{"content":"","username":"mm1bot","avatar_url":"https://cdn.discordapp.com/attachments/452703566302281760/842349677156237352/ffaf00.png","tts":false,"embeds":[{"type":"rich","title":"Tech: canChainTemporaryBlue - Super Metroid Map Randomizer","url":"http://alttp.mymm1.com/holyimage/m3maprando-canchaintemporaryblue.html","description":"The ability to move while maintaining temporary blue. This can be done by jumping, releasing angle, then doing a mid-air morph using mockball inputs.\nAfterwards, hold angle again while soft unmorphing and continue to hold angle after landing.\nHold forward the entire time while morphed after the mockball inputs to prevent losing temporary blue.\nIn particular, forward must still be held when starting to unmorph\nbut must be released before the unmorph animation finishes (a 7-frame window, in air physics);\nalternatively, if both angle-up and angle-down are held while landing, then there is no need to release forward before the unmorph animation finishes.\nIt is possible to use X-Ray to turn around during a temporary blue chain.\nIf enough fall speed can be gained to bounce when hitting the ground morphed,\nthen it is possible to unmorph after the bounce, providing a larger frame window compared to soft unmorphing directly;\nthis also allows Samus to travel a greater horizontal distance with each jump.\nIn air physics, a direct soft unmorph provides a 8-frame window in which to unmorph.\nAfter that, there is a gap of 1 frame that does not work, as the game will not register an unmorph at the moment of bouncing.\nThen there is a 20-frame window in which to unmorph after bouncing, before the second bounce.\nAgain there is a gap of 1 frame that does not work, at the moment of the second bounce.\nFinally there are 2 frames that work after the second bounce.\nIn water physics, there is a 16-frame window for a direct soft unmorph.\nAll these frame windows can vary when landing on unlevel surfaces or slopes.\nIn air physics, a 4-tile-high space is enough to gain speed for a bounce;\nin water physics, even a full-height jump with HiJump is not enough to get a bounce,\nwhich means that bouncing is not possible except after falling a substantial distance.\n\nSee also: [Tech Page](https://maprando.com/logic/tech/canChainTemporaryBlue 'https://maprando.com/logic/tech/canChainTemporaryBlue')","color":16756480,"footer":{"text":"","icon_url":""},"thumbnail":{"url":"http://alttp.mymm1.com/holyimage/m3maprando-canchaintemporaryblue.gif"},"author":{"name":"MM1's Randomizer Resources","url":"http://alttp.mymm1.com"},"fields":[{"name":"Source","value":"http://alttp.mymm1.com/holyimage/m3maprando-canchaintemporaryblue.html"}]}]}