{"component":{"type":17,"accent_color":16756480,"components":[{"type":9,"components":[{"type":10,"content":"**[MM1's Randomizer Resources](http://alttp.mymm1.com)**"},{"type":10,"content":"## **[Tech: canUnmorphGrappleHang - Super Metroid Item Randomizer](http://alttp.mymm1.com/holyimage/m3r-canunmorphgrapplehang.html)**\n\nEntering a 'glitched grapple hanging' using a precisely timed unmorph, without the use of Bombs or Power Bombs.\nThe positioning required to make this work is very specific; normalized setups are described in individual strats.\nIn every case, Grapple is used at the end of the unmorph animation (a 2-frame window) to get Samus stuck grappling in a standing position.\nBy doing this while pressed against a Grapple block and grappling at the very top of it, Samus can get clipped inside a Grapple block by a pixel (or sometimes two, for a block on the left);\nIn this case, Samus will remain standing after releasing Grapple;\njumping (to force crouch) and firing an angled grapple shot will then result in glitched grapple hanging.\n\nSee also: [Tech Page](https://maprando.com/logic/tech/canUnmorphGrappleHang)"}],"accessory":{"type":11,"media":{"url":"http://alttp.mymm1.com/holyimage/m3r-canunmorphgrapplehang.gif"}}}]}}