{
  "version": "1.0",
  "title": "Tech: canEnemyExtendRunway",
  "provider_name": "MM1's Randomizer Resources",
  "provider_url": "http:\/\/alttp.mymm1.com\/",
  "description": "The ability to use an enemy to extend the length of a runway. This is typically set up with a frozen wall-crawler, but can include other frozen enemies or Snails, Trippers, etc. The enemy can be up to 3 pixels higher than the adjacent runway and still have benefits. At 3 pixels above the runway, Samus can run off of the enemy and not lose speed, which is often useful for cross-room speedy jumps and jumps into water. At 2 pixels above, single-stutter shortcharges often fail and multi-stutters are unreliable. At 1 pixel above, multi-stutters are fairly reliable. A pixel-perfect positioning is necessary when using an enemy to bridge a gap, where Samus needs to run onto and off of the frozen enemy. If the enemy is even 1 pixel lower than the runway, it cannot be used.  See also: Tech Page",
  "url": "http:\/\/alttp.mymm1.com\/holyimage\/quad-canenemyextendrunway.gif",
  "width": null,
  "height": null,
  "type": "photo"
}