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	<id>http://alttp.mymm1.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Espeon%212718</id>
	<title>ALttPR Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/wiki/Special:Contributions/Espeon!2718"/>
	<updated>2026-07-10T07:22:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Bonk_Prize_Pre-Grab&amp;diff=1604</id>
		<title>Bonk Prize Pre-Grab</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Bonk_Prize_Pre-Grab&amp;diff=1604"/>
		<updated>2019-11-02T23:39:59Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The player can use the Boomerang or Hookshot to collect an invisible sprite inside of a bonkable object (such as bonkrocks, trees, or fountains) that is guaranteed to give an item. When the player bonks the object the item that should come out is instantly collected.&lt;br /&gt;
&lt;br /&gt;
This technique can be useful for quickly collecting fairies from bonk-rocks that may run away or be difficult to collect otherwise.&lt;br /&gt;
&lt;br /&gt;
Note that for bonkable rocks, the invisible sprite is located in the top left corner of the pile, so you will need to be left of or above the pile. The boomerang can pass over the rock pile, so you can hit the sprite from any side. &lt;br /&gt;
&lt;br /&gt;
[[File:Bonk Prize PreGrab.gif]]&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Heart_dupe&amp;diff=1603</id>
		<title>Heart dupe</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Heart_dupe&amp;diff=1603"/>
		<updated>2019-11-02T23:37:39Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In certain situations if you collect a heart with the boomerang or hookshot there is a chance that you collect the heart twice, refilling more health.&lt;br /&gt;
&lt;br /&gt;
This is not a very consistent trick but one method that seems to work more often is to throw the boomerang down diagonally into the heart while also walking in the same direction. &lt;br /&gt;
&lt;br /&gt;
[[File:HeartDupe.gif]]&lt;br /&gt;
&lt;br /&gt;
''In the GIF note Practice Hack HUD increases the heart count from 2 to 4''&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Fake_Flippers&amp;diff=1569</id>
		<title>Fake Flippers</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Fake_Flippers&amp;diff=1569"/>
		<updated>2019-10-31T22:53:46Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: /* Splash Delete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fake Flippers (Page still work in progress) ==&lt;br /&gt;
&lt;br /&gt;
Fake Flippers is an exclusive JP 1.0 glitch that allows Link to swim without having the Flippers. This can be useful for sequence breaking item locations such as Hobo, Waterfall Fairy, and Zora's Domain. While link is in a fake flipper state there are several ways that can break Link out of the state:&lt;br /&gt;
*Moving onto dry land (Link will actually swim though shallow water while in in fake flippers)&lt;br /&gt;
*Taking Damage - Taking any damage while in fake flippers will attempt to respawn Link at the coordinates where he entered the water. If you are not on the same screen you began swimming from, this will cause the game to respawn you at invalid coordinates. Moving at this stage will likely cause an infinite screenwrap, hardlocking the game and rendering you unable to save and quit. To be safe, you should always save and quit if you find yourself in a potential glitched state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three main classifications on how to perform the glitch.&lt;br /&gt;
&lt;br /&gt;
== Screen Transition ==&lt;br /&gt;
&lt;br /&gt;
*Align yourself to the exact edge of a screen transition then jump into water while holding the direction into the transition. This will scroll the screen before Link can be booted out of the water giving him a swimming state.&lt;br /&gt;
&lt;br /&gt;
== Fairy Revival ==&lt;br /&gt;
&lt;br /&gt;
*Have a fairy in a bottle and go to an area that you can jump into deep water. Jump into water and take a death before splashing (typically using a held bomb) and the fairy will revive Link and put him into a swimming state.&lt;br /&gt;
&lt;br /&gt;
== Splash Delete ==&lt;br /&gt;
&lt;br /&gt;
