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	<updated>2026-05-23T03:08:31Z</updated>
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	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Rulesets/ALTTPR/Racing&amp;diff=5251</id>
		<title>Rulesets/ALTTPR/Racing</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Rulesets/ALTTPR/Racing&amp;diff=5251"/>
		<updated>2023-03-10T00:12:29Z</updated>

		<summary type="html">&lt;p&gt;Amarith!7816: /* General Racing Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Racing Rules ==&lt;br /&gt;
&lt;br /&gt;
# Streaming is required for all recorded races. Currently, we allow a race monitor (person who created the room) to disable streaming enforcement. This should only be done for tournament races on a stream delay or other scenarios where streaming shouldn't be enforced. Failure to provide a VOD with proof of your finish time will likely result in a disqualification.&lt;br /&gt;
# Only permitted glitches (listed as competitive rules as seen below) for No Glitches logic races are allowed. Any race using a glitched ruleset should use the &amp;quot;Beat the game (glitches)&amp;quot; goal in RaceTime.gg.&lt;br /&gt;
# You may .done to complete your race when the mosaic pixelation starts on the screen, from entering the Triforce room or after the animation of pulling the pedestal is finished (for pedestal goal seeds).&lt;br /&gt;
# All voice calls are banned while racing on a recordable race. This includes but not limited to tournament races, pickup races, and daily races. If you have a phone call from family, work or an emergency, you are allowed to take these while racing, but we ask that they be brief.&lt;br /&gt;
## You may also use the &amp;quot;Voice Call&amp;quot; goal for these races.  Use &amp;quot;Beat the game (assisted)&amp;quot; for races that involve communication with a teammate, you are only allowed to be in a voice call with your teammate.&lt;br /&gt;
# Auto-tracking is allowed. The auto-tracker can only perform the following actions automatically&lt;br /&gt;
## Record and track any item collected by a player, or record items already pre-equipped (for example, starting boots, sword, flute, etc).&lt;br /&gt;
## Record and track any small or big keys collected by a player.&lt;br /&gt;
## Record when the dungeon boss has been defeated.&lt;br /&gt;
## Record and track checked locations that are not in a dungeon. Location checks inside a dungeon cannot be tracked.&lt;br /&gt;
# Emulator-specific functionality is banned (fast forward, save states, disabling layer rendering, etc), with the exception of &amp;quot;Joypad Swap&amp;quot;, &amp;quot;Switch Controllers&amp;quot;, or similar functions that allow changing your input device (controls must remain 1 for 1). The &amp;quot;runahead&amp;quot; feature must be disabled in Retroarch.&lt;br /&gt;
# ZSNES and Snes9x 1.4x are BANNED (they probably don't even work anyway).&lt;br /&gt;
# No controller turbo, no left+right or up+down&lt;br /&gt;
# Do not get help from another human during the race, do not look at the streams of other players.&lt;br /&gt;
# Do not post anything in chat, or put in a comment that contains spoilers. When in doubt, wait until the race has concluded before adding a comment to your race.&lt;br /&gt;
# ROM and RAM inspection (except for auto-tracking) are BANNED.&lt;br /&gt;
# If the game is generated on alttpr.com, it must remain unmodified after it is saved to your computer.&lt;br /&gt;
&lt;br /&gt;
=== Spoiler log race exception ===&lt;br /&gt;
# Looking at another player's stream is allowed for spoiler log races (and only spoiler log races).&lt;br /&gt;
&lt;br /&gt;
If in doubt of the above, please ask!&lt;br /&gt;
&lt;br /&gt;
Suspected rule violations or cheating should be raised to the ALTTP Racing Council. You can find them on the discord linked here: https://discord.gg/alttprandomizer&lt;br /&gt;
&lt;br /&gt;
== ALTTPR Racing Ruleset ==&lt;br /&gt;
The following table is a list of techniques that are allowed in ALTTP Randomizer races. A &amp;quot;'''✓'''&amp;quot; in each column indicates that a technique is allowed for that rule set.&lt;br /&gt;
&lt;br /&gt;
Most races are done under the &amp;quot;Competitive&amp;quot; ruleset where only minor glitches are allowed. This ruleset is used with &amp;quot;No Glitches&amp;quot; logic: you're allowed to do minor glitches, but the logic assumes you don't.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Major Glitches&amp;quot; (MG) ruleset is the same as what vanilla speedrunning calls [https://alttp-wiki.net/index.php/Major_Glitches#RMG_Speedruns RMG], and is also used in [[Hybrid Major Glitches]] racing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ '''ALTTPR Racing Ruleset'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25em;&amp;quot;| || Competitive || OWG&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || MG&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || No Logic &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Dark Room Navigation|x|x|x|x|footnote='''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Silverless Ganon|x|x|x|x|footnote='''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Torch Glitch|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Houlihan Room|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Item Dash|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Super Speed|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Bomb Dash|x|x|x|x|linktext=Bomb Dash / Chest Dash}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Invisible Purple Chest|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Medallion Cancel|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|LSD