updated>2023-09-07T04:15:03Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Redirected page to Bomb Jumps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bomb Jumps]]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Ice_Palace_lobby_clip&amp;diff=5522</id>
		<title>Ice Palace lobby clip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Ice_Palace_lobby_clip&amp;diff=5522"/>
		<updated>2023-09-07T04:14:38Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can clip through the slopes in the ice palace lobby to reach the bombable floor room and skip the freezor kill and fire requirement for entry. Start at x-coordinate D5F or D60. Dashturn to bonk off the south wall, then dashturn to face right at your landing position. Throw a bomb to the right, then walk to the south wall and dash into the bomb. Hold upleft while the bomb is knocking you downward to instaclip through the slope. Let go of upleft after the transition to avoid softlocking on the other side and walk down to get inbounds.&lt;br /&gt;
&lt;br /&gt;
==Routing==&lt;br /&gt;
&lt;br /&gt;
[[Ice Palace bomb jump]] route: Bomb the floor and continue through IP. This route skips pengator chest which can be picked up after the dungeon clear at the risk of leaving the big key behind locking an item.&lt;br /&gt;
&lt;br /&gt;
Icebreaker route: Hit the switch and exit. Pegs will be in the correct position for [[icebreaker]]. There are multiple ways to hit the switch from here, but placing a bomb on the wall above the switch is the easiest. Backtrack to pengator room from pre-icebreaker room to collect the item if full clearing. You can save a few frames walking below the pressure plate.&lt;br /&gt;
&lt;br /&gt;
If entering without glove/hammer, you can steal a key from Ice 2 then bomb clip to guarantee a way out of spike chest room after using [[icebreaker]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/gallery/SWGuF0c malmo's Ice Palace lobby clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Icebreaker&amp;diff=5521</id>
		<title>Icebreaker</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Icebreaker&amp;diff=5521"/>
		<updated>2023-09-07T04:12:45Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Redirected page to Door State Extension&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Door State Extension]]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Ice_Palace_lobby_clip&amp;diff=5520</id>
		<title>Ice Palace lobby clip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Ice_Palace_lobby_clip&amp;diff=5520"/>
		<updated>2023-09-07T04:09:18Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can clip through the slopes in the ice palace lobby to reach the bombable floor room and skip the freezor kill and fire requirement for entry. Start at x-coordinate D5F or D60. Dashturn to bonk off the south wall, then dashturn to face right at your landing position. Throw a bomb to the right, then walk to the south wall and dash into the bomb. Hold upleft while the bomb is knocking you downward to instaclip through the slope. Let go of upleft after the transition to avoid softlocking on the other side and walk down to get inbounds.&lt;br /&gt;
&lt;br /&gt;
==Routing==&lt;br /&gt;
&lt;br /&gt;
[[Ice palace bomb jump]] route: Bomb the floor and continue through IP. This route skips pengator chest which can be picked up after the dungeon clear at the risk of leaving the big key behind locking an item.&lt;br /&gt;
&lt;br /&gt;
Icebreaker route: Hit the switch and exit. Pegs will be in the correct position for [[Icebreaker]]. There are multiple ways to hit the switch from here, but placing a bomb on the wall above the switch is the easiest. Backtrack to pengator room from pre-icebreaker room to collect the item if full clearing. You can save a few frames walking below the pressure plate.&lt;br /&gt;
&lt;br /&gt;
If entering without glove/hammer, you can steal a key from Ice 2 then bomb clip to guarantee a way out of spike chest room after using [[icebreaker]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/gallery/SWGuF0c malmo's Ice Palace lobby clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Ice_Palace_lobby_clip&amp;diff=5519</id>
		<title>Ice Palace lobby clip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Ice_Palace_lobby_clip&amp;diff=5519"/>
		<updated>2023-09-07T04:09:07Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can clip through the slopes in the ice palace lobby to reach the bombable floor room and skip the freezor kill and fire requirement for entry. Start at x-coordinate D5F or D60. Dashturn to bonk off the south wall, then dashturn to face right at your landing position. Throw a bomb to the right, then walk to the south wall and dash into the bomb. Hold upleft while the bomb is knocking you downward to instaclip through the slope. Let go of upleft after the transition to avoid softlocking on the other side and walk down to get inbounds.&lt;br /&gt;