*This method prevents the splash effect from occurring when Link jumps into the water by filling up all available ancilla slots. It is the splashing effect itself that starts the game's internal routine to boot Link out of the water, so if it never spawns the game will never kick Link out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table is a list of common setups to delete the splash ancilla to activate fake flippers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Fake Flippers Splash Deletion Setups&lt;br /&gt;
|-&lt;br /&gt;
! Item Combination || Notes || Example&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Item_arrow_32.PNG]] [[File:Item_arrow_32.PNG]] [[File:Item_arrow_32.PNG]] [[File:item_bomb_32.png]] [[File:item_bomb_32.png]] || Shoot 3 arrows into wall, place two bombs, then jump in water || [[File:Splashdelete-arrow3bomb2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Item redcane 32.png]] [[File:item_bomb_32.png]] [[File:item_bomb_32.png]] [[File:item_redboom_32.png]] || Place block, place two bombs, throw boomerang then jump in water while boomerang still active || [[File:Splashdelete-canebomb2redboom.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:item_bomb_32.png]] [[File:item_bomb_32.png]] [[File:item_redboom_32.png]] [[File:item_redboomclink_32.png]] || Place 2 bombs, use boomerang and jump into water as the boomerang clinks against a wall || [[File:Bomb-bomb-redboom clink.gif]]&lt;br /&gt;
|-&lt;br /&gt;
!  [[File:Item_arrow_32.PNG]] [[File:Item_arrow_32.PNG]] [[File:item_redboom_32.png]] [[File:item_redboomclink_32.png]] || Place 2 arrows, use boomerang and jump into water as the boomerang clinks against a wall || [[File:Splashdelete-arrow2redboomclink.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:item_bomb_32.png]] [[File:item_bomb_32.png]] [[File:Item_redcane_32.png]] [[File:Item_redcaneexplode_32.png]] || Place two bombs, place block, then jump in water right after exploding block. Note one bomb can also work for this setup depending the number of active Somaria shots on screen  || [[File:Splashdelete-bomb2caneexplode.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:item_bomb_32.png]] [[File:item_bomb_32.png]] [[File:Item_icerod_32.png]] [[File:Item_icerod_32.png]] || Place two bombs, quickly shoot two ice rod shots, then jump in water. Note timing is finnicky due to ice rod particles active|| [[File:Splashdelete-bombbombiceice.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Fake_Flippers&amp;diff=1568</id>
		<title>Fake Flippers</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Fake_Flippers&amp;diff=1568"/>
		<updated>2019-10-31T22:50:33Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: /* Fake Flippers (Page still work in progress) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fake Flippers (Page still work in progress) ==&lt;br /&gt;
&lt;br /&gt;
Fake Flippers is an exclusive JP 1.0 glitch that allows Link to swim without having the Flippers. This can be useful for sequence breaking item locations such as Hobo, Waterfall Fairy, and Zora's Domain. While link is in a fake flipper state there are several ways that can break Link out of the state:&lt;br /&gt;
*Moving onto dry land (Link will actually swim though shallow water while in in fake flippers)&lt;br /&gt;
*Taking Damage - Taking any damage while in fake flippers will attempt to respawn Link at the coordinates where he entered the water. If you are not on the same screen you began swimming from, this will cause the game to respawn you at invalid coordinates. Moving at this stage will likely cause an infinite screenwrap, hardlocking the game and rendering you unable to save and quit. To be safe, you should always save and quit if you find yourself in a potential glitched state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are three main classifications on how to perform the glitch.&lt;br /&gt;
&lt;br /&gt;
== Screen Transition ==&lt;br /&gt;
&lt;br /&gt;
*Align yourself to the exact edge of a screen transition then jump into water while holding the direction into the transition. This will scroll the screen before Link can be booted out of the water giving him a swimming state.&lt;br /&gt;
&lt;br /&gt;
== Fairy Revival ==&lt;br /&gt;
&lt;br /&gt;
*Have a fairy in a bottle and go to an area that you can jump into deep water. Jump into water and take a death before splashing (typically using a held bomb) and the fairy will revive Link and put him into a swimming state.&lt;br /&gt;
&lt;br /&gt;
== Splash Delete ==&lt;br /&gt;
&lt;br /&gt;