Blind|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Block clip|x|x|x|x|linktext=Block Clipping}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mirror Block Erase|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Sanc And Quit|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Magic Cape Cheapskate|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Fire Rod double|x|x|x|x|linktext=Fire Rod Doubling}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Bonk Prize Pre-Grab|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Heart dupe|x|x|x|x|linktext=Heart Dupe}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Prize On The Eyes|x|x|x|x|}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Somaria Magic Refill|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Capedash Underflow|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Spooky Action|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Bomb Duping|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Bomb Jumps|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Rail Clipping|x|x|x|x|linktext=Interior Rail Clipping}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Water Walk|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Fake Flippers|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Fake Powder|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Barrier Revival|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Somaria Barrier Skip|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Medallion Barrier Skip|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Super Bunny|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Surfing Bunny|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Wriggling Bunny|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Overworld Bunny Revival|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Dungeon Bunny Revival|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|0HP Dungeon Revival|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Unbunny Beam|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Bunny Pocket|x|x|x|x|linktext=Bunny Pocket}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Potion Camera Unlock|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Armos Shake Storage|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Herapot|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mimic Clipping|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Moldorm Bounce|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Extended Auto Stairs|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Lamp Controlled Somaria Bounce|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Diver Down|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Door State Extension|x|x|x|x|linktext=Door State Extension (Icebreaker)}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Hover|x|x|x|x|linktext=Hovering}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Overworld Glitch||x|x|x|linktext=Overworld OoB Clips}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mirror Clip||x|x|x|linktext=Mirror Clipping}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mirror Screenwrap||x|x|x|linktext=Mirror Screenwraps}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mirror Jump||x|x|x|linktext=Mirror Jumps}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Overworld YBA||x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Overworld Fake Flute||x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Remote Control Boomerang|||x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Underworld Out-of-bounds Clips|||x|x|linktext=Underworld OoB Clips}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Somaria Transition Corruption||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Ganonpot||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Yuzuhara's Bottle Adventure||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Door Juke||||x|linktext=Door Jukes}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mirror Door||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Wrong Warp||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Deathhole||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Quadrant Glitch||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Hookclip||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Hookpush||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Tree Warp||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Underworld Fake Flute||||}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Exploration Glitch||||}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|ACE via Ancilla Misslotting||||}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Out-of-bounds SRAM Editing||||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
If there are any techniques missing from this list or you think that additional clarifications are needed please contact a member of the ALTTPR Racing Council.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Glitched Mode Rulesets are pending review from the glitch racing communities and additional techniques and rules classification may be added needed.''&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: This technique can be forced by using certain settings in No Glitches logic.''&lt;/div&gt;</summary>
		<author><name>Amarith!7816</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Rail_Clipping&amp;diff=5130</id>
		<title>Rail Clipping</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Rail_Clipping&amp;diff=5130"/>
		<updated>2022-09-30T03:30:44Z</updated>