&lt;br /&gt;
==Routing==&lt;br /&gt;
&lt;br /&gt;
[[Ice palace bomb jump]] route: Bomb the floor and continue through IP. This route skips pengator chest which can be picked up after the dungeon clear at the risk of leaving the big key behind locking an item.&lt;br /&gt;
&lt;br /&gt;
Icebreaker route: Hit the switch and exit. Pegs will be in the correct position for [[icebreaker]]. There are multiple ways to hit the switch from here, but placing a bomb on the wall above the switch is the easiest. Backtrack to pengator room from pre-icebreaker room to collect the item if full clearing. You can save a few frames walking below the pressure plate.&lt;br /&gt;
&lt;br /&gt;
If entering without glove/hammer, you can steal a key from Ice 2 then bomb clip to guarantee a way out of spike chest room after using [[icebreaker]].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/gallery/SWGuF0c malmo's Ice Palace lobby clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Ice_Palace_lobby_clip&amp;diff=5518</id>
		<title>Ice Palace lobby clip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Ice_Palace_lobby_clip&amp;diff=5518"/>
		<updated>2023-09-07T04:05:53Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Created page with &amp;quot;{{ALttP Glitch |classification = Major }}  You can clip through the slopes in the ice palace lobby to reach the bombable floor room and skip the freezor kill and fire requirement for entry. Start at x-coordinate D5F or D60. Dashturn to bonk off the south wall, then dashturn to face right at your landing position. Throw a bomb to the right, then walk to the south wall and dash into the bomb. Hold upleft while the bomb is knocking you downward to instaclip through the slop...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can clip through the slopes in the ice palace lobby to reach the bombable floor room and skip the freezor kill and fire requirement for entry. Start at x-coordinate D5F or D60. Dashturn to bonk off the south wall, then dashturn to face right at your landing position. Throw a bomb to the right, then walk to the south wall and dash into the bomb. Hold upleft while the bomb is knocking you downward to instaclip through the slope. Let go of upleft after the transition to avoid softlocking on the other side and walk down to get inbounds.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/gallery/SWGuF0c malmo's Ice Palace lobby clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Mire_to_Hera&amp;diff=5517</id>
		<title>Mire to Hera</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Mire_to_Hera&amp;diff=5517"/>
		<updated>2023-09-07T03:57:13Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Mire to Hera clip is a [[major glitch]] that allows you to bomb yourself through a wall in the west side of [[Misery Mire]], and reach the fairy room in [[Tower of Hera]]. To bomb clip, start a dash flush with the left blocks and bonk on the south wall, then dashturn to face right and throw a bomb without moving. Once the bomb is thrown, walk down to the south wall and dash into the bomb. Hold upleft while the bomb is knocking you down to buffer an instaclip into fairy room.&lt;br /&gt;
&lt;br /&gt;
The bomb clip method requires boots and a bomb to execute. It also requires a fire source (lamp or fire rod), because it will only work if the torches have been lit to move the wall in the next room. If lacking either, you can [[Citrus Clip]] or [[Dash Citrus]] on the left slope.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.twitch.tv/videos/323630836 StephenIRL's Mire to Hera clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Mire_to_Hera&amp;diff=5516</id>
		<title>Mire to Hera</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Mire_to_Hera&amp;diff=5516"/>
		<updated>2023-09-07T03:55:16Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Mire to Hera clip is a [[major glitch]] that allows you to bomb yourself through a wall in the west side of [[Misery Mire]], and reach the fairy room in [[Tower of Hera]].&lt;br /&gt;
&lt;br /&gt;
The bomb clip method requires boots and a bomb to execute. It also requires a fire source (lamp or fire rod), because it will only work if the torches have been lit to move the wall in the next room. If lacking either, you can [[Citrus Clip]] or [[Dash Citrus]] on the left slope.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.twitch.tv/videos/323630836 StephenIRL's Mire to Hera clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Dash_Citrus&amp;diff=5515</id>
