{"component":{"type":17,"accent_color":16756480,"components":[{"type":9,"components":[{"type":10,"content":"**[MM1's Randomizer Resources](http://alttp.mymm1.com)**"},{"type":10,"content":"## **[Tech: canEnemyExtendRunway - Super Metroid Item Randomizer](http://alttp.mymm1.com/holyimage/m3r-canenemyextendrunway.html)**\n\nThe ability to use an enemy to extend the length of a runway.\nThis is typically set up with a frozen wall-crawler, but can include other frozen enemies or Snails, Trippers, etc.\nThe enemy can be up to 3 pixels higher than the adjacent runway and still have benefits.\nAt 3 pixels above the runway, Samus can run off of the enemy and not lose speed, which is often useful for cross-room speedy jumps and jumps into water.\nAt 2 pixels above, single-stutter shortcharges often fail and multi-stutters are unreliable.\nAt 1 pixel above, multi-stutters are fairly reliable.\nA pixel-perfect positioning is necessary when using an enemy to bridge a gap, where Samus needs to run onto and off of the frozen enemy.\nIf the enemy is even 1 pixel lower than the runway, it cannot be used.\n\nSee also: [Tech Page](https://maprando.com/logic/tech/canEnemyExtendRunway)"}],"accessory":{"type":11,"media":{"url":"http://alttp.mymm1.com/holyimage/m3r-canenemyextendrunway.gif"}}}]}}