		<summary type="html">&lt;p&gt;Amarith!7816: /* Uses and Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Minor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rail Clipping is an exploit that allows the player to pass through rails and other similarly thin obstacles. These obstacles can sometimes have have strange collision properties that can let the player clip into them and this page is a collection of some useful examples.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Execution==&lt;br /&gt;
&lt;br /&gt;
Passing though Rails can be done by entering the half-tile rail in the exact center of its larger full-tile. Entering this space typically can be done in several different ways:&lt;br /&gt;
&lt;br /&gt;
*Being boosted by a bomb&lt;br /&gt;
*Using Boots to bonk off a wall&lt;br /&gt;
*Grabbing onto an object with the Hookshot&lt;br /&gt;
*Releasing a spin while gaining speed on ice.&lt;br /&gt;
*[[Hover|Hovering]] into the center&lt;br /&gt;
&lt;br /&gt;
==Uses and Examples==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item || style=&amp;quot;width: 20em;&amp;quot;| Uses || colspan=&amp;quot;2&amp;quot;| Examples&lt;br /&gt;
|-&lt;br /&gt;
! Hammerjump || A [[Bomb Jump]] is used to clip through the rail to avoid using a small key to access the Big Chest and Dark Maze ||[[File:Railclip-hammerjump.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! Digging Game Shortcut || Use the Hookshot to grab onto the dark rock and clip though the rail to exit the Digging Game area quickly from the back shortcut ||[[File:Railclip-digging.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! Escape from Hammerpegs || Clear the bushes and move to the bottom left corner. Facing left, hold a sword out and move one frame to the right.  Buffer down left and use the hookshot ||[[File:Bootless_Smith_Rail_Clip.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! Tomb Raider || Jump off GYL to the right without a quick-hop, on the lowest pixel. Use a bomb to destroy the bush on Swordless or Fighter, Master and above can slash the bush. Hold sword out and move down 1 pixel, and hookshot the far bush. ||[[File:TombRaider.gif]]||[[File:TombRaiderBomb.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! Turtle Rock Big Chest || Use either a bonk or a bomb jump to get through the rail to access the rest of the dungeon without the Hookshot or Cane of Somaria. Useful in Entrance Randomizer.  ||[[File:Railclip-TR bomb.gif]]||[[File:Railclip-TR bonk.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! Ice Palace Lonely Firebar Stairclip || Charge a spin and gain enough momentum to enter the stairs at an angle to clip though and transition downstairs. ||[[File:Railclip-IPfirebar.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! Backwards Moldorm2 || Use a bomb jump to get back up the ledge after jumping into the Moldorm 2 fight. Useful in No Logic or door randomizer.  ||[[File:Railclip-moldorm2.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Guides and Tutorials==&lt;br /&gt;
(need links to hammerjump tutorial and IPBJ tutorial)&lt;/div&gt;</summary>
		<author><name>Amarith!7816</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=File:TombRaiderBomb.gif&amp;diff=5129</id>
		<title>File:TombRaiderBomb.gif</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=File:TombRaiderBomb.gif&amp;diff=5129"/>
		<updated>2022-09-30T03:29:57Z</updated>

		<summary type="html">&lt;p&gt;Amarith!7816: Amarith!7816 uploaded a new version of File:TombRaiderBomb.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
GYL to KT Rail Clip With Bomb&lt;/div&gt;</summary>
		<author><name>Amarith!7816</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=File:TombRaider.gif&amp;diff=5128</id>
		<title>File:TombRaider.gif</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=File:TombRaider.gif&amp;diff=5128"/>
		<updated>2022-09-30T03:29:31Z</updated>

		<summary type="html">&lt;p&gt;Amarith!7816: Amarith!7816 uploaded a new version of File:TombRaider.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
GYL to KT Rail Clip&lt;/div&gt;</summary>
		<author><name>Amarith!7816</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=File:TombRaiderBomb.gif&amp;diff=5127</id>
		<title>File:TombRaiderBomb.gif</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=File:TombRaiderBomb.gif&amp;diff=5127"/>
		<updated>2022-09-30T03:11:09Z</updated>

		<summary type="html">&lt;p&gt;Amarith!7816: GYL to KT Rail Clip With Bomb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
GYL to KT Rail Clip With Bomb&lt;/div&gt;</summary>
		<author><name>Amarith!7816</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=File:TombRaider.gif&amp;diff=5126</id>
		<title>File:TombRaider.gif</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=File:TombRaider.gif&amp;diff=5126"/>
		<updated>2022-09-30T03:10:35Z</updated>

		<summary type="html">&lt;p&gt;Amarith!7816: GYL to KT Rail Clip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
GYL to KT Rail Clip&lt;/div&gt;</summary>
		<author><name>Amarith!7816</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Rulesets/ALTTPR/Racing&amp;diff=5086</id>
		<title>Rulesets/ALTTPR/Racing</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Rulesets/ALTTPR/Racing&amp;diff=5086"/>
		<updated>2022-07-18T19:13:32Z</updated>

		<summary type="html">&lt;p&gt;Amarith!7816: /* ALTTPR Racing Ruleset */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Racing Rules ==&lt;br /&gt;
&lt;br /&gt;