*This method utilizes maximizing the normal on screen ancilla to prevent the splashing effect to happen when Link jumps into the water. It is the splashing effect itself that starts the game's internal routine to boot link out of the water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table is a list of common setups to delete the splash ancilla to activate fake flippers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Fake Flippers Splash Deletion Setups&lt;br /&gt;
|-&lt;br /&gt;
! Item Combination || Notes || Example&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Item_arrow_32.PNG]] [[File:Item_arrow_32.PNG]] [[File:Item_arrow_32.PNG]] [[File:item_bomb_32.png]] [[File:item_bomb_32.png]] || Shoot 3 arrows into wall, place two bombs, then jump in water || [[File:Splashdelete-arrow3bomb2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Item redcane 32.png]] [[File:item_bomb_32.png]] [[File:item_bomb_32.png]] [[File:item_redboom_32.png]] || Place block, place two bombs, throw boomerang then jump in water while boomerang still active || [[File:Splashdelete-canebomb2redboom.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:item_bomb_32.png]] [[File:item_bomb_32.png]] [[File:item_redboom_32.png]] [[File:item_redboomclink_32.png]] || Place 2 bombs, use boomerang and jump into water as the boomerang clinks against a wall || [[File:Bomb-bomb-redboom clink.gif]]&lt;br /&gt;
|-&lt;br /&gt;
!  [[File:Item_arrow_32.PNG]] [[File:Item_arrow_32.PNG]] [[File:item_redboom_32.png]] [[File:item_redboomclink_32.png]] || Place 2 arrows, use boomerang and jump into water as the boomerang clinks against a wall || [[File:Splashdelete-arrow2redboomclink.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:item_bomb_32.png]] [[File:item_bomb_32.png]] [[File:Item_redcane_32.png]] [[File:Item_redcaneexplode_32.png]] || Place two bombs, place block, then jump in water right after exploding block. Note one bomb can also work for this setup depending the number of active Somaria shots on screen  || [[File:Splashdelete-bomb2caneexplode.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:item_bomb_32.png]] [[File:item_bomb_32.png]] [[File:Item_icerod_32.png]] [[File:Item_icerod_32.png]] || Place two bombs, quickly shoot two ice rod shots, then jump in water. Note timing is finnicky due to ice rod particles active|| [[File:Splashdelete-bombbombiceice.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Major_Glitch&amp;diff=1515</id>
		<title>Major Glitch</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Major_Glitch&amp;diff=1515"/>
		<updated>2019-10-21T05:35:29Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Major Glitch''' is a glitch which is considered too game-breaking to be allowed in the No Major Glitches ruleset. &lt;br /&gt;
&lt;br /&gt;
The '''Major Glitches''' ruleset allows for the use of major glitches to skip items. Major glitches are '''not''' permitted in a [[No Glitches]] race setting.&lt;br /&gt;
&lt;br /&gt;
The Major Glitches logic requires the use of all of the glitches in the [[Overworld Glitch]]es logic, as well as the following: &lt;br /&gt;
* [[Underworld Clip]]ping&lt;br /&gt;
* [[Fake Flute]]&lt;br /&gt;
* [[1-Frame Clip]]ping&lt;br /&gt;
** [[Citrus Clip]]&lt;br /&gt;
&lt;br /&gt;
Specific applications which are required (this is not an exhaustive list): &lt;br /&gt;
* [[Death Mountain Ascent]]&lt;br /&gt;
* [[Death Mountain Descent]]&lt;br /&gt;
* [[Turtle Rock Climb]]&lt;br /&gt;
* [[Ganons Tower Clip]]&lt;br /&gt;
&lt;br /&gt;
{{ALttP Glitches}}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Major_Glitch&amp;diff=1512</id>
		<title>Major Glitch</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Major_Glitch&amp;diff=1512"/>
		<updated>2019-10-21T04:54:41Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: Full restructure to be more accurate to what the logic actually requires&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Major Glitches''' ruleset allows for many major glitches to skip items. Major glitches are '''not''' permitted in a [[No Glitches]] race setting, due to being deemed too game-breaking. &lt;br /&gt;
&lt;br /&gt;
The Major Glitches logic requires the use of all of the glitches in the [[Overworld Glitch]]es logic, as well as the following: &lt;br /&gt;
* [[Underworld Clip]]ping&lt;br /&gt;
* [[Fake Flute]]&lt;br /&gt;
* [[1-Frame Clip]]ping&lt;br /&gt;
** [[Citrus Clip]]&lt;br /&gt;
&lt;br /&gt;
Specific applications which are required (this is not an exhaustive list): &lt;br /&gt;
* [[Death Mountain Ascent]]&lt;br /&gt;
