{"content":"","username":"mm1bot","avatar_url":"https://cdn.discordapp.com/attachments/452703566302281760/842349677156237352/ffaf00.png","tts":false,"embeds":[{"type":"rich","title":"Tech: canUnmorphGrappleHang - Super Metroid Map Randomizer","url":"http://alttp.mymm1.com/holyimage/m3maprando-canunmorphgrapplehang.html","description":"Entering a 'glitched grapple hanging' using a precisely timed unmorph, without the use of Bombs or Power Bombs.\nThe positioning required to make this work is very specific; normalized setups are described in individual strats.\nIn every case, Grapple is used at the end of the unmorph animation (a 2-frame window) to get Samus stuck grappling in a standing position.\nBy doing this while pressed against a Grapple block and grappling at the very top of it, Samus can get clipped inside a Grapple block by a pixel (or sometimes two, for a block on the left);\nIn this case, Samus will remain standing after releasing Grapple;\njumping (to force crouch) and firing an angled grapple shot will then result in glitched grapple hanging.\n\nSee also: [Tech Page](https://maprando.com/logic/tech/canUnmorphGrappleHang 'https://maprando.com/logic/tech/canUnmorphGrappleHang')","color":16756480,"footer":{"text":"","icon_url":""},"thumbnail":{"url":"http://alttp.mymm1.com/holyimage/m3maprando-canunmorphgrapplehang.gif"},"author":{"name":"MM1's Randomizer Resources","url":"http://alttp.mymm1.com"},"fields":[{"name":"Source","value":"http://alttp.mymm1.com/holyimage/m3maprando-canunmorphgrapplehang.html"}]}]}