		<title>Dash Citrus</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Dash_Citrus&amp;diff=5515"/>
		<updated>2023-09-07T03:53:55Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
The Dash Citrus or Dash Clip is a [[1-Frame Clip]] that allows you to clip through leftward diagonal slopes in the underworld with the boots.&lt;br /&gt;
&lt;br /&gt;
In [[Major Glitch|Major Glitches]] and [[No Logic]] modes, some common uses are:&lt;br /&gt;
&lt;br /&gt;
* [[Hera to Swamp]] as an alternative to the bomb clip&lt;br /&gt;
* [[Mire to Hera]] without moving the wall&lt;br /&gt;
&lt;br /&gt;
== Select buffering ==&lt;br /&gt;
&lt;br /&gt;
Some of the inputs that Dash Citrus requires are frame-perfect, so it's commonly done using '''select buffering'''.&lt;br /&gt;
&lt;br /&gt;
When the select menu is on screen and you press A, B, X, Y, or Start to close it, you have a moment while the menu disappears to buffer your next input. If the input is a direction that doesn't include &amp;quot;down&amp;quot;, you can even hold the direction for as long as you want before closing the menu. With the right timing, you can use this to move for 1-2 frames and then immediately pull up the select menu again. If you press select too early, the benign result is that you don't move at all and the select menu comes back up.&lt;br /&gt;
&lt;br /&gt;
== Setting up the clip ==&lt;br /&gt;
&lt;br /&gt;
Dash citrus begins with Link facing the slope flush with the bottom wall, two light pixels visible between the bottom of the shadow and the wall seam. In Hera, this is coordinate 0E8F, 05C0.&lt;br /&gt;
&lt;br /&gt;
After this, move '''3 pixels upleft''', then start a dash and pause. In Hera, this is 0E8C, 05BD.&lt;br /&gt;
&lt;br /&gt;
Buffer the dash until Link has moved twice (0E84, 05BD). His hat will be flipped up and there will be one light pixel below his foot. &lt;br /&gt;
&lt;br /&gt;
Switch your buffers to '''upleft''' to cancel the dash then allow Link to move once or twice (0E83, 05BC or 0E82, 05BB).&lt;br /&gt;
&lt;br /&gt;
Once in position, buffer a clean downleft to teleport down.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/a/ArY1Fvy malmo's dash clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=TT_to_Desert&amp;diff=5514</id>
		<title>TT to Desert</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=TT_to_Desert&amp;diff=5514"/>
		<updated>2023-09-07T03:52:51Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Created page with &amp;quot;{{ALttP Glitch |classification = Major }}  The Thieves' Town to Desert clip is a major glitch that allows you to clip through the left attic of Thieves' Town and reach the map chest of Desert Palace.  This glitch can be performed with a Citrus Clip or a Dash Citrus.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Thieves' Town to Desert clip is a [[major glitch]] that allows you to clip through the left attic of [[Thieves' Town]] and reach the map chest of [[Desert Palace]].&lt;br /&gt;
&lt;br /&gt;
This glitch can be performed with a [[Citrus Clip]] or a [[Dash Citrus]].&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Dash_Citrus&amp;diff=5513</id>
		<title>Dash Citrus</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Dash_Citrus&amp;diff=5513"/>
		<updated>2023-09-07T03:49:45Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
The Dash Citrus or Dash Clip is a [[1-Frame Clip]] that allows you to clip through leftward diagonal slopes in the underworld with the boots.&lt;br /&gt;
&lt;br /&gt;
In [[Major Glitch|Major Glitches]] and [[No Logic]] modes, some common uses are:&lt;br /&gt;
&lt;br /&gt;
* [[Hera to Swamp]] as an alternative to the bomb clip&lt;br /&gt;
* [[Mire to Hera]] without moving the wall&lt;br /&gt;
&lt;br /&gt;
== Select buffering ==&lt;br /&gt;
&lt;br /&gt;
Some of the inputs that Dash Citrus requires are frame-perfect, so it's commonly done using '''select buffering'''.&lt;br /&gt;
&lt;br /&gt;
When the select menu is on screen and you press A, B, X, Y, or Start to close it, you have a moment while the menu disappears to buffer your next input. If the input is a direction that doesn't include &amp;quot;down&amp;quot;, you can even hold the direction for as long as you want before closing the menu. With the right timing, you can use this to move for 1-2 frames and then immediately pull up the select menu again. If you press select too early, the benign result is that you don't move at all and the select menu comes back up.&lt;br /&gt;