# Streaming is required for all recorded races. Currently, we allow a race monitor (person who created the room) to disable streaming enforcement. This should only be done for tournament races on a stream delay or other scenarios where streaming shouldn't be enforced. Failure to provide a VOD with proof of your finish time will likely result in a disqualification.&lt;br /&gt;
# Only permitted glitches (listed as competitive rules as seen below) for No Glitches logic races are allowed. Any race using a glitched ruleset should use the &amp;quot;Beat the game (glitches)&amp;quot; goal in RaceTime.gg.&lt;br /&gt;
# All voice calls are banned while racing on a recordable race. This includes but not limited to tournament races, pickup races, and daily races. If you have a phone call from family, work or an emergency, you are allowed to take these while racing, but we ask that they be brief.&lt;br /&gt;
## You may also use the &amp;quot;Voice Call&amp;quot; goal for these races.  Use &amp;quot;Beat the game (assisted)&amp;quot; for races that involve communication with a teammate, you are only allowed to be in a voice call with your teammate.&lt;br /&gt;
# Auto-tracking is allowed. The auto-tracker can only perform the following actions automatically&lt;br /&gt;
## Record and track any item collected by a player, or record items already pre-equipped (for example, starting boots, sword, flute, etc).&lt;br /&gt;
## Record and track any small or big keys collected by a player.&lt;br /&gt;
## Record when the dungeon boss has been defeated.&lt;br /&gt;
## Record and track checked locations that are not in a dungeon. Location checks inside a dungeon cannot be tracked.&lt;br /&gt;
# Emulator-specific functionality is banned (fast forward, save states, disabling layer rendering, etc), with the exception of &amp;quot;Joypad Swap&amp;quot;, &amp;quot;Switch Controllers&amp;quot;, or similar functions that allow changing your input device (controls must remain 1 for 1). The &amp;quot;runahead&amp;quot; feature must be disabled in Retroarch.&lt;br /&gt;
# ZSNES and Snes9x 1.4x are BANNED (they probably don't even work anyway).&lt;br /&gt;
# No controller turbo, no left+right or up+down&lt;br /&gt;
# Do not get help from another human during the race, do not look at the streams of other players.&lt;br /&gt;
# Do not post anything in chat, or put in a comment that contains spoilers. When in doubt, wait until the race has concluded before adding a comment to your race.&lt;br /&gt;
# ROM and RAM inspection (except for auto-tracking) are BANNED.&lt;br /&gt;
# If the game is generated on alttpr.com, it must remain unmodified after it is saved to your computer.&lt;br /&gt;
&lt;br /&gt;
=== Spoiler log race exception ===&lt;br /&gt;
# Looking at another player's stream is allowed for spoiler log races (and only spoiler log races).&lt;br /&gt;
&lt;br /&gt;
If in doubt of the above, please ask!&lt;br /&gt;
&lt;br /&gt;
Suspected rule violations or cheating should be raised to the ALTTP Racing Council. You can find them on the discord linked here: https://discord.gg/alttprandomizer&lt;br /&gt;
&lt;br /&gt;
== ALTTPR Racing Ruleset ==&lt;br /&gt;
The following table is a list of techniques that are allowed in ALTTP Randomizer races. A &amp;quot;'''✓'''&amp;quot; in each column indicates that a technique is allowed for that rule set.&lt;br /&gt;
&lt;br /&gt;
Most races are done under the &amp;quot;Competitive&amp;quot; ruleset where only minor glitches are allowed. This ruleset is used with &amp;quot;No Glitches&amp;quot; logic: you're allowed to do minor glitches, but the logic assumes you don't.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Major Glitches&amp;quot; (MG) ruleset is the same as what vanilla speedrunning calls [https://alttp-wiki.net/index.php/Major_Glitches#RMG_Speedruns RMG], and is also used in [[Hybrid Major Glitches]] racing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ '''ALTTPR Racing Ruleset'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 25em;&amp;quot;| || Competitive || OWG&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || MG&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || No Logic &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Dark Room Navigation|x|x|x|x|footnote='''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Silverless Ganon|x|x|x|x|footnote='''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;'''}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Torch Glitch|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Houlihan Room|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Item Dash|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Super Speed|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Bomb Dash|x|x|x|x|linktext=Bomb Dash / Chest Dash}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Invisible Purple Chest|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Medallion Cancel|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|LSD Blind|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Block clip|x|x|x|x|linktext=Block Clipping}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mirror Block Erase|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Sanc And Quit|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Magic Cape Cheapskate|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Fire Rod double|x|x|x|x|linktext=Fire Rod Doubling}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Bonk Prize Pre-Grab|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Heart dupe|x|x|x|x|linktext=Heart Dupe}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Prize On The Eyes|x|x|x|x|}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Somaria Magic Refill|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Capedash Underflow|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Spooky Action|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Bomb Duping|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Bomb Jumps|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Rail