* [[Death Mountain Descent]]&lt;br /&gt;
* [[Turtle Rock Climb]]&lt;br /&gt;
* [[Ganons Tower Clip]]&lt;br /&gt;
&lt;br /&gt;
{{ALttP Glitches}}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Overworld_Glitch&amp;diff=1511</id>
		<title>Overworld Glitch</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Overworld_Glitch&amp;diff=1511"/>
		<updated>2019-10-21T04:49:23Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: Full restructure to be more accurate to what the logic actually requires&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Overworld Glitches''' ruleset allows for many major glitches which may be performed on the overworld. Overworld glitches are '''not''' permitted in a [[No Glitches]] race setting. &lt;br /&gt;
&lt;br /&gt;
The Overworld Glitches logic requires the use of the following '''major''' glitches: &lt;br /&gt;
* [[Out of Bounds]]&lt;br /&gt;
** Overworld [[Basic Clip]]ping&lt;br /&gt;
** [[Spinspeed Clip]]ping: Using [[Spinspeed]] to clip&lt;br /&gt;
* [[Mirror Clip]]ping&lt;br /&gt;
* [[Mirror Screenwrap]]s&lt;br /&gt;
&lt;br /&gt;
Specific applications which are required (this is not an exhaustive list): &lt;br /&gt;
* [[Death Mountain Ascent]]&lt;br /&gt;
* [[Death Mountain Descent]]&lt;br /&gt;
* [[Pyramid Fairy Early]]&lt;br /&gt;
* [[Turtle Rock Climb]]&lt;br /&gt;
* [[Ganons Tower Clip]]&lt;br /&gt;
* [[Ice Palace Mirror Wrap]]&lt;br /&gt;
* [[Laser Bridge Mirror Wrap]]&lt;br /&gt;
&lt;br /&gt;
In addition, the logic also requires the use of the following '''minor''' glitches:&lt;br /&gt;
* [[Fake Flippers]]&lt;br /&gt;
* [[Water Walking]]&lt;br /&gt;
* [[Surfing Bunny]]&lt;br /&gt;
* [[Super Bunny]]&lt;br /&gt;
* [[Dungeon Bunny Revival]]&lt;br /&gt;
&lt;br /&gt;
{{ALttP Glitches}}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Z3M3:Normal_Logic&amp;diff=1444</id>
		<title>Z3M3:Normal Logic</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Z3M3:Normal_Logic&amp;diff=1444"/>
		<updated>2019-04-28T20:40:00Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: Removed moat springball&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Not to be confused with Normal ''[https://alttpr.com/options Difficulty]'' in ALttPR.&lt;br /&gt;
&lt;br /&gt;
[[Z3M3:Normal Logic|Normal Logic]] requires the following techniques:&lt;br /&gt;
* [[Z3M3:Crateria Super Room|Crateria Super Room]]: Without [[m3-speedrun:Ice Beam|Ice Beam]]&lt;br /&gt;
* [[Z3M3:Infinite Bomb Jump|Infinite Bomb Jump]]&lt;br /&gt;
* [[Z3M3:Mid-Air Morph|Mid-Air Morph]]&lt;br /&gt;
* [[Z3M3:Mid-Air Morph#Rising_Mid-Air_Morph|Rising Mid-Air Morph]]&lt;br /&gt;
* [[m3-speedrun:Shinespark|Shinespark]]&lt;br /&gt;
* [[Z3M3:Walljump|Walljump]] (including &amp;quot;[[Z3M3:Walljump#Kraid_Jump|Kraid Jump]]&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{{Z3M3 Logic Levels}}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Crystal&amp;diff=1407</id>
		<title>Crystal</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Crystal&amp;diff=1407"/>
		<updated>2018-12-06T17:38:26Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 7 [[crystal]]s to collect in the game. All 7 are required in [[Defeat Ganon]] and [[All Dungeons]] goals. &lt;br /&gt;
&lt;br /&gt;
[[Crystal]]s 5 &amp;amp; 6 are required to purchase the [[Super Bomb]] from the [[Bomb Shop]] to blow up the side of the [[Pyramid of Power]] to access the [[Pyramid Fairy]].&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
The [[Crystal]]s [[goal]] is to collect all 7 [[crystal]]s and defeat [[Ganon]]. It is only available in Entrance Randomizer. &lt;br /&gt;
&lt;br /&gt;
{{ALttPR Goals}}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Crystal&amp;diff=1406</id>
		<title>Crystal</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Crystal&amp;diff=1406"/>
		<updated>2018-12-06T17:37:37Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 7 [[crystal]]s to collect in the game. All 7 are required to Defeat Ganon and to defeat All Dungeons.&lt;br /&gt;
&lt;br /&gt;
[[Crystal]]s 5 &amp;amp; 6 are required to purchase the [[Super Bomb]] from the [[Bomb Shop]] to blow up the side of the [[Pyramid of Power]] to access the [[Pyramid Fairy]].&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
The [[Crystal]]s [[goal]] is to collect all 7 [[crystal]]s and defeat [[Ganon]].&lt;br /&gt;
&lt;br /&gt;
{{ALttPR Goals}}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=All_Dungeons&amp;diff=1405</id>