&lt;br /&gt;
== Setting up the clip ==&lt;br /&gt;
&lt;br /&gt;
Dash citrus begins with Link facing the slope flush with the bottom wall, two light pixels visible between the bottom of the shadow and the wall seam. In Hera, this is coordinate 0E8F, 05C0.&lt;br /&gt;
&lt;br /&gt;
After this, move '''3 pixels up-left''', then start a dash and pause. In Hera, this is 0E8C, 05BD.&lt;br /&gt;
&lt;br /&gt;
Buffer the dash until Link has moved twice (0E84, 05BD). His hat will be flipped up and there will be one light pixel below his foot. &lt;br /&gt;
&lt;br /&gt;
Switch your buffers to '''upleft''' to cancel the dash then allow Link to move once or twice (0E83, 05BC or 0E82, 05BB).&lt;br /&gt;
&lt;br /&gt;
Once in position, buffer a clean downleft to teleport down.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://imgur.com/a/ArY1Fvy malmo's dash clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Dash_Citrus&amp;diff=5512</id>
		<title>Dash Citrus</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Dash_Citrus&amp;diff=5512"/>
		<updated>2023-09-07T03:46:55Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: Created page with &amp;quot;{{ALttP Glitch |classification = Major }} The Dash Citrus or Dash Clip is a 1-Frame Clip that allows you to clip through leftward diagonal slopes in the underworld with the boots.  In Major Glitches and No Logic modes, some common uses of it are:  * Hera to Swamp as an alternative to the bomb clip * Mire to Hera without moving the wall  == Select buffering ==  Some of the inputs that Dash Citrus requires are frame-perfect, so it's commonl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
The Dash Citrus or Dash Clip is a [[1-Frame Clip]] that allows you to clip through leftward diagonal slopes in the underworld with the boots.&lt;br /&gt;
&lt;br /&gt;
In [[Major Glitch|Major Glitches]] and [[No Logic]] modes, some common uses of it are:&lt;br /&gt;
&lt;br /&gt;
* [[Hera to Swamp]] as an alternative to the bomb clip&lt;br /&gt;
* [[Mire to Hera]] without moving the wall&lt;br /&gt;
&lt;br /&gt;
== Select buffering ==&lt;br /&gt;
&lt;br /&gt;
Some of the inputs that Dash Citrus requires are frame-perfect, so it's commonly done using '''select buffering'''.&lt;br /&gt;
&lt;br /&gt;
When the select menu is on screen and you press A, B, X, Y, or Start to close it, you have a moment while the menu disappears to buffer your next input. If the input is a direction that doesn't include &amp;quot;down&amp;quot;, you can even hold the direction for as long as you want before closing the menu. With the right timing, you can use this to move for 1-2 frames and then immediately pull up the select menu again. If you press select too early, the benign result is that you don't move at all and the select menu comes back up.&lt;br /&gt;
&lt;br /&gt;
== Setting up the clip ==&lt;br /&gt;
&lt;br /&gt;
Dash citrus begins with Link facing the slope flush with the bottom wall, two light pixels visible between the bottom of the shadow and the wall seam. In Hera, this is coordinate 0E8F, 05C0.&lt;br /&gt;
&lt;br /&gt;
After this, move '''3 pixels up-left''', then start a dash and pause. In Hera, this is 0E8C, 05BD.&lt;br /&gt;
&lt;br /&gt;
Buffer the dash until Link has moved twice (0E84, 05BD). His hat will be flipped up and there will be one light pixel below his foot. &lt;br /&gt;
&lt;br /&gt;
Switch your buffers to '''upleft''' to cancel the dash then allow Link to move once or twice (0E83, 05BC or 0E82, 05BB).&lt;br /&gt;
&lt;br /&gt;
Once in position, buffer a clean downleft to teleport down.&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Mire_to_Hera&amp;diff=5511</id>
		<title>Mire to Hera</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Mire_to_Hera&amp;diff=5511"/>
		<updated>2023-09-07T03:31:29Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Mire to Hera clip is a [[major glitch]] that allows you to bomb yourself through a wall in the west side of [[Misery Mire]], and reach the fairy room in [[Tower of Hera]].&lt;br /&gt;
&lt;br /&gt;
This glitch requires boots and a bomb to execute. It also requires a fire source (lamp or fire rod), because it will only work if the torches have been lit to move the wall in the next room.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.twitch.tv/videos/323630836 StephenIRL's Mire to Hera clip tutorial]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Underworld_Out-of-bounds_Clips&amp;diff=5510</id>
		<title>Underworld Out-of-bounds Clips</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Underworld_Out-of-bounds_Clips&amp;diff=5510"/>
