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	<id>http://alttp.mymm1.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hyphen-ated%216978</id>
	<title>ALttPR Wiki - User contributions [en]</title>
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	<updated>2026-07-11T08:02:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Spooky_Action&amp;diff=5685</id>
		<title>Spooky Action</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Spooky_Action&amp;diff=5685"/>
		<updated>2024-07-23T06:43:53Z</updated>

		<summary type="html">&lt;p&gt;Hyphen-ated!6978: more fully enumerate items that break spooky and things that can prevent breakage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Minor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Spooky Action glitch (short for Spooky Action at a Distance) allows the Fire Rod's area of effect to hit objects that are different than where the shot was visibly aimed. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Execution==&lt;br /&gt;
This glitch can be done by setting the altitude value for an ancilla slot by the position or throwing a Somaria block into a pit then using the Fire Rod afterwards. When the Fire Rod shot hits an object the distance that the area of effect will be offset is determined by this stored altitude value. &lt;br /&gt;
&lt;br /&gt;
Each useful application of this Spooky Action requires special setups to set a specific altitude value and then also maintain that value until needed..&lt;br /&gt;
&lt;br /&gt;
===Spooky Action in Misery Mire===&lt;br /&gt;
&lt;br /&gt;
The most useful application of Spooky Action is in Misery Mire to activate the three crystal switches in the basement to save a fair amount of time by not having to bomb a wall.&lt;br /&gt;
&lt;br /&gt;
Setup Instructions:&lt;br /&gt;
&lt;br /&gt;
# Use the Flute and go to Warp Point 6. &lt;br /&gt;
# Move right immediately after landing until the player is centered beneath the warp rock. This should be done in one continuous motion without stopping so that the Duck leaves the screen at the correct position. (See the Spooky Mire Setting Altitude example)&lt;br /&gt;
# Proceed though the Misery Mire dungeon without using Somaria, the Lamp, or Magic Powder until reaching the first room of the dark basement with the floor switch.&lt;br /&gt;
# Switch to Somaria and then press A to kick up dust with the Boots and then press Y to place a Somaria Block while the dust is still active. This action prevents the altitude value from being overwritten.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mire Spooky - Setting Altitude || Mire Spooky - Preserving Altitude&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Spookyaction-mire setup1.gif]] || [[File:Spookyaction-mire setup2.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the setup is done successfully Spooky Action will be armed for use in the next few rooms.&lt;br /&gt;
&lt;br /&gt;
* Switch 1 - Tall Room with Sliding Spike : In the first tall room in the dark with the sliding spike, move to the middle of the three paths that the spike blocks that is directly under the crystal switch in the upper part of the room. As the spike passes in front of the player use the Fire Rod to hit the bottom part of the spike and the crystal switch should trigger. ''Note: The player must be standing as close to the spike as possible to have the switch loaded just off screen for it to activate''&lt;br /&gt;
* Switch 2 - Bombable Wall: Stand approximately 3 tiles from the top of the room. Shoot the fire rod towards the left to hit an anti-fairy just as it bounces off the blue pegs to activate the switch in the room above&lt;br /&gt;
* Switch 3 - Tall Room in Light: Hit the bottom of the Right Torch in front of the stairs to activate the switch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Spooky Action in Misery Mire &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Spooky Action - Mire.gif]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Important Note====&lt;br /&gt;
Using the Blue Boomerang, Red Boomerang, Magic Powder, Lamp, or Somaria will reset the ancilla altitude value unless another action is used first to prevent this. Kicking up dust with the Boots before using those items is the most common way to preserve the altitude value but other things such as Arrows, Silver Arrows, Fire Rod, Ice Rod, or a Sword Beam can be used as well.&lt;br /&gt;
&lt;br /&gt;