		<title>All Dungeons</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=All_Dungeons&amp;diff=1405"/>
		<updated>2018-12-06T17:37:22Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[All Dungeons]] [[goal]] is to complete the following:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Pendant]]s&lt;br /&gt;
* 7 [[Crystal]]s&lt;br /&gt;
* Defeat [[Agahnim]] in [[Hyrule Castle Tower]]&lt;br /&gt;
* Defeat [[Agahnim]] 2 in [[Ganon's Tower]]&lt;br /&gt;
* Defeat [[Ganon]]&lt;br /&gt;
&lt;br /&gt;
{{ALttPR Goals}}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Defeat_Ganon&amp;diff=1404</id>
		<title>Defeat Ganon</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Defeat_Ganon&amp;diff=1404"/>
		<updated>2018-12-06T17:36:41Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Defeat Ganon]] [[goal]] is to complete the following:&lt;br /&gt;
* 7 [[Crystal]]s to open [[Ganon's Tower]]&lt;br /&gt;
* Defeat the second and final battle of [[Agahnim]] in [[Ganon's Tower]]&lt;br /&gt;
* Defeat [[Ganon]]&lt;br /&gt;
&lt;br /&gt;
{{ALttPR Goals}}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Keylock&amp;diff=1403</id>
		<title>Keylock</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Keylock&amp;diff=1403"/>
		<updated>2018-12-05T02:42:58Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: completed list of keylocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1-to-1 Keylocks ==&lt;br /&gt;
* [[Skull Woods]] [[Big Key]] can be inside the {{Dungeon Location|Skull Woods|Big Chest}} because it lacks a [[Boss Door]]&lt;br /&gt;
* [[Swamp Palace]] [[Big Key]] can be inside the {{Dungeon Location|Swamp Palace|Big Chest}} because it lacks a [[Boss Door]]&lt;br /&gt;
* [[Thieves' Town]] [[Small Key]] can be inside the {{Dungeon Location|Thieves' Town|Big Chest}} because it's behind a single locked door with the Big Chest being the only item location behind it&lt;br /&gt;
* [[Tower of Hera]] [[Small Key]] can be inside the {{Dungeon Location|Tower of Hera|Big Key Chest}} because it's behind a single locked door with only that location behind it.&lt;br /&gt;
* [[Turtle Rock]] [[Small Key]] can be inside the {{Dungeon Location|Turtle Rock|Big Key Chest}} because it's behind a single locked door with only that location behind it.&lt;br /&gt;
* [[Palace of Darkness]] [[Small Key]] can be inside the {{Dungeon Location|Palace of Darkness|Big Key Chest}} or {{Dungeon Location|Palace of Darkness|Harmless Hellway}} because it's behind a single locked door with only that location behind it.&lt;br /&gt;
* [[Ganon's Tower]] [[Small Key]] can be inside the {{Dungeon Location|Ganon's Tower|Map Chest}} because it's behind a single locked door with only that location behind it.&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=User:Espeon!2718&amp;diff=761</id>
		<title>User:Espeon!2718</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=User:Espeon!2718&amp;diff=761"/>
		<updated>2018-09-11T23:46:15Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox user&lt;br /&gt;
| preferred-handle    = Espeon&lt;br /&gt;
| srl-handle          = Espeon&lt;br /&gt;
| twitch-handle       = espeon65536&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=User:Espeon!2718&amp;diff=760</id>
		<title>User:Espeon!2718</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=User:Espeon!2718&amp;diff=760"/>
		<updated>2018-09-11T23:45:14Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox user&lt;br /&gt;
| Espeon    = Your Preferred Name&lt;br /&gt;
| Espeon          = Your SRL Username&lt;br /&gt;
| espeon65536       = Your Twitch.tv Username&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Test&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=User:Espeon!2718&amp;diff=759</id>
		<title>User:Espeon!2718</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=User:Espeon!2718&amp;diff=759"/>
		<updated>2018-09-11T23:44:44Z</updated>

		<summary type="html">&lt;p&gt;Espeon!2718: Created page with &amp;quot;{{Infobox user | Espeon    = Your Preferred Name | Espeon          = Your SRL Username | espeon65536       = Your Twitch.tv Username }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox user&lt;br /&gt;
| Espeon    = Your Preferred Name&lt;br /&gt;
| Espeon          = Your SRL Username&lt;br /&gt;
| espeon65536       = Your Twitch.tv Username&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Espeon!2718</name></author>
	</entry>
</feed>