		<updated>2023-09-07T03:30:30Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can go out of bounds in the underworld (in caves or dungeons) to clip out of bounds and pass through walls, often putting you into a different dungeon.&lt;br /&gt;
&lt;br /&gt;
These clips are the defining feature that distinguishes [[Major Glitch]]es and [[Hybrid Major Glitches]] logic from [[Overworld Glitch]]es logic. Many of them are used in the &amp;quot;Restricted Major Glitches&amp;quot; mode of vanilla speedrunning.&lt;br /&gt;
&lt;br /&gt;
The following clips are expected in [[Hybrid Major Glitches]]:&lt;br /&gt;
&lt;br /&gt;
* [[Kiki Skip]]&lt;br /&gt;
* [[Mire to Hera]]&lt;br /&gt;
* [[Hera to Swamp]]&lt;br /&gt;
* [[Ice Palace lobby clip]]&lt;br /&gt;
&lt;br /&gt;
Other clips are allowed in HMG but out of logic in Open:&lt;br /&gt;
&lt;br /&gt;
* [[Hera to Sewer]]&lt;br /&gt;
* [[TT to Desert]]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Sewer_door_deletion&amp;diff=5509</id>
		<title>Sewer door deletion</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Sewer_door_deletion&amp;diff=5509"/>
		<updated>2023-09-07T03:28:13Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sewer door deletion''', or '''throne door deletion''', is a [[major glitch]] that removes the shutter door on the back of the throne in [[Hyrule Castle]]. It's usually done as a prerequisite to [[dungeon ID swapping]].&lt;br /&gt;
&lt;br /&gt;
You delete this door by copying the state of the big key door in the Tower of Hera over it. You have to have opened that door first, or else the door you copy will still be closed.&lt;br /&gt;
&lt;br /&gt;
Deleting the sewer door is an effect that persists when you save your game.&lt;br /&gt;
&lt;br /&gt;
It can be accomplished by two methods: using the [[Somaria Door]] glitch, or using two bottles for two [[YBA]]s in a row.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=256px heights=224px&amp;gt;&lt;br /&gt;
Sewer-door.png|This is the door we're deleting&lt;br /&gt;
Sewer-door-success.png|It still looks the same, but you can walk or run right through it&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Somaria method ==&lt;br /&gt;
&lt;br /&gt;
In the somaria method of sewer door deletion, your goal is to [[Door Juke]] the transition by holding the somaria block, then [[Somaria Door]] by pushing the block over the transition.&lt;br /&gt;
&lt;br /&gt;
You should hit a star tile, and not open the select menu, before performing this glitch. That will prevent [[heavy VRAM corruption]] from being one of its effects. The glitch still works if you don't take this precaution, but you'll have to save and quit and then hard reset, and also it might crash a Super NT.&lt;br /&gt;
&lt;br /&gt;
To start, face the door and throw a somaria block into it. Move a bit into the door and pick up the block.&lt;br /&gt;
&lt;br /&gt;
Once you're somewhat into the door, you can tap up to snap to a lower position, and you can throw the somaria block to the left to bounce off the door frame and get it deeper into the door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=256px heights=224px&amp;gt;&lt;br /&gt;
Sewer-somaria-1.png|Preparing to throw the block&lt;br /&gt;
Sewer-somaria-2.png|Now you're in the door a little bit&lt;br /&gt;
Sewer-somaria-3.png|You can throw left for the next step&lt;br /&gt;
Sewer-somaria-4.png|Tap up to snap&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you're deep enough in the door, you'll snap into a position where you can hold up the block and only see the block, not Link, as shown above. From this position, don't throw the block left anymore -- you'll throw it over the wall.&lt;br /&gt;
&lt;br /&gt;
You need to get still deeper to juke the door. Face up, throw the block, move '''exactly 2 pixels''' down while the block is in the air, and pick up the block again.&lt;br /&gt;
&lt;br /&gt;
An effective way to move exactly 2 pixels is to boots-buffer twice (tapping down and A at the same time) while the block is in the air.&lt;br /&gt;
&lt;br /&gt;
Tap up while holding the block. You should end up in a position 8 pixels lower, where you can see half of the block. You have now juked the door -- you're past the transition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sewer-somaria-5.png|frame|none|The juked position]]&lt;br /&gt;
&lt;br /&gt;
Now you need to get back above the door transition while the block is below it. Face up, throw the block, and boots-buffer up once.&lt;br /&gt;
&lt;br /&gt;