==External Guides and Tutorials==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=ACZY53enePI P-Train's Spooky Action Tutorial]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mBZ4YBoUBXc Prdwong's Pretty Wrong: Spooky Action Glitch]&lt;br /&gt;
*[https://youtu.be/Hg0xwSHNlNI Coy's How To: Spooky Mire]&lt;/div&gt;</summary>
		<author><name>Hyphen-ated!6978</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Door_State_Extension&amp;diff=5061</id>
		<title>Door State Extension</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Door_State_Extension&amp;diff=5061"/>
		<updated>2022-05-15T20:59:27Z</updated>

		<summary type="html">&lt;p&gt;Hyphen-ated!6978: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Minor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Door State Extension]] is a glitch that allows the player to pass through some obstacles by extending the distance the game presumes Link is still within a doorway.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Execution==&lt;br /&gt;
&lt;br /&gt;
There are three known methods to perform a clip using a [[Door State Extension]] that varies by application but using either the [[Cane of Somaria]], [[Boots]], or a [[Net Dash Catch]]&lt;br /&gt;
&lt;br /&gt;
===[[Somaria]]===&lt;br /&gt;
&lt;br /&gt;
The [[Somaria]] method can be used for the [[Icebreaker]] clip in [[Ice Palace]]:&lt;br /&gt;
&lt;br /&gt;
# Walk up against the rail.&lt;br /&gt;
# Move one frame to the LEFT.&lt;br /&gt;
# Move out of the door by pressing {{B|v&amp;gt;}} on the same frame. (Use a buffer to avoid pressing one before the other)&lt;br /&gt;
# As you are walking, drop a [[Somaria Block]] and let go of the D-Pad during the placement animation.&lt;br /&gt;
# Move one frame to the LEFT and then press {{B|v}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Icebreaker.gif]]&lt;br /&gt;
&lt;br /&gt;
===[[Boots]]===&lt;br /&gt;
&lt;br /&gt;
The Boots method is mainly used in the north doors in the main hub of [[Misery Mire]]:&lt;br /&gt;
&lt;br /&gt;
# While in the doorway, walk straight down and line up with the rail.&lt;br /&gt;
# Once against the rail, move UP one frame. (Use a sword buffer if necessary)&lt;br /&gt;
# Tap {{B|&amp;lt;|A}} at the same time. If done correctly Link will dash through the rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Boots Door State Extension.gif]]&lt;br /&gt;
&lt;br /&gt;
=== [[Fairy Catch]] Net Dash ===&lt;br /&gt;
&lt;br /&gt;
The [[Fairy Catch]] Net Dash method is extremely luck dependent and not at all recommended for normal use. This is included mainly for completion sake for possible [[Icebreaker]] setups.&lt;br /&gt;
&lt;br /&gt;
# Face LEFT and [[Sword Charge]] while in the door frame.&lt;br /&gt;
# Press {{B|v&amp;gt;}} to move out towards the rail until X-coordinate is {{Code|F29}} and stop&lt;br /&gt;
# Release a [[Fairy]] from a bottle and then menu to the [[Bug Net]].&lt;br /&gt;
# Pause for a moment for the [[Fairy]] to start moving and then do a Net Dash ({{B|Y|A}}) to try and catch the Fairy on the same frame that Link's starts to move after charging the dash.&lt;br /&gt;
# Hold {{B|^}} after the catch text box and Link should clip through the wall if successful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-0&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; '''Example'''&lt;br /&gt;
&amp;lt;div  id=&amp;quot;mw-customcollapsible-0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! IceBreaker - Cursed Net Dash (~76th try)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Door State Extension - Icebreaker (Net Dash).gif]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uses and Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Door State Extension - [[Icebreaker]] || Door State Extension - Mire Hub North&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Door State Extension - IceBreaker.gif]] || [[File:Door State Extension - Mire Hub North.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Guides and Tutorials==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=bfq3f7mBV4Y Coy's How To: Icebreaker (IP Clip)]&lt;br /&gt;
*[https://starlightlttp.blogspot.com/2020/03/starlightpaths-guide-to-icebreaker-clip.html StarlightPath's Guide To: Icebreaker Clip]&lt;br /&gt;
*[https://youtu.be/6xqvSGD3GXs?t=540 Andy's Quick Tutorial on Diver Down (Holy Diver) and Ice Breaker glitches in ALTTP!]&lt;/div&gt;</summary>
		<author><name>Hyphen-ated!6978</name></author>
	</entry>
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