Clipping|x|x|x|x|linktext=Interior Rail Clipping}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Water Walk|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Fake Flippers|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Fake Powder|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Barrier Revival|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Somaria Barrier Skip|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Medallion Barrier Skip|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Super Bunny|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Surfing Bunny|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Wriggling Bunny|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Overworld Bunny Revival|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Dungeon Bunny Revival|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|0HP Dungeon Revival|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Unbunny Beam|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Bunny Pocket|x|x|x|x|linktext=Bunny Pocket}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Potion Camera Unlock|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Armos Shake Storage|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Herapot|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mimic Clipping|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Moldorm Bounce|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Extended Auto Stairs|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Lamp Controlled Somaria Bounce|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Diver Down|x|x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Door State Extension|x|x|x|x|linktext=Door State Extension (Icebreaker)}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Hover|x|x|x|x|linktext=Hovering}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Overworld Glitch||x|x|x|linktext=Overworld OoB Clips}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mirror Clip||x|x|x|linktext=Mirror Clipping}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mirror Screenwrap||x|x|x|linktext=Mirror Screenwraps}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mirror Jump||x|x|x|linktext=Mirror Jumps}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Overworld YBA||x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Overworld Fake Flute||x|x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Remote Control Boomerang|||x|x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Underworld Out-of-bounds Clips|||x|x|linktext=Underworld OoB Clips}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Somaria Transition Corruption||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Ganonpot||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Yuzuhara's Bottle Adventure||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Door Juke||||x|linktext=Door Jukes}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Mirror Door||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Wrong Warp||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Deathhole||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Quadrant Glitch||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Hookclip||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Hookpush||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Tree Warp||||x}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Underworld Fake Flute||||}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Exploration Glitch||||}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|ACE via Ancilla Misslotting||||}}&lt;br /&gt;
{{ALttPR Racing Ruleset Line|Out-of-bounds SRAM Editing||||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
If there are any techniques missing from this list or you think that additional clarifications are needed please contact a member of the ALTTPR Racing Council.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Glitched Mode Rulesets are pending review from the glitch racing communities and additional techniques and rules classification may be added needed.''&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: This technique can be forced by using certain settings in No Glitches logic.''&lt;/div&gt;</summary>
		<author><name>Amarith!7816</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Medallion_Barrier_Skip&amp;diff=5085</id>
		<title>Medallion Barrier Skip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Medallion_Barrier_Skip&amp;diff=5085"/>
		<updated>2022-07-18T19:11:16Z</updated>

		<summary type="html">&lt;p&gt;Amarith!7816: Created page with &amp;quot;{{ALttP Glitch |classification = Minor }}  Medallion Barrier Skip is a glitch that can give the player access to Agahnim's Tower without having a Magical Sword, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Minor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Medallion Barrier Skip]] is a glitch that can give the player access to [[Agahnim's Tower]] without having a [[Magical Sword]], [[Magic Cape]], or [[Hammer]] (swordless).  It is a combination of two effects: getting one frame of movement forward as you are being damaged before you're knocked back, and the Somaria block cancelling knockback.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Execution==&lt;br /&gt;
To perform this glitch, the player must have the ability to cast [[Ether]] or [[Bombos]] at least 11 times.  This requires either quarter magic or multiple bottles, since using a bottle to refill magic is only possible after a fairy revival.  Since this requires at least 11 consecutive frame perfect inputs, this is almost impossible for humans to perform.  A variant that uses simultaneous {{B|v^}} directional inputs can move more quickly through the barrier and require fewer medallion casts as a result, but this falls under general rules against simultaneous {{B|v^}} input.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