Pick up the block again, and don't press a direction -- that would snap your position again, and undo what you did. You should be able to see about 3/4 of the block sticking out of the door now.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sewer-somaria-6.png|frame|none|Ready for the somaria door glitch]]&lt;br /&gt;
&lt;br /&gt;
Throw the block (without pressing a direction), and wait for it to land. Then tap down. If you hit a star tile earlier, the screen will scroll down a little farther, and you might see some light visual corruption -- you can mirror and go on with your game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sewer-somaria-7.png|frame|none|The slightly-scrolled screen if you hit the star tile like you should]]&lt;br /&gt;
&lt;br /&gt;
If you didn't hit a star tile, you'll get [[heavy VRAM corruption]], and then you should save and quit and hard-reset the game. Either way, you did the glitch, and the effect will be saved.&lt;br /&gt;
&lt;br /&gt;
If you get not-quite-as-heavy VRAM corruption, where you can still see the select menu and the graphics are normal after saving and quitting, it may be that you forgot to open the big key door before copying it with this glitch, or pushed down from the wrong position. Or it may be that you hit select before the glitch, which you should avoid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=256px heights=224px&amp;gt;&lt;br /&gt;
Heavy-vram.png|This is fine. Save and quit and then reset to get your graphics back&lt;br /&gt;
Weird-medium-heavy-vram.png|I haven't figured out quite which situations cause this, but it usually means I failed the glitch&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Two-bottles method ==&lt;br /&gt;
&lt;br /&gt;
Bring two red bottles to the Tower of Hera so you can do two YBAs. You won't have an opportunity to take damage or use magic in between.&lt;br /&gt;
&lt;br /&gt;
Make sure you're not at full health. Move until the door (by holding out your sword or boots-buffering) until you're on the bottom pixel you can be on. On the Link sprite, two rows of Link's hat are visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sewer-2bottles-1.png|frame|none|In position for the first YBA]]&lt;br /&gt;
&lt;br /&gt;
Equip a red potion, and press down and Y simultaneously. The screen will fade to an ellipse that's mostly off the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sewer-2bottles-2.png|thumb|256px|none|The red YBA effect]]&lt;br /&gt;
&lt;br /&gt;
A side effect of a downward YBA is to [[Door Juke]] you past the door transition, so now you need to back up to line up for the second YBA.&lt;br /&gt;
&lt;br /&gt;
Carefully tap left or right until you reach this position. You can't see Link, but you can tell by the way the camera moves. A row of lighter pixels on the doorway -- the second from the bottom of the screen, which is the third from the base of the door -- should be the bottom pixel on your screen. If you overshoot by one pixel, it's okay.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sewer-2bottles-3.png|frame|none|In position for the second YBA]]&lt;br /&gt;
&lt;br /&gt;
Do a YBA again -- select a red potion, and press down and Y simultaneously. The screen fades out again.&lt;br /&gt;
&lt;br /&gt;
You won't be able to see the effect, but if you successfully did the two YBAs, the sewer door will be deleted. You can mirror out or save and quit, and go on to do the glitch you're deleting the throne door for, which is presumably [[dungeon ID swapping]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, you only get one chance at the second YBA.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sewer-door-fail.png|thumb|256px|none|If you fail the second YBA, you might end up stuck in the wall here]]&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Somaria_Transition_Corruption&amp;diff=5508</id>
		<title>Somaria Transition Corruption</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Somaria_Transition_Corruption&amp;diff=5508"/>
		<updated>2023-09-07T03:27:51Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Somaria Transition Corruption'' (STC) is a way to cause glitches by pushing a Somaria block through a door.&lt;br /&gt;
&lt;br /&gt;
This technique is sometimes called &amp;quot;Somaria Door&amp;quot;. It's different from a [[Door Juke]] with a Cane of Somaria, but sometimes performed at the same time.&lt;br /&gt;
&lt;br /&gt;
Depending on the circumstances, effects can include:&lt;br /&gt;
&lt;br /&gt;
* Opening or closing chests or doors, based on their state in an adjacent tile&lt;br /&gt;
* Bringing the contents of chests into the wrong room&lt;br /&gt;
* Changing the destinations of doors&lt;br /&gt;
* Creating new pits&lt;br /&gt;
* Changing whether pits warp you to another room or damage you&lt;br /&gt;
* [[Sewer door deletion]]&lt;br /&gt;
* Glitched graphics ([[VRAM corruption]]) that may persist until a hard reset&lt;br /&gt;
* Crashing the game&lt;br /&gt;
&lt;br /&gt;
[https://alttp-wiki.net/index.php/Somaria_Door The vanilla wiki has details about how to set up Somaria Door], but the explanation of its effects is difficult to follow. It's best to use STC as part of a known glitch.&lt;br /&gt;
&lt;br /&gt;
Two examples of STC (one north, one east) appear in the {{nl|Desert Palace}} guide.&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Somaria_Transition_Corruption&amp;diff=5507</id>
		<title>Somaria Transition Corruption</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Somaria_Transition_Corruption&amp;diff=5507"/>
		<updated>2023-09-07T03:27:44Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Somaria Transition Corruption'' (STC) is a way to cause glitches by pushing a Somaria block through a door.&lt;br /&gt;
&lt;br /&gt;
This technique is sometimes called &amp;quot;Somaria Door&amp;quot;. It's different from a [[Door Juke]] with a Cane of Somaria, but sometimes performed at the same time.&lt;br /&gt;
&lt;br /&gt;
Depending on the circumstances, effects can include:&lt;br /&gt;
&lt;br /&gt;
* Opening or closing chests or doors, based on their state in an adjacent tile&lt;br /&gt;
* Bringing the contents of chests into the wrong room&lt;br /&gt;
* Changing the destinations of doors&lt;br /&gt;
* Creating new pits&lt;br /&gt;
* Changing whether the pits warp you to another room or damage you&lt;br /&gt;
* [[Sewer door deletion]]&lt;br /&gt;
* Glitched graphics ([[VRAM corruption]]) that may persist until a hard reset&lt;br /&gt;
* Crashing the game&lt;br /&gt;
&lt;br /&gt;
[https://alttp-wiki.net/index.php/Somaria_Door The vanilla wiki has details about how to set up Somaria Door], but the explanation of its effects is difficult to follow. It's best to use STC as part of a known glitch.&lt;br /&gt;
&lt;br /&gt;
Two examples of STC (one north, one east) appear in the {{nl|Desert Palace}} guide.&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Major_Glitch&amp;diff=5506</id>
		<title>Major Glitch</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Major_Glitch&amp;diff=5506"/>
		<updated>2023-09-07T03:26:12Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Major Glitch''' is a glitch which is considered too game-breaking to be allowed in the No Major Glitches ruleset. &lt;br /&gt;
&lt;br /&gt;
The '''Major Glitches''' ruleset allows for the use of major glitches to skip items. Major glitches are '''not''' permitted in the &amp;quot;competitive&amp;quot; setting of the [[ALTTPR Racing Ruleset]].&lt;br /&gt;
&lt;br /&gt;
The Major Glitches logic requires the use of all of the glitches in the [[Overworld Glitch]]es logic, as well as the following: &lt;br /&gt;
* [[Underworld Out-of-bounds Clips]]&lt;br /&gt;
* [[Fake Flute]]&lt;br /&gt;
* [[1-Frame Clip]]ping&lt;br /&gt;
** [[Citrus Clip]]&lt;br /&gt;
&lt;br /&gt;
Specific applications which are required (this is not an exhaustive list): &lt;br /&gt;
* [[Death Mountain Ascent]]&lt;br /&gt;
* [[Death Mountain Descent]]&lt;br /&gt;
* [[Turtle Rock Climb]]&lt;br /&gt;
* [[Ganons Tower Clip]]&lt;br /&gt;
&lt;br /&gt;
{{ALttP Glitches}}&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Somaria_Transition_Corruption&amp;diff=5505</id>
		<title>Somaria Transition Corruption</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Somaria_Transition_Corruption&amp;diff=5505"/>
		<updated>2023-09-07T03:24:59Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Major&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Somaria Transition Corruption'' (STC) is a way to cause glitches by pushing a Somaria block through a door.&lt;br /&gt;
&lt;br /&gt;
This technique is sometimes called &amp;quot;Somaria Door&amp;quot;. It's different from a [[Door Juke]] with a Cane of Somaria, but sometimes performed at the same time.&lt;br /&gt;
&lt;br /&gt;
Depending on the circumstances, effects can include:&lt;br /&gt;
&lt;br /&gt;
* Opening or closing chests or doors, based on their state in an adjacent tile&lt;br /&gt;
* Bringing the contents of chests into the wrong room&lt;br /&gt;
* Changing the destinations of doors&lt;br /&gt;
* [[Sewer door deletion]]&lt;br /&gt;
* Glitched graphics ([[VRAM corruption]]) that may persist until a hard reset&lt;br /&gt;
* Crashing the game&lt;br /&gt;
&lt;br /&gt;