This glitch can be useful in &amp;quot;MCS Shuffle&amp;quot; or &amp;quot;Keysanity&amp;quot; to access the two chests inside Agahnim Tower.&lt;br /&gt;
&lt;br /&gt;
This glitch can also be used in Entrance Randomizer to sequence break inside of an entrance that might otherwise be inaccessible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Guides and Resources==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZBHMLK28xBg Qirn's Medallion Barrier Skip Tutorial]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6F-seMCT0To Up+Down (banned) Original Method]&lt;/div&gt;</summary>
		<author><name>Amarith!7816</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Somaria_Barrier_Skip&amp;diff=5084</id>
		<title>Somaria Barrier Skip</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Somaria_Barrier_Skip&amp;diff=5084"/>
		<updated>2022-07-18T18:40:47Z</updated>

		<summary type="html">&lt;p&gt;Amarith!7816: Created page with &amp;quot;{{ALttP Glitch |classification = Minor }}  Somaria Barrier Skip is a glitch that can give the player access to Agahnim's Tower without having a Magical Sword, Ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Minor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Somaria Barrier Skip]] is a glitch that can give the player access to [[Agahnim's Tower]] without having a [[Magical Sword]], [[Magic Cape]], or [[Hammer]] (swordless).  It is a combination of two effects: getting one frame of movement forward as you are being damaged before you're knocked back, and the Somaria block cancelling knockback.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Execution==&lt;br /&gt;
To perform this glitch, the player must have the [[Cane of Somaria]] and enough health to survive several hits from the barrier.  Place a Somaria block in line with the Barrier Door, then move between the block and the barrier. Move into the barrier to get electrocuted and knocked back into the Somaria block while holding {{B|&amp;lt;^}} or {{B|^&amp;gt;}} to nudge Link into the barrier. Keep repeating the shock and moving the Somaria block, alternating between {{B|&amp;lt;^}} and {{B|^&amp;gt;}} to keep Link centered to the door. Another essential part of this glitch is to make sure you are occasionally moving the block up a pixel or two at a time, in order to allow Link to make more progress into the door. Keep repeating this process until Link crosses the barrier.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
This glitch can be useful in &amp;quot;MCS Shuffle&amp;quot; or &amp;quot;Keysanity&amp;quot; to access the two chests inside Agahnim Tower.&lt;br /&gt;
&lt;br /&gt;
This glitch can also be used in Entrance Randomizer to sequence break inside of an entrance that might otherwise be inaccessible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Guides and Resources==&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZBHMLK28xBg Qirn's Somaria Barrier Skip Tutorial]&lt;/div&gt;</summary>
		<author><name>Amarith!7816</name></author>
	</entry>
	<entry>
		<id>http://alttp.mymm1.com/w/index.php?title=Barrier_Revival&amp;diff=5083</id>
		<title>Barrier Revival</title>
		<link rel="alternate" type="text/html" href="http://alttp.mymm1.com/w/index.php?title=Barrier_Revival&amp;diff=5083"/>
		<updated>2022-07-12T10:16:46Z</updated>

		<summary type="html">&lt;p&gt;Amarith!7816: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ALttP Glitch&lt;br /&gt;
|classification = Minor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Barrier Revival]] is a glitch that can give the player access to [[Agahnim's Tower]] without having a [[Magical Sword]], [[Magic Cape]], or [[Hammer]] (swordless).&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Execution==&lt;br /&gt;
To perform this glitch the player must have the [[Magic Mirror]], a Bottled [[Fairy]], and be at less than one heart of health. Start on the staircase the top of the [[Pyramid]] and align Link with the right side of the stairs. Move upwards to touch the top wall and then position Link exactly 1 pixel down, while still facing north. Once in position, use the Magic Mirror, the barrier will deplete your remaining health, and then hold {{B|^}} though the fairy revival sequence. If successful, Link should open the door before dying and then be hit into the tower after fairy reviving.&lt;br /&gt;
&lt;br /&gt;
''IMPORTANT NOTE: Failing this glitch can be very punishing. If the player is not at the correct health or position there is a high change of causing a hard lock of the game. To assist in getting less than one heart of health, mirror normally to the light world and take a quarter-heart damage from the Barrier until the health bar visually turns to a half-heart.''&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
This glitch can be useful in &amp;quot;MCS Shuffle&amp;quot; or &amp;quot;Keysanity&amp;quot; to access the two chests inside Agahnim Tower.&lt;br /&gt;
&lt;br /&gt;
This glitch can also be used in Entrance Randomizer to sequence break inside of an entrance that might otherwise be inaccessible.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Barrier Revival Example&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Aga Barrier Revival.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Guides and Resources==&lt;br /&gt;
*[https://www.youtube.com/watch?v=MwEbVV81dX4 Qirn's Barrier Revival Tutorial]&lt;/div&gt;</summary>
		<author><name>Amarith!7816</name></author>
	</entry>
</feed>