[https://alttp-wiki.net/index.php/Somaria_Door The vanilla wiki has details about how to set up Somaria Door], but the explanation of its effects is difficult to follow. It's best to use STC as part of a known glitch.&lt;br /&gt;
&lt;br /&gt;
Two examples of STC (one north, one east) appear in the {{nl|Desert Palace}} guide.&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=SpeckyClip&amp;diff=5504</id>
		<title>SpeckyClip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=SpeckyClip&amp;diff=5504"/>
		<updated>2023-09-07T03:17:46Z</updated>

		<summary type="html">&lt;p&gt;Malmo!5674: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=SpeckyClip=&lt;br /&gt;
&lt;br /&gt;
SpeckyClip is a [[Rail Clipping|rail clip]] similar to [[Herapot]]. It allows one to bypass the [[Hammer]] requirement in [[Swamp Palace]]. It also avoids the need to unlock the door to pull the stalfos dam switch. This also allows one to skip grabbing the key, skip unlocking the door, and skip pulling the dam switch. Even when entering Swamp Palace with the Hammer, performing this trick saves significant time due to skipping a key and cutscene. To perform the trick, one must use a [[Bomb Boost]] to clip 1 pixel into the corner of a rail and [[Hookshot]] to a statue.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
&lt;br /&gt;
To perform the SpeckyClip, the Hookshot and 1 bomb are required.&lt;br /&gt;
&lt;br /&gt;
Walk up the stairs leading to the locked door. Walk to the right against the right rail. Face down against the bottom rail and place a bomb. You should be aligned against the right and bottom rail when the bomb is placed. Then face left and walk all the way left to the rail directly south of the locked door. Hold out your sword. This still works with no sword as the purpose is to allow you to walk backwards while facing left. When the bomb explodes, walk backwards into the bomb explosion. You will be launched into the corner of 2 rails causing you to clip one pixel into the rail. Switch to Hookshot and Hookshot the statue. Simply walk down to complete the clip.&lt;br /&gt;
&lt;br /&gt;
There are 2 commons mistakes people make while doing this clip:&lt;br /&gt;
&lt;br /&gt;
#Not walking all the way to the left rail after placing the bomb.&lt;br /&gt;
#Walking back from the left rail and waiting for the bomb explosion in a position between the bomb and the left rail. Do not do this. Wait at the left rail and do one continuous walk from the left rail and into the bomb explosion.&lt;br /&gt;
&lt;br /&gt;
Making either of these errors can lead to subpixel issues and cause failure of the clip. Aligning to the left rail and waiting at the left rail solves potential subpixel issues.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! SpeckyClip Example&lt;br /&gt;
|-&lt;br /&gt;
! [[File:SpeckyClip.gif]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Guides and Tutorials==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=OqVd-eRcKks SpeckySpecks's  ALTTP - Rail Clip to Skip Hammer Requirement and Key Grab in Swamp Palace]&lt;br /&gt;
*[https://www.youtube.com/watch?v=M1YPR37UHZk Coy's How To: SpeckyClip]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mLBQ1AYwJgY DDRKirby's Bite-sized Rando - Specky Clip SP Routing]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;February 3rd 2020&lt;br /&gt;
: A tool-assisted method to get past the rail in Pool 1 of Swamp Palace without the hammer was discovered by '''Yuzuhara''' that used a [[Door State Extension]] (Fairy Net Dash) to partially clip into the rail and then making precise movements to fully clip through the other side. Due to the complexity of the method, and RNG elements required from the net-dash, this method was never considered to be RTA viable.&lt;br /&gt;
&lt;br /&gt;
;June 7th 2023 &lt;br /&gt;
: A runner by the name of '''SpeckySpecks''' posts a [https://www.youtube.com/watch?v=OqVd-eRcKks video] in the ALTTP Randomizer Discord server showing how to clip through the a rail using a method similar to that of Herapot. &lt;br /&gt;
&lt;br /&gt;
;June 23rd 2023&lt;br /&gt;
:The ALTTPR Racing Council votes to not legalize SpeckyClip for use in &amp;quot;Competitive&amp;quot; Ruleset races.&lt;br /&gt;
&lt;br /&gt;
;July 28th 2023&lt;br /&gt;
:The '''ALTTPR Ladder''' decides to allow SpeckyClip in all of its races.&lt;br /&gt;
&lt;br /&gt;
;September 6th 2023&lt;br /&gt;
The '''ALTTPR Racing Community (TARC)''' completes a community vote to allow the use of SpeckyClip in &amp;quot;Competitive&amp;quot; Ruleset races.  The measure passes with 263 votes to allow (85%) vs. 48 votes to disallow (15%)&lt;/div&gt;</summary>
		<author><name>Malmo!5674</name></author>
	</entry>
</feed>